md_5
271ebc28ba
Also allow outright disabling them - we need to clean up all map patches at some point.
2013-03-23 19:32:46 +11:00
md_5
625b08c947
Remove extra import.
2013-03-23 19:09:47 +11:00
md_5
7ded14ad0a
Limit Custom Map Rendering
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The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5
ab31621dc0
Additions to the async operation catching patch.
2013-03-23 18:27:02 +11:00
md_5
cca2920506
Move async checks to their own patch so we can add more of them.
2013-03-23 18:05:22 +11:00
md_5
a028c277bf
Bump thread safety patch up.
2013-03-23 17:56:28 +11:00
md_5
e4e3f4e172
CraftBukkit has added this patch, so we can remove it.
2013-03-23 15:41:55 +11:00
md_5
a10802976f
Tweak boat sending even more - might backfire
2013-03-23 13:38:21 +11:00
md_5
d3ae3c4575
Entity Tracking Intervals
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Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5
62361b1359
Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16.
2013-03-23 13:05:01 +11:00
md_5
03d244eef1
Don't aggregate sapling ticks - causes issues.
2013-03-23 12:44:28 +11:00
md_5
b28b270dcd
BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin.
2013-03-23 11:15:28 +11:00
md_5
f05fd55bcc
Add setSocketAddress to InetworkManager
2013-03-23 11:06:00 +11:00
md_5
c57fa19eea
Remove broken saddle pig event
2013-03-23 11:01:00 +11:00
md_5
d9f3cf3f2c
Allow orebfuscated blocks to be specified by the server admin.
2013-03-23 10:58:55 +11:00
James Clarke
2420de3be3
Re add ANSI console fixes now that colour stripped logs work correctly
2013-03-23 10:32:52 +11:00
TheCryoknight
4d4d0ef929
Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs
2013-03-23 10:23:23 +11:00
me4502
2db4c72233
Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks
2013-03-23 10:16:32 +11:00
Aikar
365305a580
Entity Tracking Ranges
2013-03-23 10:12:04 +11:00
md_5
ec3ddef746
Migrate the crop fixes by @Aikar to the core patch.
2013-03-23 10:08:09 +11:00
md_5
3f493d0785
Add per world view distance which got lost along the way.
2013-03-23 09:55:21 +11:00
md_5
6b53aa10e3
[Cleanup] Update merge patches.
2013-03-23 09:48:22 +11:00
md_5
dca885cdb8
[Cleanup] Split the long hash changes into their own patch.
2013-03-23 09:31:28 +11:00
md_5
ef3a64eea4
Stage DataWatcher & WatchableObject.
...
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims
49fd03bf60
Update to 1.5.1
2013-03-20 22:13:12 +00:00
md_5
5eed8ed8f0
Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit.
2013-03-19 16:51:45 +11:00
md_5
218385995f
We should return "" not null for 'corrupt' signs.
2013-03-18 20:33:22 +11:00
md_5
f0360d468e
Prevent NPE in CraftSign
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This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().
@TheDgtl
2013-03-18 20:03:09 +11:00
md_5
92e0c1e9af
Faster UUID for entities
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It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5
a97c5a42d6
Deploy server again. wot eva
2013-03-17 12:27:37 +11:00
md_5
33c2a517ec
Update Netty to 4.0.0-Beta3 + reapply patches for new index info.
2013-03-17 09:14:16 +11:00
md_5
184d1801e6
Fix isDamaged check for backwards compat
2013-03-16 11:57:39 +11:00
md_5
75f3e084ad
Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
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1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties
Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.
Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5
4c8d497932
Cleanup patch
2013-03-16 10:11:01 +11:00
md_5
b8cb45d88d
Finish up the patches for 1.5. Now to test.
2013-03-16 09:09:32 +11:00
md_5
6e1c16aed8
Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p
2013-03-16 08:35:56 +11:00
md_5
c297cddeb3
Remove ANSI patch from @jrtc27 for now, breaks log strip colours.
2013-03-15 20:49:12 +11:00
md_5
71978f3a0e
Strip colours from logs when enabled.
2013-03-15 20:46:16 +11:00
md_5
ac5e97d4e5
Fix stripping colours in console logs.
2013-03-14 19:15:38 +11:00
md_5
e2cf0f7076
Rename ambiguous methods.
2013-03-14 16:32:15 +11:00
md_5
cd442c75db
Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues.
2013-03-14 16:25:03 +11:00
Runemoro
a3978b527d
Restart even if restart script is not found
2013-03-13 18:29:08 +11:00
md_5
a5cd0b0255
Undo all that encryption faff - NioBuffers arent for the job.
2013-03-12 17:26:16 +11:00
md_5
8ef8327c62
Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord!
2013-03-12 07:29:37 +11:00
md_5
bb34dba455
Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try
2013-03-11 20:30:38 +11:00
md_5
825ae6c6ba
Fix patch name.
2013-03-11 20:08:41 +11:00
md_5
72123ab9a3
Update snapshot version.
2013-03-11 19:14:10 +11:00
md_5
c8b552e908
Revert "Use blazingly fast encryption."
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This reverts commit 3d85d6b42f
.
2013-03-11 18:45:25 +11:00
md_5
3d85d6b42f
Use blazingly fast encryption.
2013-03-11 09:53:34 +11:00
md_5
9c18df62b7
Thread safety.
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Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5
3c54fa95be
Rename generated repo, and only deploy API, not server.
2013-03-07 17:49:54 +11:00
md-5
6a61d27c10
Quick fix damage event
2013-03-05 07:22:03 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8
Fix errors in command block commands crashing the server.
2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8
CB has now merged the commits we pulled, so they can be removed.
2013-03-03 09:38:38 +11:00
md_5
36cebc5b7c
Fix snapshot support.
2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6
Add configurable 13w09c protocol support.
2013-03-02 13:34:52 +11:00
md_5
6164c0bd18
Rename connection timing to accurately reflect what is actually being timed.
2013-03-02 10:40:13 +11:00
md_5
3345b8b177
Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
2013-03-02 10:07:29 +11:00
md_5
0920b554f4
Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event.
2013-03-02 09:47:17 +11:00
md_5
0c77bff298
Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers.
2013-03-02 09:43:59 +11:00
md_5
08fef878fa
Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement.
2013-03-02 09:38:27 +11:00
md_5
c454326dbf
Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory.
2013-03-02 09:25:48 +11:00
md_5
287b636b66
Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds.
2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c
When I add code to prevent server crashes, I expect it to stay there.
2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97
Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357
2013-03-02 09:05:30 +11:00
Aikar
4a97306f92
Sanity check for naughty plugins
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Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab
Optimize checkIfActive to only check if chunks are loaded if entity is active
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This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5
adc47e13e1
*crosses fingers for sneaky web edit
2013-02-27 17:14:37 +11:00
md_5
d191b1171b
Bump netty version. Why they so no pull my PR yet?
2013-02-27 16:51:57 +11:00
md_5
e8de702f14
Netty has to be done with -D options to the JVM. Sorry!
2013-02-27 16:48:20 +11:00
Aikar
b5230a3857
Do not include task id in timings handler name
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Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5
44927fdaa6
Increase default watchdog time
2013-02-27 12:04:04 +11:00
Aikar
e9950b70d3
Overhaul to Timings and Entity Activation Range
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This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.
This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.
This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.
These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii
952580285d
Fix ores from bouncing off walls
2013-02-26 11:43:00 +11:00
md_5
b5b668aae7
Allow small view distances.
2013-02-26 11:31:37 +11:00
md_5
035204aad2
Add missing config options.
2013-02-26 11:19:08 +11:00
md_5
d852f744a0
Add PR #7 - improve ping sending.
2013-02-24 20:47:26 +11:00
md_5
7bba9c7354
Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels
2013-02-24 17:28:42 +11:00
md_5
a179158f34
Fix metrics, I hope.
2013-02-24 13:57:54 +11:00
Aikar
8237774639
Try new way of handling maps in frames
2013-02-24 13:37:20 +11:00
md_5
1bd64e3e7a
Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption.
2013-02-24 12:38:41 +11:00
md_5
d95c162605
Fix NPE on start
2013-02-24 12:19:34 +11:00
md_5
7baf714b5d
Tweaks + extra config concerning the network subsystem
2013-02-24 12:01:33 +11:00
md_5
0c82f07a42
Pop Netty patch to the top.
2013-02-24 11:31:54 +11:00
Keir Nellyer
9d8bd67e07
Make restart more reliable
2013-02-24 11:30:30 +11:00
md_5
f7687b0c20
[[Experimental]] Rewrite Watchdog thread / crash detector.
2013-02-24 11:25:38 +11:00
md_5
421ce6cf7d
Prepare for restart / crash detection rewrite.
2013-02-24 11:25:01 +11:00
md_5
6e73bed17b
Start metrics only once
2013-02-23 09:59:26 +11:00
md_5
aa42a15d01
Rerwrite the metrics code to be closer to the Bukkit version.
2013-02-23 08:58:55 +11:00
md_5
125729df15
Remove TagAPI patches.
2013-02-22 19:30:23 +11:00
md_5
d08be2dbc9
Add highPriorityQueue
2013-02-22 19:29:36 +11:00
md_5
bca23f750e
Allow provisionally disabling chunk GC
2013-02-22 19:11:59 +11:00
shakytom
274a38539d
Improved tile entity lookup for chunk sending
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We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm
afba75b6cb
Optimize getTileEntities
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Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5
f64b42a456
TagAPI won't load anyway - no need to manually disable it.
2013-02-20 20:20:27 +11:00
md_5
069706b11b
Implement the rest of TagAPI
2013-02-20 19:08:43 +11:00
SuPaH sPii
52dc8edc39
Fix falling sand entities with orebfuscator.
2013-02-20 12:04:22 +11:00
md_5
55f1b26ae2
This is what I call the balancing game - use 2 NIO threads
2013-02-20 07:34:18 +11:00
Aikar
d1070f3cdb
Remove extra chunkGC call left over after CraftBukkit merge
2013-02-20 07:29:18 +11:00