Aidan Matzko
93bc8ecd93
[Bleeding] Implemented Sheep, Shear and EntityChangeBlock API. Thanks
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tips48! Closes BUKKIT-512
2012-01-23 18:58:37 -05:00
Erik Broes
61ec751ca1
Update for 1.1_01 renames.
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We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Erik Broes
7219d4dd85
Updated to Minecraft 1.1
2012-01-12 23:10:13 +01:00
Nathan Adams
8fbe78a2c3
Updated to use mc-dev rename revision 1
2011-11-30 21:46:19 +00:00
Erik Broes
345ea36c7b
Update for 1.0.0
2011-11-20 00:01:33 -08:00
Dinnerbone
0118a20d6a
Update to mcdev rename revision 01 for 1.8.1
2011-09-24 22:05:22 +01:00
Dinnerbone
20ddc944bb
Refactored a bunch of death code into the event factory
2011-09-21 15:41:24 +01:00
Dinnerbone
5b2c774edc
Update for Minecraft 1.8
2011-09-15 01:23:52 +01:00
EvilSeph
aacb95e275
Fixed Sheep not firing EntityDeath event.
2011-07-02 21:28:45 -04:00
Erik Broes
b2a0c5a2ae
Reworked getEntity; Hi instanceof, bay 16 classes
2011-01-30 16:15:24 +01:00
Erik Broes
df69047324
Port to new mc-dev format.
2011-01-30 13:24:39 +01:00
Andrew Ardill
1cbde901ba
Entity audit. Adds checks for null entities, and adds conformity.
2011-01-21 16:54:30 +11:00
Andrew Ardill
26a590f030
fixed imports on all Entities
2011-01-18 17:16:05 +11:00
Andrew Ardill
6a3b096fb8
Addition of all Entity classes.
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Each Entity creates a corresponding instance of a Craft Entity, to be
used whenever sending instances to an event handler with
getBukkitEntity().
2011-01-18 00:13:33 +08:00
Andrew Ardill
5209e17e1b
Adding all Entities into CraftBukkit.
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These are needed to properly allow for determining class type, in
accordance with current practice.
2011-01-18 00:13:32 +08:00