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935 Commits

Autor SHA1 Nachricht Datum
feildmaster
538de63a03 Fix persistence on tamed pets. Fixes BUKKIT-3300
With the persistence api introduced, pets did not have their
persistence flag updated to reflect their persistence. This caused
tame ocelots to not persist under specific conditions.
2012-12-28 20:27:41 -06:00
feildmaster
b908c192bf Fix removing enchantments causing the enchantment tag to remain. 2012-12-27 20:48:56 -06:00
feildmaster
54b2707ba7 Fix discrepancies in NBT and ItemMeta. Fixes BUKKIT-3279
An ItemStack gains the tag name "tag" when the stack is serialized
to NBT, however items don't have a tag *until* they are serialized at
least once. So to solve this, we remove the tag name when loading the
NBT data.

Another problem with NBT are TagLists, when transferring tag lists
between the server and the client the names are lost, and so we
simply don't add a name to the tag.
2012-12-27 20:45:21 -06:00
feildmaster
f726d07f11 Fix Skull BlockState setting illegal values on owner. 2012-12-24 14:32:08 -06:00
feildmaster
8292b73f30 Fix fireworks being short lived. Fixes BUKKIT-3291 2012-12-23 17:06:26 -06:00
feildmaster
edd90ccf16 Properly update fireworks. Fixes BUKKIT-3289 2012-12-23 08:59:15 -06:00
feildmaster
ced0646351 Implement entity max health methods. Adds BUKKIT-266 2012-12-23 07:29:06 -06:00
feildmaster
4e1793f363 Report valid health when getting Entity health. Fixes BUKKIT-3210 2012-12-23 07:29:05 -06:00
Wesley Wolfe
ed6aab8200 Remove runner leak on async tasks. Fixes BUKKIT-3288
In some situations, an async task could be cancelled with no tasks
pending. This means the finally {} block from run() never gets executed
properly on the last async task to have run, as it expected to be
executed again.

This fix takes the only spot that the task period is set to cancelled
and will check to see if the task should be purged from the runners
list.
2012-12-23 05:13:33 -06:00
Travis Watkins
717fbbeffa Update firework power when modifying meta. Fixes BUKKIT-3272 2012-12-22 13:07:18 -06:00
feildmaster
dc85940526 Allow fireworks to be created. Adds BUKKIT-3262 2012-12-22 12:24:16 -06:00
feildmaster
2ee62eb580 Implement API to get and set FireworkMeta on Firework entities 2012-12-21 23:56:54 -06:00
meiskam
fdb4b2d911 Implement Skull BlockState. Adds BUKKIT-3259 2012-12-21 22:47:11 -06:00
Wesley Wolfe
78d384de93 Zero is not less than zero. Fixes BUKKIT-3259 2012-12-21 21:48:09 -06:00
feildmaster
ec211ed952 Update enchantment handling to 1.4.6. Fixes BUKKIT-3256 2012-12-21 19:31:28 -06:00
Wesley Wolfe
b870755edb Use max inventory size for new stack. Fixes BUKKIT-3240 2012-12-21 11:10:23 -06:00
Wesley Wolfe
708252c020 Implement 1.4.6 ItemMeta. Adds BUKKIT-3236, BUKKIT-3237
Some meta functionality is refactored into common methods.

CraftItemStack uses the ItemMetaKey identifiers for enchantments.

Refactored unit test to include extra functionality; initially only
checking the presence of the DelegateDeserialization annotation.
2012-12-21 10:36:34 -06:00
Wojciech Stryjewski
f377a7680f Add API to allow plugins to request players switch to a texture pack. Adds BUKKIT-2579
The setTexturePack method causes the player's client to
download and switch to a texture pack specified by a URL.

Note: Players can disable server textures on their client, in which
case this API would not affect them.
2012-12-20 22:09:38 -05:00
Travis Watkins
ca7f67da9d Fetch correct info for skulls in block.getDrops(). Fixes BUKKIT-3205 2012-12-20 15:06:01 -06:00
Mike Primm
ed2dd31a80 [Bleeding] Fix exception in getChunkSnapshot() - sky light can be null 2012-12-20 14:22:25 -06:00
feildmaster
23b6764374 Update CraftBukkit to Minecraft 1.4.6 2012-12-20 10:43:00 -06:00
feildmaster
d9708d032e Fix PotionMeta not applying the correct Id. Fixes BUKKIT-3193 2012-12-18 18:43:53 -06:00
feildmaster
d73e5ab469 Add missing name in PotionEffect for Wither 2012-12-18 18:20:11 -06:00
feildmaster
a2d551fafa Refactor get/setChestPlate to Chestplate. Addresses BUKKIT-3189 2012-12-18 03:46:58 -06:00
Wesley Wolfe
6cec8ba5cb Change enchantment comparisons to isSimilar. Fixes BUKKIT-3183
The purpose of the isSimilar method was designed to consider all NBT
data, not solely enchantments, without the need to have exact stack
size matches. The respective methods in CraftInventory were still
comparing enchantments instead of the ItemMeta.
2012-12-17 16:43:16 -06:00
Wesley Wolfe
d66d3674ea Clarify functionality in CraftInventory. Fixes BUKKIT-3097
Changes some NPEs to IllegalArgumentExceptions for exception consistency.

Contains(ItemStack, int) correctly calculates number of ItemStacks.

Adds a containsAtLeast(ItemStack, int) for finding a combined amount of a
single similar ItemStack.

Makes some utility methods private to prevent ambiguity in use.
2012-12-17 16:39:25 -06:00
Wesley Wolfe
78f48258d8 Implement ItemFactory and ItemMeta values. Adds BUKKIT-15 2012-12-17 01:31:41 -06:00
feildmaster
d20d4dc43a ItemStack.asBukkitStack(null) should return Air. Fixes BUKKIT-3170 2012-12-15 01:52:42 -06:00
deathmarine
53b064ec79 Fix EntityEquipment positions being reversed. Fixes BUKKIT-3157 2012-12-12 22:20:44 -06:00
Travis Watkins
24143ef6a1 Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting there
is no need to stop everything and get this chunk on the main thread. The
client is used to having to wait some time for this chunk and the server
doesn't immediately do anything with it except send it to the player. At
the same time chunk loading is the last major source of file IO that still
runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for @ammaraskar for help with the implementation of this feature.
2012-12-12 19:35:53 -06:00
Wesley Wolfe
29d7cc711b Add utility class AsynchronousExecutor
This class is a general purpose task execution system, that uses stages
to separate processing blocks for asynchronous and synchronous
executions.
2012-12-12 04:05:47 -06:00
feildmaster
3692209fe6 Missed a rename 2012-12-10 19:17:47 -06:00
feildmaster
430d352a5a Add EntityEquipment API. Adds BUKKIT-3103
Adds:
- Getting/Setting equipment
- getting/setting drop rates
- getting/setting ability to pick up items
-- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent
2012-12-10 19:01:50 -06:00
h31ix
684ba31c39 [Bleeding] Correct getEyeHeight value. Fixes BUKKIT-3130 2012-12-10 01:41:00 -06:00
feildmaster
22b1100001 Only display help aliases when there are aliases. Fixes BUKKIT-1621 2012-12-10 01:40:22 -06:00
feildmaster
dc93da8e34 Pass null help values values as empty strings to HelpTopics
Fixes BUKKIT-2618 and BUKKIT-2561
2012-12-10 01:40:21 -06:00
EdGruberman
f18b3cdc76 [Bleeding] Fix NPE with a null bedSpawnLocation. Fixes BUKKIT-1500 2012-12-10 01:40:20 -06:00
EdGruberman
24abdd556d [Bleeding] Fix NPE in getBedSpawnLocation. Fixes BUKKIT-1949 2012-12-08 02:18:06 -06:00
Dark Arc
090c1a60bd Correctly shoot arrows with the spawnArrow Method. Fixes BUKKIT-3116 2012-12-08 02:15:15 -06:00
Travis Watkins
846a22304c Provide a faster way to get a location. Adds BUKKIT-3120
Currently when a plugin wants to get the location of something it calls
getLocation() which returns a new Location object. In some scenarios this
can cause enough object creation/destruction churn to be a significant
overhead. For this cases we add a method that updates a provided Location
object so there is no object creation done. This allows well written code
to work on several locations with only a single Location object getting
created.

Providing a more efficient way to set a location was also looked at but
the current solution is the fastest we can provide. You are not required
to create a new Location object every time you want to set something's
location so, with proper design, you can set locations with only a single
Location object being created.
2012-12-07 21:15:05 -06:00
feildmaster
c74fd4196f Use shooter constructor for Fireballs. Fixes BUKKIT-3121
Fixes fireballs exploding in the shooter's face and not having a shooter for the projectile. (Two birds with one stone!)
2012-12-07 05:25:20 -06:00
feildmaster
78bc0ad1d5 Add the ability to launch WitherSkulls. Fixes BUKKIT-3106 2012-12-07 05:25:11 -06:00
feildmaster
6a04fd98ad Implement API for wolves collar color. Adds BUKKIT-3109 2012-12-05 18:08:31 -06:00
feildmaster
fb6d9e1808 Add a custom shutdown message set in bukkit.yml. Addresses BUKKIT-3031 2012-12-05 06:07:10 -06:00
Travis Watkins
320712aba7 Allow placing blocks in spawn if ops.txt is empty. Fixes BUKKIT-3004 2012-12-05 05:01:15 -06:00
Wesley Wolfe
b854320fc8 Fire EntityFormBlockEvent for FallingBlocks. Adds BUKKIT-3078 2012-12-04 22:38:51 -06:00
Travis Watkins
4dadf0e2b5 Implement API for mob despawn when away from players. Adds BUKKIT-2986
As of 1.4 mobs have a flag to determine if they despawn when away from a
player or not. Unfortunately animals still use their own system to prevent
despawning instead of making use of this flag. This change modifies them
to use the new system (defaults to true) and to add API for plugins to adjust
this.
2012-12-04 20:10:23 -06:00
feildmaster
c596093c31 [BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
The answer is 42
2012-12-01 01:14:25 -06:00
Wesley Wolfe
1a6a828156 Add data values to EntityChangeBlockEvent. Adds BUKKIT-3077, BUKKIT-3076
This change affects Endermen and Silverfish, adding a data value for the block change event.
2012-11-30 11:59:29 -06:00
feildmaster
71b0510f88 Fix teleporting entities with vehicles/passengers teleporting you illegally. Fixes BUKKIT-2821
Also some formatting...
2012-11-20 19:41:56 -05:00