Zach
c3b869fdf2
Merge pull request #152 from DemonWav/blockPosInfLoop
...
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
DemonWav
ef3d40bf2a
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:06:33 -05:00
Zach
59363a3f3f
Merge pull request #149 from Gabscap/fix-teleport
...
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
Zach
b7586a8696
Merge pull request #148 from meytro/patch-1
...
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
Gabscap
f356b447b7
Load chunk before player teleport - Fixes #147
2016-03-26 19:05:31 +01:00
meytro
1eebebb7c5
Update ISSUE_TEMPLATE.md
...
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown
79c54e4434
Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit
2016-03-26 03:38:02 -05:00
Zach Brown
47b71ea411
Update upstream CB/Spigot
...
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
451ede36cf
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
Zach
bc966d7e54
Merge pull request #140 from Ichbinjoe/issue
...
Add issue template
2016-03-25 16:16:33 -05:00
Joseph Hirschfeld
f42ffda7a6
Add issue template
2016-03-25 17:11:17 -04:00
Byteflux
8b76c66f4b
Entity#getOrigin() should return a cloned Location
2016-03-25 09:39:58 -07:00
Byteflux
5bd7a9ab62
Always try to load entity origin location from new NBT tag
2016-03-25 09:32:20 -07:00
Byteflux
ced183982a
Add Entity Origin API
...
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown
a6a5b12b9e
Re-add TileEntity removal list, fix build
2016-03-25 02:50:56 -05:00
Zach Brown
dab9d40bfd
Update upstream CB
2016-03-25 02:30:39 -05:00
Byteflux
074838e0f3
Fix timings config being removed by another patch
2016-03-24 23:46:53 -07:00
Byteflux
3fd3544a36
Add Lighting Queue
...
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
1d88720b2c
Relocate Timings v2 patch
2016-03-24 22:04:44 -07:00
Aikar
217f2135b0
ensure upstream is set correctly on apply patches
2016-03-25 00:11:58 -04:00
Byteflux
2f0866fef0
Fix decompile errors in mc-dev imports patch
2016-03-24 19:57:01 -07:00
Gabscap
a897a66edf
rebuild
2016-03-25 02:23:23 +01:00
Aikar
ba4c7e9e8b
Abort properly on error for build script
2016-03-24 20:39:20 -04:00
Aikar
f5eb0e04bc
rebuild
2016-03-24 20:29:40 -04:00
Zach Brown
7d084c8b67
Update upstream B/CB
...
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
4b35a6d530
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach
ea12c4a7b7
Merge pull request #132 from Gabscap/fix-applypatches
...
Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
d384539bb4
Fix build error - Resolves #130
...
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
cffd77043e
Update upstream repos
2016-03-23 01:08:50 -05:00
Zach Brown
6c16a295b5
Clean up title and tab list patch
...
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
f794ca4eca
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
30748518b4
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
222a306fb9
How does typing work?
...
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
3f3fc8b6dc
Configurable spawn chances for skeleton horses
...
Closes feature request GH-111
2016-03-22 12:07:34 -05:00
Zach Brown
c1818249ac
Update upstrem CB
2016-03-22 11:14:32 -05:00
Aikar
06e453017f
rebuild patches
2016-03-22 01:49:52 -04:00
Aikar
e11c563e9f
Optimize Chunk Access
...
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:48:05 -04:00
Aikar
15dd8f0692
Don't teleport dead entities
...
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 01:48:05 -04:00
Aikar
2e29af3df0
Use a Shared Random for Entities
...
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 01:48:05 -04:00
Zach Brown
f50c463cff
Update upstream CB
2016-03-22 00:43:44 -05:00
Gabscap
6b4b7d300c
Add "Waving banner workaround"
2016-03-22 00:37:00 -05:00
Aikar
17a08203ed
Make Chunk IO Thread Base count configurable
2016-03-21 23:53:04 -04:00
Aikar
816fccea08
Fix skull cache case bug
...
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
9a2f82feca
Cache BlockState for Blocks
...
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
8d0fbc5c1d
Another attempt at unload queue, including EAR improvements.
...
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 23:04:38 -04:00
Aikar
e091466f34
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
646b62a220
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
Aikar
1d83dde411
Fix rebuild patches for real this time.
2016-03-21 21:40:18 -04:00
Daniel Ennis
644e6827c4
Merge pull request #122 from willies952002/master
...
Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
62580304f4
Add Bukkit#reloadPermissions()
...
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00