The assumption that the setRemoved method will never be called more than once is flawed, considering even vanilla code seems to indicate it might happen. Especially with plugins, throwing an exception is not something reasonably maintainable across all the places it *could* happen.
If it is called a second time after already having been removed due to changing dimensions, that's definitely bad, so no extra check for that
Fixes#9420
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
This fixes the bug causing canceling PlayerInteractEvent to cause items to continue to be used despite being canceled on the server.
For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend
them in order for the client to reset their using item state.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
0c5d8709 SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
255c4fdb SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot
CraftBukkit Changes:
b6b514b7e SPIGOT-7400: Downgrade maven-resolver due to issues resolving certain depends
fcff84de9 SPIGOT-7399: Revert null check in CraftMetaItem#safelyAdd
44a4b5649 SPIGOT-7380: Add PlayerInteractEvent#getClickedPosition and ChiseledBookshelf#getSlot
676969d01 SPIGOT-7389: Handle setting null items in ChiseledBookshelf Inventory
Since the packet is broadcasted for players, it means that
the packet will be sent to multiple players. In this case,
modifying the data results in a possible race condition
where a CME may occur as the packet will be serialized on
many different netty IO threads.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
be1f3344 SPIGOT-7326: Add ClickType#isMouseClick()
CraftBukkit Changes:
3b557627c Fix Player#setScoreboard() checking incorrect state
9a21b0b89 SPIGOT-7393: Fix new tile entities not loading Bukkit's PersistentDataContainer
Spigot Changes:
c62f4bd9 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fdff0cd4 PR-869: Add Enderman#teleport and Enderman#teleportTowards
dfd86ee7 Improve sendSignChange and related documentation
beced2b2 PR-867: Add Player#sendBlockUpdate to send tile entity updates
CraftBukkit Changes:
ad6d0cffb SPIGOT-7394: Fix another issue with sendSignChange
66c5ce4c7 SPIGOT-7391: Preserve vanilla sign json where not modified by event
ae3824f94 PR-1204: Add Enderman#teleport and Enderman#teleportTowards
5863a2eae Fix sendSignChange not working
4a7eadc97 PR-1201: Add Player#sendBlockUpdate to send tile entity updates
789324e30 Work around issue placing decorated pots
BlockEntity#load is responsible for loading the pdc data for block
entities. Some of the new block entities added by mojang do not call
their super method, preventing paper from loading the PDC, which
leads to a loss of data.
This commit adds the super calls to prevent this.
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.
This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
It shouldn't cost too much more to check the correct shape,
provided that it is cached and we use the overall AABB
to collect possible entities to check against.
The issues with the old check code is that it will use two
getEntitiesOfClass calls plus the addition of streams
_and_ the toAabbs() logic on VoxelShape. The new code
caches toAabbs, uses one getEntitiesOfClass call, and
does not use streams. Then compared to 1.12, we are
only performing two additional AABB checks per item.