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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Commit graph

426 Commits

Autor SHA1 Nachricht Datum
DemonWav
34973fe898 Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach
5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike
eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
DemonWav
ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Gabscap
f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00
Zach Brown
79c54e4434 Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown
47b71ea411 Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
451ede36cf Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Byteflux
8b76c66f4b Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:58 -07:00
Byteflux
5bd7a9ab62 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:20 -07:00
Byteflux
ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown
a6a5b12b9e Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown
dab9d40bfd Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux
074838e0f3 Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux
3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Byteflux
2f0866fef0 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap
a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar
f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00
Zach Brown
7d084c8b67 Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
4b35a6d530 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown
6c16a295b5 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
f794ca4eca Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar
30748518b4 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown
222a306fb9 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
3f3fc8b6dc Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Aikar
06e453017f rebuild patches 2016-03-22 01:49:52 -04:00
Aikar
e11c563e9f Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar
15dd8f0692 Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar
2e29af3df0 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Gabscap
6b4b7d300c Add "Waving banner workaround" 2016-03-22 00:37:00 -05:00
Aikar
17a08203ed Make Chunk IO Thread Base count configurable 2016-03-21 23:53:04 -04:00
Aikar
816fccea08 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
9a2f82feca Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
8d0fbc5c1d Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar
646b62a220 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
willies952002
62580304f4 Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
def021fb9b fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis
8616dc012c Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William
869ab5202e Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
Zach Brown
ca7c627ded Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown
836ec9dc1a Upstream merge Bukkit, update Paperclip 2016-03-21 09:04:19 -05:00
Zach Brown
e2bbf2228d Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
ef3a9f1286 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach
082e07406f Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
a96fcc9206 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:46:31 -07:00
Zach Brown
84b54438c1 Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:39:00 -05:00
Zach Brown
537c4994db Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
Zach Brown
f01982bf4c Upstream merge 2016-03-20 16:05:42 -05:00