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38 Commits

Autor SHA1 Nachricht Datum
Aikar
48d75228ed
Update upstream 2018-07-25 19:05:07 -04:00
Aikar
4f7a858bd6
Merge pull request #1248
c2d29a73 PlayerElytraBoostEvent (BillyGalbreath)

* pull/1248/head:
  PlayerElytraBoostEvent

Also merged paper config into parent
2018-07-23 20:29:55 -04:00
Aikar
e2c75e81f7
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
3d8746445e
NOT FINISHED: Current progress, updated upstream 2018-07-18 00:52:45 -04:00
Aikar
5b6dfb3463
NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.

Do not try to use this branch. You will fail.
2018-07-16 00:13:29 -04:00
Zach Brown
eb0f5adfdc
Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Shane Freeder
7f12781017
Update B/CB/S 2017-11-18 03:04:21 +00:00
Zach Brown
a1ea3785ca
Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:53:49 -04:00
Zach Brown
a0cd14a34c
Rebuild patches 2017-09-06 22:59:08 -04:00
Aikar
ff5bd7b03b Upstream update 2017-08-07 23:05:16 -04:00
BlackHole
6879328bf6 Update to 1.12.1 2017-08-03 17:27:54 +02:00
Shane Freeder
fed4815fff
Update B/CB 2017-07-28 15:51:46 +01:00
Zach Brown
c6c6b4f69a
JDK-8176055: Fix heap dumps on Java 8u141+
In Java 8u141 (1.8.0_141-b15) and newer, the
com.sun.management.HotSpotDiagnostic::dumpHeap API has changed and now
requires all heap dumps to end with the .hprof file extension.

Before this change, servers running 8u141 would be unable to perform a
heap dump.

For more information, please see the official release notes of Java 8
Update 141, linked below.
http://www.oracle.com/technetwork/java/javase/8u141-relnotes-3720385.html
2017-07-26 20:28:56 -05:00
Aikar
dcd4f3710f Upstream update 2017-07-26 21:12:40 -04:00
Zach Brown
5938592845
Port Sponge's heap dump command feature to Paper
To dump the server heap, run the following command:
`/paper heap`

This is added with the intent that it is useful for administrators and
developers to more easily identify and resolve memory leaks. Both by examining
these dumps themselves and by more easily allowing them to send them to
knowledgable parties.

This is a nearly line-for-line port of the same Sponge feature. So all
credit for the idea and implementation belongs to the that team.

Specifically the following commits:
be08be04b0
5e10a1b795
2017-07-15 18:59:18 -05:00
Shane Freeder
18be9d24e4
Update B/CB 2017-07-10 14:04:41 +01:00
Zach Brown
720769bf30
Update upstream B/S 2017-05-23 17:11:28 -05:00
Zach Brown
baf762a2c1
Update upstream B/CB/S 2017-05-15 11:25:20 -05:00
Zach Brown
491286def4
Update to MC 1.12-pre2 2017-05-14 16:06:27 -05:00
Shane Freeder
ffb572ce9a
Remove Ignore invalid Marker Icon ID's in maps
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:52:56 +01:00
Zach Brown
07d0098a9e
Update upstream B/CB/S
Adds /paper command for reloading the paper config.
Closes GH-639

Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:27:43 -05:00
Aikar
c9759766a3 Cap Entity Collisions - Resolves #577
Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens

This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.

You can set this to 0 to disable collisions.
2017-01-22 18:24:22 -05:00
Zach Brown
63130fd2aa
Update upstream B/CB
Closes GH-569
2017-01-06 15:45:59 -06:00
Zach Brown
373e390735
Make invalid stat removal use proper config key
Server-wide static config values should always be prefixed by
`settings.`. Get it right @Zbob750, geez

Issue introduced in a81ad3d8a8
2016-12-27 19:23:18 -06:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
97e0eac6e7
Update upstream B/CB 2016-11-21 15:51:27 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11 2016-11-18 16:21:06 -06:00
Zach Brown
2b244fb51e
Update upstrean CB/S 2016-09-11 14:55:02 -05:00
kashike
8f91416dcb @Zbob750 missed a few name changes 2016-09-04 06:35:42 +00:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Zach Brown
f1691b34c5
Update upstream B/CB/S 2016-07-15 17:36:53 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Zach Brown
df1df5d4b4
Update B/CB/S
Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar
18b4817a33 bump the default maxMobSpawns default to 250, and add support for unlimited
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.

Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar
b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar
211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Zach Brown
310448d4ce Move config change into config patch 2016-03-18 16:41:26 -05:00
Zach Brown
99fec76702 Paper 1.9 2016-03-03 03:46:49 -06:00