blablubbabc
8d0f37228d
SPIGOT-4752: Fixed inconsistency between isChunkLoaded and chunk load/unload events
2019-05-25 10:47:30 +10:00
md_5
89c52b7b0e
Update to Minecraft 1.14.1
2019-05-14 10:00:00 +10:00
md_5
ed20842bcf
Update to Minecraft 1.14
2019-04-25 12:00:00 +10:00
md_5
a2d787f6eb
Update to Minecraft 1.14-pre5
2019-04-23 12:00:00 +10:00
md_5
d05c8b1481
Mappings Update
2018-12-26 08:00:00 +11:00
md_5
bb6f384a83
SPIGOT-4534: Only call event for new chunks
2018-12-17 21:36:21 +11:00
md_5
38cf676e32
SPIGOT-4534: CreatureSpawnEvent not being called for CHUNK_GEN
2018-12-17 12:36:12 +11:00
md_5
c64fe5080c
Mappings Update
2018-12-13 11:00:00 +11:00
md_5
aa36c8417b
Mappings Update
2018-12-06 10:00:00 +11:00
md_5
72c3617dfe
SPIGOT-4433: Always generate ProtoChunk
2018-10-28 11:30:35 +11:00
md_5
b4230a9a7e
Update to Minecraft 1.13.2
2018-10-23 06:00:00 +11:00
md_5
68588dac4f
SPIGOT-4405: Chunk generation problem
2018-10-02 23:00:16 +10:00
md_5
1cf8b5dc1b
SPIGOT-4400: Populators running on existing chunks
2018-09-27 21:41:24 +10:00
md_5
eea4387034
MC-134115: Fix issues converting tile entities
2018-09-27 11:11:53 +10:00
md_5
c2cbdc5ab4
SPIGOT-4316: Do even less processing when block placement without physics requested
2018-08-27 18:29:28 +10:00
md_5
ce1af0c348
Update to Minecraft 1.13.1
2018-08-26 12:00:00 +10:00
md_5
98f4292331
SPIGOT-4190: Move ChunkLoadEvent call
2018-07-30 13:09:04 +10:00
md_5
1c7adf74e4
Always return captured tiles from chunks as well.
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Missed in 22c613d869
Fixes replacing tile entities in BlockPlaceEvent (or calling setBlockData on them)
2018-07-22 19:35:42 +10:00
md_5
421c1728c8
Update to Minecraft 1.13-pre7
2018-07-15 10:00:00 +10:00
md_5
5195487ec6
Update to Minecraft 1.12-pre2
2017-05-14 12:00:00 +10:00
md_5
c25ddf063a
Update to Minecraft 1.11
2016-11-17 12:41:03 +11:00
Aikar
1953f52da1
SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
...
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.
This fixes issues where a few places would not call Load or Unload events
when it should have.
Additionally, reduces diff by moving the neighbor marking code into these
consistent points.
Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.
Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
md_5
a8a4bedd2a
Update to Minecraft 1.10
2016-06-09 11:43:49 +10:00
md_5
c5e9a169fa
Minecraft 1.9.4
2016-05-10 21:47:39 +10:00
md_5
aa008dff0f
Update to Minecraft 1.9
2016-03-01 09:32:45 +11:00
md_5
a65e45d889
[SPIGOT-946] Begin making use of access transforms to simplify patching.
2015-06-06 19:46:42 +10:00
md_5
d63abf6cf1
Cut fluff from patch headers.
2015-05-25 20:37:24 +10:00
Thinkofdeath
3fce0ec0f5
SPIGOT-729: Revert the entity slice move
2015-03-22 19:01:30 +00:00
Thinkofdeath
55f3a3ea9e
Capture tile entities and only place them in the event succeeds
2015-03-16 09:48:01 +00:00
Thinkofdeath
7f609b12b9
SPIGOT-705: Fix possible CME
2015-03-15 21:38:05 +00:00
Thinkofdeath
d8a9c7be42
Update to Minecraft 1.8.3
2015-03-04 09:48:58 +00:00
Thinkofdeath
2681166072
Remove the delayed tile entity removal, fixes issues with recursive removal of comparators
2014-12-21 17:32:35 +00:00
Thinkofdeath
90ac03522a
Revert "Remove patch headers"
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This reverts commit d6e3dff7d8
.
2014-11-28 23:02:15 +00:00
GunfighterJ
d6e3dff7d8
Remove patch headers
2014-11-28 16:54:14 -06:00
Thinkofdeath
2abdb9a061
Use the right name for the AsyncPlayerPreLoginEvent
2014-11-28 17:43:48 +00:00
Thinkofdeath
669c44cb3c
Fix eating food whilst not facing a block
2014-11-28 11:23:19 +00:00
Thinkofdeath
24557bc2b3
Update to Minecraft 1.8
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For more information please see http://www.spigotmc.org/
2014-11-28 17:16:30 +11:00