Dinnerbone
7aadc3d666
Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml
2011-06-17 04:49:58 +01:00
Dinnerbone
c0244eda04
Implemented bukkit.yml command aliases
2011-06-17 04:09:43 +01:00
Dinnerbone
7e22faf9d6
Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting
2011-06-17 03:06:45 +01:00
Dinnerbone
a818669be0
When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.)
2011-06-16 21:41:01 +01:00
Dinnerbone
e08568de4a
Implemented ChunkPopulateEvent
2011-06-16 19:33:36 +01:00
EvilSeph
6f1d6a4ca8
Fixed EntityTame event.
2011-06-15 15:01:09 -04:00
EvilSeph
e2c9e92d98
Properly fixed BlockPlace event for Redstone wire.
2011-06-15 14:56:20 -04:00
EvilSeph
9d8428607b
Fixed login message and CraftBukkit comment.
2011-06-14 10:16:54 -04:00
EvilSeph
8bfa8e2d04
Made Squids fire EntityDeath events.
2011-06-14 10:16:53 -04:00
Erik Broes
9adc03abab
Generic cleanup of the org.bukkit.craftbukkit classes.
2011-06-12 12:51:54 +02:00
Dinnerbone
b042f48b24
Fixed random NPEs when generating a world
2011-06-11 23:47:30 +01:00
Erik Broes
96b1b8a10c
Generic cleanup
2011-06-12 00:30:52 +02:00
sk89q
938db4de2d
Updated the block place cancellation code for steps to handle many more cases. There's still one edge case left however.
2011-06-11 01:50:08 -07:00
EvilSeph
73e34c2fe3
Added ItemSpawnEvent. Thanks myers!
2011-06-11 02:00:05 -04:00
EvilSeph
5b93f5565a
Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess.
2011-06-11 01:33:37 -04:00
EvilSeph
cd12f057a7
Fixed cancelled lighting strikes dealing damage.
2011-06-10 20:37:33 -04:00
EvilSeph
fb3e3ade90
Possible fix for clay generation.
2011-06-10 19:59:52 -04:00
EvilSeph
80770314d8
Fixed fireball explosions not producing fire.
2011-06-10 19:59:31 -04:00
EvilSeph
a9e7b56ef2
Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists.
2011-06-10 06:33:25 -04:00
EvilSeph
a98f4f8934
Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier!
2011-06-10 05:45:17 -04:00
EvilSeph
8f4c36974b
Added world name to player logged in message.
2011-06-10 05:35:44 -04:00
EvilSeph
6607b6785d
Fixed getting stuck in the ground when respawning to a bed under certain circumstances
2011-06-10 03:52:50 -04:00
EvilSeph
ad95bf4095
Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes.
2011-06-10 03:52:49 -04:00
EvilSeph
cb9c7d1b2a
Fixed trapdoors not updating their state if a Player Interact event is cancelled.
2011-06-10 03:52:48 -04:00
EvilSeph
7e3895b69a
Fixed Creepers being killed even if their Explosion Prime event is cancelled.
2011-06-10 03:52:48 -04:00
sk89q
e5c6b329d5
Whoops, need this commit too.
2011-06-09 23:56:42 -07:00
sk89q
bf4a4a767c
Added some missing @Override.
2011-06-09 23:30:38 -07:00
sk89q
ccabbcbf0a
Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values.
2011-06-09 23:13:38 -07:00
sk89q
a25ab644df
Cleaned up some Javadocs.
2011-06-09 23:11:37 -07:00
sk89q
e45c502ec1
Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said.
2011-06-09 23:08:00 -07:00
sk89q
846bd468d4
Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds.
2011-06-09 22:57:32 -07:00
sk89q
baf9a9f501
Merge branch 'sound' of https://github.com/sunkid/CraftBukkit
2011-06-09 22:38:44 -07:00
EvilSeph
f627b69be9
Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting.
2011-06-09 18:42:30 -04:00
sunkid
5fe9ac362b
implementations of the playSound methods
2011-06-09 12:37:27 -07:00
Tahg
baa92bdd06
reverted some changes that broke stuff
2011-06-09 14:24:21 -04:00
Tahg
ca0711fdb3
fixed support for multiworld beds
2011-06-09 09:46:55 -04:00
EvilSeph
4a0eb0a4a1
Added method to create an explosion in world. Thanks Zaraza107!
2011-06-09 04:17:19 -04:00
EvilSeph
b0714775e1
Added EntityTame event. Thanks halvors!
2011-06-09 04:03:15 -04:00
EvilSeph
0c24f86a09
Fixed redstone current being sent even if a BlockPlace was cancelled.
2011-06-09 02:54:58 -04:00
EvilSeph
053e05dd37
Fixed weather changes affecting players in all worlds, instead of their respective worlds.
2011-06-09 02:33:16 -04:00
EvilSeph
569b1d2746
Made it possible to block punching fire out through PlayerInteract event.
2011-06-09 01:06:24 -04:00
EvilSeph
4bdc752acd
Fixed issues introduced by recent 'portal changes' commit.
2011-06-08 20:08:29 -04:00
raphfrk
8320917363
Adds update chunk method for sending fake chunk updates to the client. This is to match the sendBlockChange method.
2011-06-08 19:05:01 -04:00
Stephen
1a1fc953cb
Implemented 1.6 portal events.
2011-06-08 18:46:29 -04:00
EvilSeph
a285a7b211
Added more control over block placement on interactable objects. Thanks Acru!
...
Plugins can now allow placing a block on an interactable object, by DENYing the
interact and ALLOWing the place.
2011-06-08 17:52:10 -04:00
EvilSeph
b5d1619e75
More teleport changes. Thanks Zeerix!
2011-06-08 17:00:30 -04:00
Tahg
5296f97cde
Portal changes.
2011-06-08 16:57:46 -04:00
Erik Broes
8b49a945c2
Prevent effects of tickrate degradation on furnaces
2011-06-07 23:10:18 +02:00
Erik Broes
029ca3e2f6
Prevent effects of tickrate degradation on item pickups
2011-06-07 23:09:48 +02:00
Dinnerbone
ce6524d453
Fixing a serious issue caused by SpaceManiac. All his fault.
2011-06-07 19:37:21 +01:00
Dinnerbone
147e3d684d
Fixed health on multiworld teleportation
2011-06-07 19:32:14 +01:00
Dinnerbone
864f8d2f0d
Fixed nether's identity crises
2011-06-07 19:25:44 +01:00
EvilSeph
17c361a5e4
Exempt Vehicles from Entity.java's sanity check
2011-06-07 04:25:19 -04:00
EvilSeph
d33c06ead2
Added UniqueId to entities. Thanks Afforess!
2011-06-07 04:21:33 -04:00
EvilSeph
95c19d5f22
Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks mikeprimm!
2011-06-07 03:34:23 -04:00
EvilSeph
68608169cd
Implemented unloadWorld(). Thanks Rigby!
2011-06-07 03:16:07 -04:00
EvilSeph
57a1a7422c
Re-added per-world PVP setting support which was accidentally lost in translation. Thanks Rigby!
2011-06-07 01:43:12 -04:00
EvilSeph
9fde27bfcd
Fixed IPv6 support in NetworkManager.
2011-06-07 01:29:55 -04:00
EvilSeph
6bd509ebde
Fixed durability changing regardless of whether or not damage was successful. Thanks Xolsom!
...
Note: Plugins may need to update the client to keep it in synch.
2011-06-07 01:00:30 -04:00
EvilSeph
ef9295707a
Fixed entity damaged by entity event firing twice when players damage each other. Thanks Xolsom!
2011-06-07 00:57:36 -04:00
Dinnerbone
8b3f90f232
Use the custom set spawn
2011-06-06 21:38:35 +01:00
Dinnerbone
d40c690c8f
Fix for generator stuff now being class
2011-06-06 21:12:03 +01:00
Dinnerbone
fedcbdf256
Implemented custom chunk generators and block populators
2011-06-06 18:38:47 +01:00
EvilSeph
891dfbcef8
Possible fix for some chunk loading issues experienced when teleporting. Thanks akrieger!
2011-06-05 12:38:56 -04:00
EvilSeph
7499e2e0df
Fixed chunks saving more than they need to. Thanks Rigby!
2011-06-05 11:56:21 -04:00
Erik Broes
86de98da9c
Squelch stacktrace for 'not so important'-'error'
2011-06-05 12:13:38 +02:00
Tahg
5a29d69731
map cursor rotation fix
2011-06-03 18:38:55 -04:00
Tahg
b9d8248a81
attempted nether fix
2011-06-03 18:38:16 -04:00
Tahg
5f684ef163
fixed environments
2011-06-03 18:36:14 -04:00
Tahg
ebc478388c
fixed cross world teleport
2011-06-01 18:35:57 -04:00
Tahg
66109d6e57
moved respawn event
2011-05-31 20:10:21 -04:00
Tahg
8835cb905f
More multiworld fixes
2011-05-31 21:19:37 +02:00
Erik Broes
62b5da4e3a
Update for 1.6.6
2011-05-31 15:56:05 +02:00
Erik Broes
6dbd710bbf
Update for 1.6.5
2011-05-30 22:37:34 -04:00
Tahg
9ec5d8b5df
Improved packet handling
2011-05-28 00:33:16 +02:00
Dinnerbone
1784e42d5f
Fixed a bunch of multiworld issues (entity tracking etc)
2011-05-27 00:11:45 +01:00
EvilSeph
036f49ddbf
Fixed the Bukkit Scheduler.
2011-05-26 17:29:57 -04:00
Dinnerbone
9934dd8561
Version fix
2011-05-26 15:21:54 +01:00
Erik Broes
5e1c969af2
Update for 1.6.4
2011-05-26 16:20:11 +02:00
Dinnerbone
dc76d3a64a
Update for 1.6.3
2011-05-26 14:30:16 +01:00
Dinnerbone
6903f20242
Implemented 1.6!
2011-05-26 13:48:22 +01:00
sk89q
f463453d73
Fixed issue where the Bukkit entity was detected before the entirety of the entity's NBT data was read, causing affected entity types to not be differentiated correctly.
2011-05-23 19:42:30 -07:00
EvilSeph
3cd135b08d
Possible fix for teleports triggering 'moved too quickly' check.
2011-05-23 03:57:01 -04:00
EvilSeph
949634ad67
Fixed animals not spawning when spawn-monsters is set to false.
2011-05-22 15:33:34 -04:00
stevenh
8b0924bbb4
Fixed duplicate console and player messages when built in server commands where used or an unknown command was issued
2011-05-22 20:30:01 +01:00
Dinnerbone
6319a19073
Possible fix for -nojline printing blank lines
2011-05-19 21:46:47 +01:00
EvilSeph
480c1b9877
Fixed -nojline.
2011-05-19 14:15:13 -04:00
EvilSeph
962f05821b
Minimal diffs.
2011-05-19 01:15:51 -04:00
EvilSeph
afb08bb0c5
Account for time drifting backwards on servers with the moved too quickly check changes.
2011-05-19 00:45:42 -04:00
EvilSeph
eac5b9623d
Added -nojline CLI option to emulate vanilla console behaviours. Added JLine disabling compatibility (removes the '>').
...
-nojline disables JLine, removes the '>', sets the timestamp to vanilla's and sets the language to English.
-Djline.terminal=jline.UnsupportedTerminal disables JLine and removes the '>'.
2011-05-18 21:36:30 -04:00
EvilSeph
cd87e51638
Fixed issues with updating redstone state under certain circumstances.
2011-05-17 01:06:59 -04:00
EvilSeph
38ebaa53e1
Limit human entity name length to 16 characters, as per the spec.
2011-05-16 21:36:16 -04:00
EvilSeph
bc5924bbc5
Made the save-all modification respect the original save state.
2011-05-16 20:27:06 -04:00
EvilSeph
605bfd972f
Fixed dispensers not working.
2011-05-16 19:34:25 -04:00
EvilSeph
c4138ff4d3
Made save-all force saving like it says it does.
2011-05-16 17:47:08 -04:00
EvilSeph
f8d83d9e03
Made player data save only if saving is turned on, in line with how the rest of saving works.
2011-05-16 17:33:43 -04:00
EvilSeph
7f73594aa8
Added get/setLastDamageCause. Thanks sunkid!
2011-05-16 00:26:22 -04:00
EvilSeph
8de2b52a02
Removed double firing of EntityDamage events by arrows. Thanks sunkid!
2011-05-16 00:04:40 -04:00
EvilSeph
27e75c358d
Fixed trees being invisible under certain circumstances. Thanks Zeerix!
2011-05-15 23:52:11 -04:00
EvilSeph
a4570215fd
Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf!
2011-05-15 22:54:13 -04:00