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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-21 05:50:05 +01:00
Commit graph

1643 Commits

Autor SHA1 Nachricht Datum
Senmori
1c40a81828 Expand EnderSignal API 2018-02-03 17:48:41 +11:00
md_5
015bda4b7d SPIGOT-2911: Implement AbstractHorseInventory 2018-01-28 09:56:55 +11:00
Senmori
c7656468e4 Expand CreatureSpawner API 2018-01-24 17:19:41 +11:00
md_5
bd308430b5 SPIGOT-3751: BossBar flag methods reversed 2018-01-10 12:40:38 +11:00
md_5
67b763c5a7 Fix Block PistonMoveReaction 2018-01-10 10:47:26 +11:00
md_5
4119224efe Fix opening shulker inventories 2018-01-08 16:07:18 +11:00
md_5
ab09b27ef4 Remove a bunch of spurious _INVALID_ methods. 2018-01-05 13:04:18 +11:00
md_5
e40c9ef4b9 print -> println in world start region preparation 2018-01-02 20:24:33 +11:00
md_5
595eaaa8be SPIGOT-3724: Make CraftMetaSkull work reliably for player skulls 2018-01-01 12:32:48 +11:00
Senmori
950006003c SPIGOT-355: API for Villager careers 2017-12-31 21:21:03 +11:00
md_5
e1fb9cb640 Send title timings before sending titles 2017-12-30 13:39:54 +11:00
md_5
b5a10a9d6d Remove unused private static final variable 2017-12-28 14:47:57 +11:00
blablubbabc
45c83860e1 SPIGOT-3696: Clearing custom name of some blocks does not work 2017-12-17 11:41:56 +11:00
md_5
04595908e5 Allow unloading all worlds except the main one 2017-12-16 10:19:00 +11:00
md_5
fb4564cc37 SPIGOT-2892: Fix some clone implementations and add unit test 2017-12-16 10:18:34 +11:00
md_5
e46898a5e8 SPIGOT-3684: Team#setColor does not trigger scoreboard update 2017-12-08 09:31:20 +11:00
md_5
cfd6933002 SPIGOT-3664: Add Material getter to ChunkSnapshot 2017-12-07 10:25:16 +11:00
Chris Cowan
558c5a348c SPIGOT-3663: Add plugin parameter to hidePlayer+showPlayer. 2017-12-05 09:37:47 +11:00
md_5
f46ccd7637 Fix some formatting in CraftEventFactory 2017-11-22 17:05:59 +11:00
Senmori
bdb8822625 SPIGOT-1505: PlayerItemMendEvent 2017-11-21 10:21:20 +11:00
md_5
dccd2763bd SPIGOT-690: Try to make force opened enchant tables work a bit better 2017-11-18 10:48:16 +11:00
Cory Redmond
74cd5fdfc4 Add setSpawnLocation(Location) 2017-11-18 10:27:24 +11:00
md_5
6e0b0a1b55 Don't special case 'invalid' usernames for UUIDs. 2017-11-18 10:12:27 +11:00
md_5
c15d869440 Use generics in health scaling methods 2017-11-17 11:08:26 +11:00
md_5
108fc362c0 CraftMetaFirework: AssertionError -> IllegalArgumentException 2017-11-17 10:23:20 +11:00
md_5
82f3b02c67 SPIGOT-1891: Player.playNote should use RECORDS category
This is what NoteBlock.play etc uses.
2017-11-14 09:57:46 +11:00
md_5
adbfc1f98a SPIGOT-3649: Backwards check in playEffect 2017-11-13 08:47:04 +11:00
md_5
25959fab20 Add Score.isScoreSet()Z API. 2017-11-10 10:50:58 +11:00
md_5
353964045a Catch all exceptions from plugin conversation handling 2017-11-10 10:46:46 +11:00
md_5
326c2e605f SPIGOT-3644: Fix missed yaw callsite update 2017-11-09 13:07:25 +11:00
Parker Hawke
305df9035f Implement max fuse tick & explosion radius methods to Creeper 2017-11-08 12:33:21 +11:00
md_5
c3047a5df7 SPIGOT-3629: Greatly expand entity effect API 2017-11-07 19:32:24 +11:00
md_5
2fae23c251 SPIGOT-3637: Adjust yaw yet again 2017-11-07 17:21:38 +11:00
md_5
1257322d1f SPIGOT-3622: Issue in some combinations of spawn protection 2017-10-28 16:00:15 +11:00
md_5
31d3159f04 SPIGOT-3613: Success count not reset for exceptions. 2017-10-17 21:08:43 +11:00
md_5
9ab758c7b6 SPIGOT-3605: Spawn eggs not saving internal data 2017-10-09 18:32:45 +11:00
md_5
30da15647f Fix zombie professions 2017-10-09 18:18:11 +11:00
md_5
59fa98bfb7 SPIGOT-3587: Set head rotation when spawning entity 2017-10-01 11:01:49 +11:00
md_5
a3b3a421ac SPIGOT-3565: Head yaw is "more accurate" for living entities 2017-09-28 16:23:14 +10:00
blablubbabc
ee91bce157 Fix active async tasks not cancelled by CraftScheduler#cancelTasks(Plugin) 2017-09-28 16:18:45 +10:00
md_5
9a1f5ee80a Update to Minecraft 1.12.2 2017-09-18 20:00:00 +10:00
md_5
8f472147b7 Remove outdated build delay. 2017-09-14 21:39:04 +10:00
md_5
876d22cd55 SPIGOT-3561: Fix selectors in SuccessCount 2017-09-09 12:51:18 +10:00
md_5
9e3636d82a SPIGOT-3553: Add OfflinePlayer based methods to SkullMeta 2017-09-06 16:14:37 +10:00
md_5
178caf9ac2 SPIGOT-3551: Recursively unrestrict advancements 2017-09-06 16:07:41 +10:00
blablubbabc
bde2a93cfe Add BukkitTask#isCancelled 2017-09-02 17:04:29 +10:00
Jannyboy11
79e55b6dcf SPIGOT-1107: Shift clicking and delegation for custom inventories
PR #398
2017-08-18 18:54:49 +10:00
Lukas Hennig
e1f296d115 Fix CraftBanner initialisation. 2017-08-07 17:55:47 +10:00
md_5
b5878783ad SPIGOT-3491: Add option to bypass permissions in advancements 2017-08-06 09:07:24 +10:00
Lukas Hennig
19507baf8b Improvements to BlockStates
* Actually capture all the data of TileEntities. This is done by creating a copy of the TileEntity. The methods of BlockState which currently directly access the TileEntity reference will modify the data of that TileEntity-snapshot instead.
* With the call to BlockState.update, the captured TileEntity data gets applied to the current TileEntity in the world.
* Methods which trigger block specific actions will use the current TileEntity from the world.
* CraftBlockState does not hand out the wrapped or the snapshot TileEntity directly. Instead, it provides an applyTo method to copy the data to a given TileEntity and a method to directly get a copy of the TileEntity NBT data represented by the BlockState. CraftMetaBlockState was updated to make use of that.
* Added #getSnapshotInventory() to bukkit which allows modifiying the captured inventory snapshots of containers.
* Tried to clarify which methods only work if the BlockState is placed, which methods require the block in the world to still be of the same type (methods which trigger actions), and that .getInventory() directly modifies the inventory of the block in the world if the BlockState is placed and becomes invalid if the block type is changed.

Backwards compatibility

* If the BlockState acts as InventoryHolder, getInventory() will still return the inventory directly backed by the TileEntity in the world (like before), and not the snapshot inventory. This compromise should reduce the potential of these changes to break existing plugins, or craftbukkit's own use of BlockState.
* The snapshot's inventory can be accessed by a new method getSnapshotInventory()
* In case the BlockState is not placed (if it was retrieved from the MetaBlockState of an item), the getInventory() method will however return the snapshot inventory. So that when the BlockState gets applied back to the item, the inventory changes are properly included.
* With the changes to CraftMetaBlockState it is no longer required to call the update method before passing a modified BlockState to the CraftMetaBlockState. For backwards compatibility the update method will simply return true for a non-placed BlockState, without actually doing anything.

Impact on plugins
* Restoring blocks now actually works as expected, properly restoring the TileEntity data, reglardless if the block changed its type in the meantime.
* Plugins are now consistently required to call the update method in order to apply changes to blocks. Though, regarding the Javadoc they should have been required to do so anyways.
* New feature: Plugins can take and modify inventory snapshots.
* Breaking change: If a plugin gets the BlockState of a block in the world, modifies the inventory returned by .getInventory(), and then tries to use the same BlockState to apply the TileEntity data to an ItemStack block meta, the ItemStack will use the snapshot inventory, disregarding the changes made to the inventory returned by .getInventory(). This is the compromise of .getInventory() returning the inventory directly backed by the TileEntity in the world.

Other fixes related to BlockState:
* TileEntityContainer#getLocation() will run into a NPE if the TileEntity is non-placed (ex. when getting the BlockState from a CraftMetaBlockState).
* Beacon.getEntitiesInRange() would previously throw a NPE if called for a non-placed BlockState. It was changed to now require to be placed and use the current TileEntity in the world. If the TileEntity in the world is no longer a beacon, it will return an empty list.
* EndGateway now supports setting and getting the exit location even for non-placed EndGateways (inside BlockStateMeta) by using / returning a location with world being null.
2017-08-05 14:37:19 +10:00