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10 Commits

Autor SHA1 Nachricht Datum
Aikar
8175ec916f
Relookup Entity Save ID if was null during precache
Should fix #1280

Citizens hijacks entity map, and im guessing under the right conditions
the result might actually be null during entity creation

Pre the cache patch, the id is looked up on save, so it was fine.

Now, if its null and the save ID is requested, we will try to look
it up again and cache it if found.
2018-07-26 23:57:31 -04:00
Aikar
230bf934b5
Fix issue with entity activation range check - #1199 2018-07-14 00:12:42 -04:00
Aikar
db4ecc9d9d
Multitude of changes to attempt to fix #1199 2018-07-12 16:50:17 -04:00
Aikar
6745297b05
Only use stored chunk ref if it matches current chunk registration
Closes #1197

While this really undoes a lot of the desired performance gains avoiding chunk lookups,
we sadly have to accept this because we are seeing lots of bugs with entities.
2018-07-08 22:39:46 -04:00
Aikar
17525cd54b
Fix weird bugs with entities - Fixes #1195 2018-07-05 18:39:43 -04:00
Aikar
18c3716c49
Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:58:56 -04:00
Zach Brown
2db4e57e4d
Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown
5e2784e941
Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1 2016-12-20 17:45:00 -06:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00