get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.
When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.
Now we will just skip the value when 99.9999% of the time the text is never even printed.
testserver - use printf instead of echo, as echo is apparently
inconsistent across environments
requireDeps - change message slightly, maybe more useful to people?
Mojang precaches every single potential rewrite rule that could ever
exist on server startup. This includes rules from all the way back to versions from 6+ years ago.
This is the source of why the server hogs every CPU core at 100% every start.
For anyone who hard resets for updates or has force upgraded their entire world, this
results in completely wasted cpu cycles.
This massive CPU usage also delays server startup time.
We improve this by making "min version to precache" that defaults to a future version
so that no rewrite rules are precached.
someone who expects to be converting a lot chunks could theoretically set
-DPaper.minPrecachedDatafixVersion=<dataVersionConvertingFrom> as a startup
parameter and only build from that point on.
However this will likely never be needed as the server will still run
the same cache logic on demand when it's actually needed. The only
cost would be some delay on the FIRST chunk conversion, but paper already
runs chunk conversions on another thread so this will likely never be
a concern for TPS.
This patch will significantly reduce CPU use on startup, reduce memory usage,
and improve server startup time.
Spigot has been stripping the minecraft-server jar down in order to
reduce it's size, primarily by removing classes they don't use from
fastutil. as we use fastutil and offer it as API, this is useless
to us, and creates headaches when it breaks builds due to spigots
version of this being installed.
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.
Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.
This is now resolved.
Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.
Please as always, backup your worlds and test before updating to 1.16.2!
If you update to 1.16.2, there is no going back to an older build than this.
---------------------------------
Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason <jasonpenilla2@me.com>
Co-authored-by: kashike <kashike@vq.lc>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: KennyTV <kennytv@t-online.de>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
Remove patcehs we know need to go
add comment on one im not sure should be dropped
go ahead and fix patched repos to turn off gpg signing, as this
helps rebase/apply --continue commands not suck.
Go ahead and prep the pom file change
This is for 2 reasons:
1) Ensuring our log4j is mostly loaded at OUR version.
I've seen stack traces with line numbers that do not match our version. This means that some
plugin has shaded in log4j and their loaded version is mixing with ours....
So by at least trying to load a bunch of log4j classes before we load plugins, we can be
more sure mixed versions are not loading.
2) If the jar file is replaced while the server is runnimg class not found errors galore
This will preloaod a bunch of classes commonly seen to error during shutdown due to this.
The goal here is to help let the server shutdown gracefully as possible. Some plugins will
still blow up here if they access a class that hadn't been loaded yet, but goal is to at least
stop freezing the shutdown process as it does with JLine and Log4j errors requiring an external kill.
Ideally you should not replace jars while the server is running, but it is something that happens in
development for testing.
Updated test server to do a copy though to avoid this happening in Paper development.
I believe this brings us back to stable. A lot of complexity was
learned about juggling priorities.
We were essentially promoting more chunks to urgent than really
needed to be urgent.
So this commit adds a lot more logic to juggle neighbor priorities
and demote their priority once they meet the requirements needed of
them.
This greatly improves the performance of "urgent" chunks".
Fixes#3410Fixes#3426Fixes#3425Fixes#3416
Dynmap accessed the raw bytes because it utilized NBT locally, but the
NBTTagcompound was garbage collected while the bytes were still being used.
This will return getBytes() back to being safe, and add a new PoolSafe method
that will prevent the additional allocations for general chunk loading.
Also fixed applyPatches for people with paths in their working directory
if they have mcdev sources built.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()
CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
> Add Player#openBook(ItemStack) method
--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
> Add Player#openBook(ItemStack) method
> SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
> SPIGOT-5037: Player.openMerchant does not show merchant level
> SPIGOT-5038: Inventory.getHolder returns null for wandering traders
--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
> SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
> Rebuild patches
Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
this will help ensure that upstreams apply as cleanly as it does manually
the filtering makes the patches more fragile, but usually not an issue for small updates.
this will unfilter, apply the cleanest patches, then the next rebuild will
filter out unnecessary changes
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder
Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage
CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots
Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild