Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Aikar
3456f7017b
update my repo url
2016-11-12 00:01:34 -05:00
Zach Brown
65e3df5cf4
Remove log redirection in CB init script
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This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
d7276f6ffd
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
1e1de2ffa8
Update upstream CB
2016-11-04 22:37:19 -05:00
Zach Brown
f0acdb8df6
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:35:59 -05:00
Aikar
c0aeab4cf9
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
4f39daf70a
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
ab7b7d8072
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00
Aikar
4f5d91198f
Prevent Hoppers from loading chunks by double chest
2016-11-04 01:32:53 -04:00
Aikar
3725f9d940
Fix faulty logic in Auto Save check - Fixes #443
2016-11-04 01:31:49 -04:00
Zach Brown
493caa07b4
MC uses JSR 1.3.9
2016-11-03 14:51:00 -05:00
Zach Brown
f0baa4b9cc
t
2016-11-03 14:28:58 -05:00
Zach Brown
c4829af34f
Update upstream B/CB
2016-11-03 14:27:37 -05:00
Zach Brown
764473b2cc
Move nullable annotation dependency to JSR
2016-11-03 14:25:50 -05:00
Zach Brown
9fd4ec64e7
Remove some handlers
2016-10-30 21:42:38 -05:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
ecefa79676
Add usage message to ReloadCommand
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Used when the wrong arguments are supplied, missed when we added the
permissions reload functionality.
2016-10-30 00:14:17 -05:00
Zach Brown
0860727dae
Update upstream S
2016-10-26 16:05:22 -05:00
Zach Brown
3fafa6306a
Update upstream CB
2016-10-24 21:03:31 -05:00
Zach Brown
88e1379b38
Update upstream CB
2016-10-23 01:32:04 -05:00
Zach Brown
557c26bec4
Revert CB's SPIGOT-1903 fix in favor of ours
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Fixes GH-453
2016-10-22 15:36:19 -05:00
Zach Brown
7be0340f48
Update upstream CB
2016-10-22 15:24:15 -05:00
Zach Brown
812618deba
Remove changes to lava/water cobblestone gen
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Unintended side effects in recent versions, this patch has likely
outlived its usefulness.
Closes GH-452
2016-10-21 16:08:34 -05:00
Zach Brown
28d9568ed5
Properly update patches for upstream merge
2016-10-21 15:43:40 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
Aikar
874c7a2ef8
Updated Timings to better detail saves
2016-10-20 00:21:35 -04:00
Aikar
64e537e63c
Revert "Option to hide plugins from the Query Protocol"
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This already exists
This reverts commit 3407aa3285
.
2016-10-19 23:38:18 -04:00
Aikar
3407aa3285
Option to hide plugins from the Query Protocol
2016-10-19 23:37:14 -04:00
Zach Brown
2645ee04ae
Update upstream CB
2016-10-16 15:35:34 -05:00
Zach Brown
8377df063a
Update upstream CB/S
2016-10-13 17:29:38 -05:00
Zach Brown
b2c262e382
Update upstream CB
2016-10-10 21:29:08 -05:00
Zach Brown
5ecb6f1358
Add option to remove corrupt tile entities
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Closes GH-437
2016-10-05 16:28:17 -05:00
Zach Brown
82420acbea
Update upstream CB
2016-10-05 16:08:40 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
10469dfd46
Remove TE Fixer changes
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Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Zach Brown
f4a336f40e
Update paperclip
2016-10-01 22:23:28 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
Aikar
9e6cbc5203
Disable Vanilla Chunk GC in favor of Bukkits
2016-09-26 01:52:01 -04:00
Aikar
a57cf220e8
don't save level every tick for auto save. whoops
2016-09-26 01:50:26 -04:00
Zach
27855376ba
Merge pull request #434 from kashike/fix/timings-verbose
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Fix @aikar's oops with verbose timings
2016-09-23 18:25:50 -05:00
kashike
3d5f59c855
Fix @aikar's oops with verbose timings
2016-09-23 23:19:15 +00:00
Zach Brown
3d2be415cc
Raise bad Y auto fix to avoid gameplay issues
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Per discussion here, d3eb13d60d (commitcomment-19153154)
2016-09-23 17:26:14 -05:00
Aikar
f71ef566df
Raise string limit for packet serialization
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The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.
Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:47 -04:00
MiniDigger
b002d52c7f
[CI-SKIP] Add javadocs to readme ( #427 )
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Add javadocs to readme
2016-09-21 23:50:38 -04:00
Aikar
d3eb13d60d
Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
bd4ececc82
Remove FishingHook reference on Craft Entity removal
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This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
501695c26a
Process NMS Data Conversion post ItemMeta on Copy
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ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.
When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.
Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.
On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
6a4c510df4
add a chunk registration fix
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
Keep them consistent
2016-09-21 22:56:19 -04:00