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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Commit graph

386 Commits

Autor SHA1 Nachricht Datum
Aikar
5659d66915
Subtraction goes down, not up. Silly me. 2018-06-30 04:45:17 -04:00
Aikar
98555e9b90
LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item

Also aliased isHandsRaised for isChargingAttack in RangedEntity
2018-06-29 00:55:29 -04:00
Aikar
7abf2eeeac
RangedEntity API
Allows you to determine if an entity is capable of ranged attacks,
and to perform an attack.
2018-06-26 22:08:01 -04:00
Aikar
ae79aa3436
EntityPathfindEvent should be an EntityEvent 2018-06-25 22:09:11 -04:00
Aikar
ff572760c4
ItemStack API additions for quantity/flags/lore 2018-06-22 23:03:46 -04:00
Aikar
980d53d156
Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
2018-06-20 23:19:46 -04:00
Brokkonaut
a5285de480 Add EntityKnockbackByEntityEvent (#1162)
This event is called when an entity receives knockback by another entity. The knockback can be modified in the event. If the event is cancelled the entity is not knocked back.
2018-06-20 21:59:11 -04:00
BillyGalbreath
4f20c7ab67 Add "getNearbyXXX" methods to Location (#1160) 2018-06-20 21:30:09 -04:00
theminecoder
b02d49beaa Fix PluginCommand to not wrap exceptions before ServerExceptionEvent can get to it (#1130) 2018-06-18 16:03:09 -05:00
BillyGalbreath
efb52083b9 [CI-SKIP] Clarify Event#callEvent() JavaDoc (#1158) 2018-06-18 15:42:39 -05:00
Aikar
c92fa14d36
PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
2018-06-18 01:13:16 -04:00
Aikar
76d60b167f
EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
2018-06-18 00:39:04 -04:00
Aikar
708d52ca03
Ignore Missing Recipes in RecipeBook to avoid data errors
This code was causing NPE's in saving player data, potentially related to reloads.
2018-06-16 16:30:29 -04:00
BillyGalbreath
1ae07ecf52 Make shield blocking delay configurable (#1154)
Resolves #1153
2018-06-16 15:54:35 -04:00
Aikar
89aa04f9ed
Make SentientNPC extend LivingEntity 2018-06-16 14:28:13 -04:00
Aikar
ed61b2982e
Add SentientNPC Interface to Entities
Used to determine ACTUAL Living NPC's. Spigot mistakenly inversed the conditions for LivingEntity, and
used LivingEntity for Insentient Entities, and named the actual EntityLiving class EntityInsentient.

This should of all been inversed on the implementation side. To make matters worse, Spigot never
exposed the differentiator that there are entities with AI that are not sentient/alive such as
Armor stands and Players are the only things that do not implement the REAL EntityLiving class (named Insentient internally)

This interface lets you identify NPC entities capable of sentience, and able to move about and react to the world.
2018-06-16 14:01:01 -04:00
Shane Freeder
2c1d1ac456
Fix compat with PluginClassloader implementations 2018-06-12 16:10:01 +01:00
Shane Freeder
586435d325
Cleanup last commit (Remember, always git diff!)
Because the one time you don't...
2018-06-09 20:03:42 +01:00
Shane Freeder
f022bc006f
Only close classloaders unless implict, reload or error on enabling (Closes #1120)
We also expose the control of this behavior to the API, while retaining
the old behavior unless implictly requested.
2018-06-09 18:58:04 +01:00
Shane Freeder
5913a2cc1a
Add EntityTeleportEndGatewayEvent for entities (closes #1124) 2018-06-09 14:21:40 +01:00
Aikar
72c26039eb
Fix potential for NPE if receivers is null and the world was empty 2018-06-06 21:45:30 -04:00
Aikar
d4dffd1d71
ParticleBuilder.hasReceivers shouldnt return true if no players are in the world 2018-06-06 21:35:44 -04:00
Aikar
fd4a65c566
Expand ParticleBuilder more with hasReceivers, fix empty receivers list 2018-06-06 21:27:50 -04:00
Aikar
11cb276a4a
Expand particle builder API with radius based radius methods 2018-06-06 20:59:04 -04:00
Aikar
2e423c8954
ItemStack#getMaxItemUseDuration
Allows you to determine how long it takes to use a usable/consumable item
2018-06-05 23:01:16 -04:00
Aikar
b97e5124e4
WitchReadyPotionEvent
Control what potion the witch readies to use
2018-06-05 22:48:48 -04:00
Aikar
5c8bd61d24
PotionEffect clone methods
Help with modifying potion effects
2018-06-04 01:55:52 -04:00
Aikar
727f932d05
add Escape Reason Drown for EndermanEscapeEvent
to detect rain specifically from every other armor ignoring hit
2018-05-31 18:16:26 -04:00
Mark Vainomaa
e74e4584d6 Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)
Fixes #1131
2018-05-30 15:31:55 -05:00
Zach Brown
51b88cabbc
Update upstream CB 2018-05-27 23:39:08 -05:00
Aikar
dab41b12ce
rename method for center to toCenterLocation() 2018-05-24 21:06:06 -04:00
Aikar
45308a08d7
Location.toBlockLocation
Convert location objects to their block coordinates, or the center of the block
2018-05-24 21:02:38 -04:00
Aikar
3eb1cdef72
Fix Witch Throw Potion error - Resolves #1129 2018-05-23 23:08:04 -04:00
Foorack
aedd155be1
Upgrade ASM to 6.1.1 to allow Java 9 and 10 plugins to load 2018-05-22 22:07:25 -05:00
Zach Brown
de3bd3f635
Update URLs
Redirects are in place (or will be shortly). This is mostly
housekeeping.

Maven repo URLs already redirect however we can't deploy through them.
Jenkins URLs do not currently redirect but will within 24 hours.

Also adds a Discord link to the README, because apparently that's what
people want.

Documentation will be updated and announcements made once all redirects
are in place, until then, consider this advanced notice.
2018-05-19 01:29:05 -05:00
Aikar
5e644e2637
WitchThrowPotionEvent
Fired when a witch throws a potion at a player
2018-05-16 20:49:47 -04:00
Aikar
dc7680211c
WitchConsumePotionEvent
Fires when a witch consumes the potion in their hand
2018-05-16 20:49:43 -04:00
Shane Freeder
8595189ab6
Update B/CB 2018-05-08 23:09:45 +01:00
Aikar
19dea1a6f7
Close Plugin Class Loaders on Disable
This should close more memory leaks from /reload and disabling plugins,
by closing the class loader and the jar file.
2018-05-01 21:36:55 -04:00
Aikar
bd603371bf
EndermanAttackPlayerEvent
Allow control over whether or not an enderman aggros a player.

This allows you to override/extend the pumpkin/stare logic.
2018-05-01 20:19:47 -04:00
Aikar
00f24317ff
Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.

This adds a new Builder API which is much friendlier to use.
2018-04-30 20:32:15 -04:00
Aikar
0eba89f673
Location.isChunkLoaded() API 2018-04-30 19:27:59 -04:00
Aikar
dbc775c09c
Additional world.getNearbyEntities API's
Provides more methods to get nearby entities, and filter by types and predicates
2018-04-30 18:27:42 -04:00
Aikar
d38e9dcf0e
Enderman.teleportRandomly()
Ability to trigger the vanilla "teleport randomly" mechanic of an enderman.
2018-04-30 13:30:00 -04:00
Aikar
30bc4df0a9
EndermanEscapeEvent
Fires an event anytime an enderman intends to teleport away from the player

You may cancel this, enabling ranged attacks to damage the enderman for example.

Resolves #1101
2018-04-30 13:16:42 -04:00
Aikar
33a6de0f13
Add Ban Methods to Player Objects
Allows a more logical API for banning players.

player.banPlayer("Breaking the rules");
2018-04-28 11:31:26 -04:00
Kyle Wood
35b4136815
Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-04-11 23:02:20 -04:00
Zach Brown
d4c3e49a06
Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Shane Freeder
242d671fa9
Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Mark Vainomaa
c6ac33816b
Add method to open already placed sign 2018-04-05 06:48:24 +03:00