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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Commit graph

1303 Commits

Autor SHA1 Nachricht Datum
Zach Brown
a6efcbe993 Upstream - Update from CraftBukkit 2014-07-19 19:31:35 -05:00
Zach Brown
5d2d0455cb Upstream - fix IP banning 2014-07-19 16:31:18 -05:00
Zach Brown
10f0cabc9e Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin 2014-07-19 14:38:01 -05:00
Zach Brown
97b9051181 Upstream - Ench Table fixes and bukkit method for EAR 2014-07-19 01:03:23 -05:00
Zach Brown
16cc0a644e Upstream - cache heads because Mojang rate limited the session servers 2014-07-16 19:23:48 -05:00
Zach Brown
b2ec959ec7 Upstream - Classloader changes and interact limiter changes 2014-07-16 14:11:44 -05:00
Zach Brown
a9283a2d0a Upstream - Fix issues with mountables 2014-07-14 19:14:11 -05:00
Zach Brown
56df661368 Configurable delay for mob AI targetting
Allows for interesting gameplay elements and other interesting tweaks
2014-07-14 01:24:09 -05:00
Zach Brown
489e293d69 Upstream - Don't overwrite invalid config files 2014-07-12 19:38:57 -05:00
Zach Brown
604d0e801d Upstream - Don't crash when a skele shoots an item frame 2014-07-11 08:17:54 -05:00
Zach Brown
5c711db6f1 Restore our earlier and simpler TNT direction bias fix 2014-07-11 03:57:06 -05:00
Iceee
1ffb628a78 Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
2014-07-11 01:57:39 -05:00
Zach Brown
2352f9cadd Use CraftBukkit's damage API fix instead of our own
... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Zach Brown
847d309a9b Upstream - Use Spigot's better nibble arrays 2014-07-10 19:19:13 -05:00
Dmck2b
9e2cc27fb0 Actually fix the spawn chunks persistence patch 2014-07-10 13:47:43 -05:00
Zach Brown
f23a372321 Revert "Update spawn chunk persistence patch"
This reverts commit 27494d6d9f.
2014-07-09 23:46:54 -05:00
Dmck2b
27494d6d9f Update spawn chunk persistence patch 2014-07-09 22:06:09 -05:00
Zach Brown
44a7935503 Use the standard 1.7.10 Netty version, not newer 2014-07-09 18:17:21 -05:00
Zach Brown
832f7ad2c3 Configurable nerf for TNT cannons 2014-07-09 17:40:03 -05:00
Zach Brown
56c2ba6437 Replace TNT fix with less buggy solution
... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
b848676e2f Don't tick chests v2 2014-07-08 22:56:08 -05:00
Zach Brown
66dd81d53a Better EULA handling 2014-07-08 22:40:26 -05:00
Zach Brown
f125630ef1 PaperSpigot 1.7.10 2014-07-08 22:05:35 -05:00
Zach Brown
c87d2ff86e Upstream - Fix slow 'loading libraries' 2014-07-08 19:33:20 -05:00
Aikar
0e9f7b049f Revert Bukkit damage API changes 2014-07-08 19:31:45 -05:00
Zach Brown
cfd51ccfb9 Revert updates to TNT bias patch 2014-07-08 19:28:16 -05:00
Evan A. Haskell
3a120c167c Fix null tile entity worlds crashing the server 2014-07-08 18:26:32 -05:00
Zach B
daea0dc780 Merge pull request #2 from Dmck2b/paperChunks
Allow toggling of spawn chunk persistance
2014-07-08 18:05:13 -05:00
Dmck2b
74692cfcd3 Allow toggling of chunk persistance 2014-07-09 00:00:00 +01:00
Zach Brown
8d8bbf09ec Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
e75a3020e5 Upstream merge 2014-07-08 16:10:12 -05:00
Aikar
2cac033679 Fix damage bug - Fixes BUKKIT-5678 2014-07-07 23:15:12 -05:00
Zach Brown
bba86b10b2 Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
42744f8853 Add configurable despawn ranges for living entities 2014-07-06 22:23:20 -05:00
gsand
64863c09c3 Player Exhaustion Multipliers 2014-07-06 19:19:11 -05:00
Zach Brown
a1c77b4f20 Upstream merge - Revert player ticking in main loop 2014-07-06 19:16:34 -05:00
Zach Brown
d9bc079038 Restore gsand's name to this patch :) 2014-07-06 02:50:09 -05:00
Zach Brown
04b7baf758 Remove patch 0012 hunger mulitplier for sprint jump
Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
41a98e8541 Let's not check the config value every time
Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
0976e9a02a Make players tick in main loop "feature" configurable
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
7711f9fc8a Make JSON errors more user friendly and less crash prone 2014-07-05 14:54:21 -05:00
Dmck2b
1c632afdd1 Add more information and instructiions to some world crashes/issues 2014-07-05 14:47:42 -05:00
Zach Brown
74f49aecf4 Upstream merge 2014-07-05 14:40:16 -05:00
Zach Brown
a29e006676 Update readme with travis and info 2014-07-04 15:34:50 -05:00
Zach Brown
3ae2c63ee4 Upstream merge - Move player tick into main loop 2014-07-04 14:52:05 -05:00
Zach Brown
3709c87cb8 Upstream merge - remove movement limit 2014-07-03 23:21:36 -05:00
Zach Brown
31a917241b Configurable movement limit restriction 2014-07-03 19:29:30 -05:00
Zach Brown
96c935c9da Update from upstream 2014-07-03 18:34:59 -05:00
Zach Brown
b82fe3a901 Configurable interaction limit restriction 2014-07-03 00:57:36 -05:00
Zach Brown
b4af9c904c Update from upstream 2014-07-02 22:58:32 -05:00