Stop light copy was missing a default in the impl.
Should of been extremely low chance of impacting anything though
as the very first copy operation would have fixed it.
Sadly this doesn't fix the issues weve been trying to fix.
Fix player async teleporting adding priority to wrong world for cross world teleports
Also improve teleporting to wait for entity ticking status before teleporting to prevent neighbors loading
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e16de3bb SPIGOT-5906: Huge Fungi tree generation
CraftBukkit Changes:
a13b8cfc7 SPIGOT-5907: Item Frame NBT data disappears
5a6c52983 SPIGOT-5906: Huge Fungi tree generation
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
42d5a714 SPIGOT-5899: Hoglins API similar to Piglins
2c1ee10e SPIGOT-5887: ClickType doesn't include off hand swaps
5ff7c7ce SPIGOT-5886: Missing BlockData
CraftBukkit Changes:
7560f5f5 SPIGOT-5905: Fix hex colours not being allowed in MOTD
d47c47ee SPIGOT-5889: Villager using composter should call EntityChangeBlockEvent
2fe6b4a3 SPIGOT-5899: Hoglins API similar to Piglins
e09dbeca SPIGOT-5887: ClickType doesn't include off hand swaps
23aac2a5 SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
92cbf656 SPIGOT-5884: Tab completions lost on reloadData / minecraft:reload
fb4e54ad SPIGOT-5902: PlayerRespawnEvent places player at spawn before event is called
aa8f3d5a SPIGOT-5901: Structures are generated in all worlds based on the setting for the main world
a0c35937 SPIGOT-5895: PlayerChangedWorldEvent#getFrom is incorrect
89c0a5c3 SPIGOT-5886: Missing BlockData
Spigot Changes:
0287a20d SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
* She compiles!
Also readded the armorstand ticking patch, thanks cat
* Update mob goal api
* Misc fixes to make it run
drop per playing mob spawns for now