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7 Commits

Autor SHA1 Nachricht Datum
Bjarne Koll
7df472527f
Configurable damage tick when blocking with shield (#10877)
A long standing bug in spigot and its derivatives was the fact that
players taking damage while blocking with a shield would not receive
invulnerability, while they do in vanilla.

This enabled the pvp technique of disabling a shield and immediately
attacking again to knock a player into the air.
While upstream fixed this and properly aligned itself with vanilla
damage logic (in this specific case) changing such long standing
behaviour has some downsides.

To allow players used to this specific bug to still use it, this patch
introduces a configuration option to re-introduce said bug.
As there is no easy way to *only* re-add this bug, the option is found
in the unsupported section as it may introduce other damage related
disparity from vanilla.
2024-06-15 23:17:51 +02:00
Jake Potrebic
44e68c301a
fix some more issues 2024-04-26 11:39:20 -07:00
Nassim Jahnke
813cfbf2b0
Fix compile issues 2024-04-26 10:45:00 +02:00
Nassim Jahnke
d01f6b2fd2
Fix more compile issues 2024-04-25 21:57:59 +02:00
Nassim Jahnke
c9907c650f
More patches 2024-04-25 13:02:27 +02:00
TonytheMacaroni
41ffa0cf8c
Expose power on fireballs (#10302) 2024-03-20 22:33:34 +01:00
Owen
89d51d5f29
Allow enabling sand duping (#10191)
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable.

It should be noted that this decision does not promise all future exploits will be configurable.
2024-03-03 17:05:34 -05:00