The upstream implementation is returning true for non-full chunks.
This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.
To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.
Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface
CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
The method sadly is not usable in 1.21 without a player as all of an
enchantments attribtue modifiers rely on a base value supplied by a
player. The method could only offer a rough estimate based on some
default values, however a better method for this should be added down
the line rather than trying to force such logic into the existing one.
A long standing bug in spigot and its derivatives was the fact that
players taking damage while blocking with a shield would not receive
invulnerability, while they do in vanilla.
This enabled the pvp technique of disabling a shield and immediately
attacking again to knock a player into the air.
While upstream fixed this and properly aligned itself with vanilla
damage logic (in this specific case) changing such long standing
behaviour has some downsides.
To allow players used to this specific bug to still use it, this patch
introduces a configuration option to re-introduce said bug.
As there is no easy way to *only* re-add this bug, the option is found
in the unsupported section as it may introduce other damage related
disparity from vanilla.
Previously would stream and optionally filter out all entries in the
enchantment registry.
Moves it to using the empty optional if treasure is allowed, leaving the
logic to EnchantmentHelper.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e2160a18 Make MapCursor#type not depends on deprecated values
CraftBukkit Changes:
6ce172642 SPIGOT-7761: Ender pearl does not damage or spawn endermites
f5a63f734 SPIGOT-7759: Chunk not there when requested in ChunkUnloadEvent
28287259c Remove unused import
eb9a7dde0 SPIGOT-7757: Cannot set item in Stonecutter Inventory
f8be9d752 Move deserialized removed unhandled tags to dedicated removedTags
a7e576186 Fix potential mutability issue with CraftMetaItem copy constructor
995885452 SPIGOT-7741: Vanilla ItemComponent in commands can't remove components
9ef69aa0b PR-1284: Move ItemType <-> ItemMeta linking to a centralized place
3e82eafbe PR-1420: Fix DirectEntity and CausingEntity Damager for Creepers ignited by Player
c23daa71f SPIGOT-7751: Fix crash caused by arrows from trial spawners
Make MapCursor#type not depends on deprecated values
SPIGOT-7761: Ender pearl does not damage or spawn endermites
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.
The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.