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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-22 22:38:17 +01:00
Commit graph

596 Commits

Autor SHA1 Nachricht Datum
md_5
ec47e791bd SPIGOT-3328: EntityTameEvent for Parrots 2017-06-12 07:27:34 +10:00
md_5
202da9777d SPIGOT-3324: Best effort fix for shoulder Parrots + cancelled damage event 2017-06-11 12:20:18 +10:00
md_5
639aa0cf48 SPIGOT-3320: Apply tile entity fixer to more types 2017-06-11 08:32:29 +10:00
md_5
ed8c725d19 SPIGOT-3304: Respect duration from Vanilla /weather 2017-06-09 16:17:08 +10:00
md_5
2c34c38d7a SPIGOT-3303: Warn when attempting to grant non existent recipe 2017-06-09 16:13:35 +10:00
md_5
1b3122eef1 SPIGOT-3302: Armor stands not dropping armor 2017-06-09 15:51:56 +10:00
md_5
bb4ae3b3b8 Update to Minecraft 1.12 2017-06-08 18:00:00 +10:00
chickeneer
fe3ca95c76 Prevent NPE when setting tempt target to null 2017-06-04 08:43:00 +10:00
md_5
10daedccdd Add proper TeleportCause for /teleport 2017-06-04 08:39:36 +10:00
md_5
9a032b246b SPIGOT-3290: /teleport command overrides player rotation 2017-06-04 08:34:52 +10:00
md_5
701b06494d SPIGOT-3286: Call BlockFormEvent for Concrete Powder -> Concrete 2017-06-03 17:39:03 +10:00
md_5
e13d119686 Update to Minecraft 1.12-pre6 2017-05-30 21:55:13 +10:00
Scetra
ccc420a957 Add support for preventing block drops in BreakEvent 2017-05-28 17:08:28 +10:00
md_5
c037fe3d44 Add color API for Teams 2017-05-28 11:00:02 +10:00
Pokechu22
44dd60ac27 SPIGOT-3272: Fix duplicate creative inventory
This change properly identifies the creative inventory as one with 5 crafting slots (as that's the default set in ContainerPlayer, and handled properly in other containers), instead of having the same inventory twice (which breaks slot identification).
2017-05-28 10:32:31 +10:00
MiniDigger
274304b8ca SPIGOT-439: Add player locale related APIs. 2017-05-27 19:06:28 +10:00
md_5
a479029a85 Ensure gameLoop function gets selectors applied. 2017-05-26 16:43:56 +10:00
md_5
c7920f4302 SPIGOT-3257: Issue with AdvancementRewards function 2017-05-21 10:28:07 +10:00
md_5
24147056e0 SPIGOT-3258: VehicleBlockCollisionEvent only fires in certain directions 2017-05-21 10:24:47 +10:00
md_5
cda27c992d SPIGOT-3254: Check chunks are loaded before ticking entities as per previous versions. 2017-05-20 11:28:38 +10:00
md_5
1004352990 Update to Minecraft 1.12-pre5 2017-05-19 21:00:13 +10:00
md_5
45102fcf28 Misc advancement / recipe reload fixes including SPIGOT-3240 2017-05-16 21:22:07 +10:00
md_5
68b0515b51 SPIGOT-3243: Remove recipe reset on world change / death 2017-05-15 18:11:48 +10:00
md_5
913c5a61f7 SPIGOT-3242: Fix rain not showing client side 2017-05-15 15:01:05 +10:00
md_5
5195487ec6 Update to Minecraft 1.12-pre2 2017-05-14 12:00:00 +10:00
md_5
fcc5dcce54 SPIGOT-3235: Disconnect for payload errors 2017-05-14 09:25:25 +10:00
BlackHole
fbb47e8383 SPIGOT-3215: Call BlockPhysicsEvent for tall plants 2017-05-01 19:49:37 +10:00
Matthew
d9d7552262 Implement getColor / setColor for Shulker entity 2017-04-30 09:54:34 +10:00
Pokechu22
a2af8f0a73 SPIGOT-3207: Fix hiding players in a BukkitRunnable after joining
This happened because "joining" wasn't cleared until the player was ticked.  Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared.  The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it).  With this fix, the player is added to the list and then removed shortly afterwards.

The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet.  This is correct behavior assuming that they get hidden correctly the first time, which they now do.
2017-04-28 15:27:57 +10:00
Geoff Crossland
6194f6cc49 Drop RegionFile.chunkExists() in favour of Mojang's own version 2017-04-27 21:25:33 +10:00
Matthew
55a1f9ff12 Implement getColor / setColor for TippedArrow 2017-04-26 20:28:27 -04:00
md_5
2453830549 Reset player arrow count on death 2017-04-26 15:56:06 +10:00
md_5
7b044defc0 Remove players from vehicle when changing world via NMS methods. 2017-04-21 14:56:41 +10:00
md_5
0ab698655b SPIGOT-3192: Return default value for invalid map icons 2017-04-21 08:20:49 +10:00
md_5
1c3428e534 Add small throttle to book edits. 2017-04-20 22:10:31 +10:00
md_5
be9ef980b9 Implement cooldown API 2017-04-19 18:04:32 +10:00
Pokechu22
1ac133ecc5 SPIGOT-3182: Fix tab-completion in command blocks without leading slash 2017-04-13 17:57:47 -07:00
Jacob Martin
d219213e2b Fixes to mob equipment behaviour
* Set correct flag for CanPickUpLoot on NBT load
* Drop previous equipment on mob equipment pickup
2017-04-09 11:45:37 +10:00
md_5
1f6c04c0f4 SPIGOT-3165: Only increment spawncount when mob spawn succeeds 2017-04-06 21:31:27 +10:00
md_5
41a7d14f8c SPIGOT-3162: Experience ignored for custom recipes 2017-04-03 09:06:42 +10:00
md_5
b5f7b6d69f SPIGOT-3157: Use Vanilla gamemode change code 2017-03-31 21:21:11 +11:00
md_5
7dd77d7340 SPIGOT-3154: Sleeping players cannot change dimensions 2017-03-30 21:53:23 +11:00
md_5
d09304e5db SPIGOT-3144: Add missing PrepareAnvilEvent call. 2017-03-25 09:51:02 +11:00
md_5
186c351a3a SPIGOT-3149: StructureGrowEvent for dispenser triggered growth 2017-03-24 21:03:44 +11:00
md_5
f4822eb93d Add additional methods sigs for binary compat 2017-03-24 15:23:23 +11:00
md_5
4959e46f53 Add TeleportCause.COMMAND for inbuilt /tp 2017-03-24 15:14:31 +11:00
md_5
31a852d619 SPIGOT-3142: Plugin event changes not using TeleportCause.PLUGIN 2017-03-24 15:09:34 +11:00
md_5
acf544e775 SPIGOT-3141: Missing TeleportCause.SPECTATE when lift clicking spectate 2017-03-24 15:08:19 +11:00
BlackHole
cf05cccd1b SPIGOT-3143: Don't decrease item stack size if VehicleCreateEvent is cancelled 2017-03-22 15:15:34 +11:00
md_5
257d6cd04f Process entity portalling towards the end of a tick.
Cross world teleportation works by taking a copy of an entity and moving it to a new world. After this happens the original entity is marked as dead so as to be removed from the original world, however it still undergoes one further tick in the main world, but with some information from the new world. It is not so easy to break out of this tick cycle if needed, so instead we move the portalling process towards the end of an existing tick. This ensures that the entity will not be spuriously ticked.
2017-03-20 15:41:15 +11:00