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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-18 12:30:06 +01:00
Commit graph

3732 Commits

Autor SHA1 Nachricht Datum
md_5
809c399a62 SPIGOT-3668: Missing EntityToggleGlideEvent in creative mode 2017-11-28 09:33:40 +11:00
md_5
f46ccd7637 Fix some formatting in CraftEventFactory 2017-11-22 17:05:59 +11:00
Senmori
bdb8822625 SPIGOT-1505: PlayerItemMendEvent 2017-11-21 10:21:20 +11:00
md_5
19ed80cef7 BUILDTOOLS-362: Downgrade surefire plugin to fix issues in Docker 2017-11-20 11:31:02 +11:00
md_5
c432ecf86a SQLite 3.21.0
https://www.sqlite.org/releaselog/3_21_0.html
2017-11-18 17:12:20 +11:00
md_5
dccd2763bd SPIGOT-690: Try to make force opened enchant tables work a bit better 2017-11-18 10:48:16 +11:00
Cory Redmond
74cd5fdfc4 Add setSpawnLocation(Location) 2017-11-18 10:27:24 +11:00
md_5
6e0b0a1b55 Don't special case 'invalid' usernames for UUIDs. 2017-11-18 10:12:27 +11:00
md_5
c15d869440 Use generics in health scaling methods 2017-11-17 11:08:26 +11:00
md_5
b4c298d644 Fix mismatched setArrowCount method 2017-11-17 11:03:30 +11:00
md_5
108fc362c0 CraftMetaFirework: AssertionError -> IllegalArgumentException 2017-11-17 10:23:20 +11:00
Thinkofdeath
685ed2eb92 Fix dispensing bone meal not having the correct data value 2017-11-17 10:23:20 +11:00
md_5
9e23a80bc8 Move animal-sniffer to development profile. 2017-11-17 09:49:25 +11:00
md_5
82f3b02c67 SPIGOT-1891: Player.playNote should use RECORDS category
This is what NoteBlock.play etc uses.
2017-11-14 09:57:46 +11:00
md_5
adbfc1f98a SPIGOT-3649: Backwards check in playEffect 2017-11-13 08:47:04 +11:00
md_5
61e0c69d5f Netty 4.1.17.Final 2017-11-11 08:12:42 +11:00
md_5
25959fab20 Add Score.isScoreSet()Z API. 2017-11-10 10:50:58 +11:00
md_5
353964045a Catch all exceptions from plugin conversation handling 2017-11-10 10:46:46 +11:00
md_5
326c2e605f SPIGOT-3644: Fix missed yaw callsite update 2017-11-09 13:07:25 +11:00
Parker Hawke
305df9035f Implement max fuse tick & explosion radius methods to Creeper 2017-11-08 12:33:21 +11:00
md_5
3e3bbd4272 SPIGOT-3638: Don't process async chat on shutting down server 2017-11-08 10:36:11 +11:00
md_5
c3047a5df7 SPIGOT-3629: Greatly expand entity effect API 2017-11-07 19:32:24 +11:00
md_5
2fae23c251 SPIGOT-3637: Adjust yaw yet again 2017-11-07 17:21:38 +11:00
md_5
53fccdf958 Database drivers should be runtime depends 2017-10-29 09:31:22 +11:00
md_5
86fdf92ca8 Update SQLite to 3.20.1 2017-10-28 16:36:03 +11:00
md_5
1257322d1f SPIGOT-3622: Issue in some combinations of spawn protection 2017-10-28 16:00:15 +11:00
md_5
31d3159f04 SPIGOT-3613: Success count not reset for exceptions. 2017-10-17 21:08:43 +11:00
md_5
b8f84f375b Fix bad diff 2017-10-13 21:47:55 +11:00
md_5
ef2f38267f SPIGOT-3607: Bad yaw from armorstands treated as living 2017-10-13 21:36:32 +11:00
md_5
9ab758c7b6 SPIGOT-3605: Spawn eggs not saving internal data 2017-10-09 18:32:45 +11:00
md_5
6733aa5635 SPIGOT-3603: Fix client timing out in scenarios where it sends no packets. 2017-10-09 18:23:58 +11:00
md_5
30da15647f Fix zombie professions 2017-10-09 18:18:11 +11:00
blablubbabc
f8500c0a3e SPIGOT-3598: Persist all beacon effects
Regardless of if they are possible in Vanilla by default.
2017-10-07 18:48:08 +11:00
md_5
e8b6e4f29b Temporarily shift L7 timeout value to L4 value of 30s. 2017-10-06 20:49:22 +11:00
md_5
362ed329f0 Supress harmless teleport error 2017-10-01 17:29:03 +11:00
md_5
59fa98bfb7 SPIGOT-3587: Set head rotation when spawning entity 2017-10-01 11:01:49 +11:00
md_5
a3b3a421ac SPIGOT-3565: Head yaw is "more accurate" for living entities 2017-09-28 16:23:14 +10:00
blablubbabc
ee91bce157 Fix active async tasks not cancelled by CraftScheduler#cancelTasks(Plugin) 2017-09-28 16:18:45 +10:00
md_5
94b0980852 SPIGOT-3571: Packet handling must be synchronous 2017-09-19 08:00:56 +10:00
md_5
9a1f5ee80a Update to Minecraft 1.12.2 2017-09-18 20:00:00 +10:00
md_5
8f472147b7 Remove outdated build delay. 2017-09-14 21:39:04 +10:00
md_5
876d22cd55 SPIGOT-3561: Fix selectors in SuccessCount 2017-09-09 12:51:18 +10:00
md_5
9e3636d82a SPIGOT-3553: Add OfflinePlayer based methods to SkullMeta 2017-09-06 16:14:37 +10:00
md_5
178caf9ac2 SPIGOT-3551: Recursively unrestrict advancements 2017-09-06 16:07:41 +10:00
blablubbabc
bde2a93cfe Add BukkitTask#isCancelled 2017-09-02 17:04:29 +10:00
md_5
8bf06d6cbf Upgrade to Netty 4.1.15.Final 2017-08-31 07:50:10 +10:00
Jannyboy11
79e55b6dcf SPIGOT-1107: Shift clicking and delegation for custom inventories
PR #398
2017-08-18 18:54:49 +10:00
md_5
357b573a19 SPIGOT-3513: Correctly set size for freshly spawned Minecarts 2017-08-16 20:47:23 +10:00
Geoff Crossland
963b19c599 Fix a few chunk saving race conditions
* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
2017-08-11 17:34:19 +10:00
md_5
27b8bf9116 SPIGOT-3497: Cancelled EntityPortalEvent leads to incorrect behaviour 2017-08-08 20:35:29 +10:00