DemonWav
34973fe898
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 05:42:02 -05:00
Zach
5108183346
Merge pull request #153 from kashike/feature/slot
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Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b
Update upstream and rebuild
2016-03-27 01:40:17 -05:00
kashike
eeb64630cd
Access items by EquipmentSlot
2016-03-26 22:23:42 -07:00
DemonWav
ef3d40bf2a
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:06:33 -05:00
Gabscap
f356b447b7
Load chunk before player teleport - Fixes #147
2016-03-26 19:05:31 +01:00
Zach Brown
79c54e4434
Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit
2016-03-26 03:38:02 -05:00
Zach Brown
47b71ea411
Update upstream CB/Spigot
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cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
451ede36cf
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
Byteflux
8b76c66f4b
Entity#getOrigin() should return a cloned Location
2016-03-25 09:39:58 -07:00
Byteflux
5bd7a9ab62
Always try to load entity origin location from new NBT tag
2016-03-25 09:32:20 -07:00
Byteflux
ced183982a
Add Entity Origin API
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This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown
a6a5b12b9e
Re-add TileEntity removal list, fix build
2016-03-25 02:50:56 -05:00
Zach Brown
dab9d40bfd
Update upstream CB
2016-03-25 02:30:39 -05:00
Byteflux
074838e0f3
Fix timings config being removed by another patch
2016-03-24 23:46:53 -07:00
Byteflux
3fd3544a36
Add Lighting Queue
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The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
1d88720b2c
Relocate Timings v2 patch
2016-03-24 22:04:44 -07:00
Byteflux
2f0866fef0
Fix decompile errors in mc-dev imports patch
2016-03-24 19:57:01 -07:00
Gabscap
a897a66edf
rebuild
2016-03-25 02:23:23 +01:00
Aikar
f5eb0e04bc
rebuild
2016-03-24 20:29:40 -04:00
Zach Brown
7d084c8b67
Update upstream B/CB
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Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
4b35a6d530
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach Brown
6c16a295b5
Clean up title and tab list patch
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Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
f794ca4eca
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
30748518b4
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
222a306fb9
How does typing work?
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Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
3f3fc8b6dc
Configurable spawn chances for skeleton horses
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Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Aikar
06e453017f
rebuild patches
2016-03-22 01:49:52 -04:00
Aikar
e11c563e9f
Optimize Chunk Access
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getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar
15dd8f0692
Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar
2e29af3df0
Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap
6b4b7d300c
Add "Waving banner workaround"
2016-03-22 00:37:00 -05:00
Aikar
17a08203ed
Make Chunk IO Thread Base count configurable
2016-03-21 23:53:04 -04:00
Aikar
816fccea08
Fix skull cache case bug
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missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
9a2f82feca
Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
8d0fbc5c1d
Another attempt at unload queue, including EAR improvements.
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should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar
646b62a220
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
willies952002
62580304f4
Add Bukkit#reloadPermissions()
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Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
def021fb9b
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
8616dc012c
Merge pull request #91 from willies952002/feature/permReload
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Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William
869ab5202e
Allow Reloading of Custom Permissions
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Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown
ca7c627ded
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
836ec9dc1a
Upstream merge Bukkit, update Paperclip
2016-03-21 09:04:19 -05:00
Zach Brown
e2bbf2228d
Support offline mode from the whitelist command
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Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
ef3a9f1286
Also handle original end case that spawned the issue
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Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach
082e07406f
Merge pull request #118 from Techcable/fix/spigot-title-compatibility
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Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
a96fcc9206
Fix backwards compatibility with spigot title api
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I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.
Fixes #94
2016-03-20 20:46:31 -07:00
Zach Brown
84b54438c1
Only mark player as invulnerable if they're actually changing worlds
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Fixes GH-96
2016-03-20 22:39:00 -05:00
Zach Brown
537c4994db
Only mark player as invulnerable if they're going to the end
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cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown
f01982bf4c
Upstream merge
2016-03-20 16:05:42 -05:00