Instead of allocating the 4KB for every chunk section, cache it locally and
reuse it for other chunk sections to save on allocations. These allocations add
up very quickly when saving chunks frequently.
For example, with 30,000 chunks and 16 chunk sections per chunk (which will
actually get larger in 1.18) it allocates nearly 2GB, which this patch
eliminates entirely.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds
CraftBukkit Changes:
b58f4299 SPIGOT-6436: Add Player#stopAllSounds
eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories
376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities
747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
These used to be here from Spigot, but were dropped with 1.17.
Now in 1.17, this state is _even more_ critical than it was before,
so these must exist to catch stupid plugins.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9b45fa2f #667: Allow setting BrewEvent results
8c776ddc SPIGOT-6762: ChatPaginator.wordWrap only transfers one modifier
da372966 SPIGOT-4590, SPIGOT-6769: Clarify DamageCause documentation
CraftBukkit Changes:
cef1fda3 #947: Add missing spawn eggs for SpawnEggMeta
eb9a0f34 #945: Allow setting BrewEvent results
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
58c2d3c7 SPIGOT-6771: Help command tab completion does not respect permissions
CraftBukkit Changes:
fd50041d SPIGOT-6768: Remove upper bound on setFreezeTicks
Spigot Changes:
38929296 SPIGOT-6767: Configurable Thunder Chance
If the chunk count is high, then the memory used by the
chunks adds up and could cause problems. By flushing
every so many chunks, the server will not become
stressed for memory. It will also not increase the total
time to save, as flush saving performs a full flush at
the end anyways.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9590b610 SPIGOT-6749: Library Loader does not correctly isolate dependencies
CraftBukkit Changes:
11c9299f #940: Fixed a NPE during CraftBlockEntityState#update.
960f3109 #937: Fixes related to unplaced BlockStates and the recent world generation changes.
4faf479e SPIGOT-6754: We ignore any still present TileEntity now when we create a BlockState for a block of type AIR.
a72d5404 SPIGOT-6754: Temporarily restore previous behaviour for tile entities with removed blocks
Spigot Changes:
dc75aca8 Remove redundant 'Log null TileEntity Owner' patch
* Re-readd root/admin user detection
* I am dum
* Only run id command if needed
* Use ProcessBuilder
* Link to issue
* Rebase
Co-authored-by: Madeline Miller <mnmiller1@me.com>
The logic cannot even determine what local chunk they should be,
and out of bounds chunks can only occur from external modifications
to the regionfile.
If regionfile recalculation cannot occur, then do not attempt
to retry read actions.
Fixes https://github.com/PaperMC/Paper/issues/6718
* Readd root/admin user detection
* Use original test for Windows, use UID for unix and add co-author
* Move logging and remove unnecessary reader
* try with resources
* Use Windows security identifiers + reduce size of Unix check
* Remove extra newline at the bottom of the message
* Change wording
* Address comments
* Link to Maddy's article
* Use warning log level