- Save level.dat first, in case the shutdown is killed later
- Force run minecraftserver tasks and the chunk source tasks
while waiting for the chunk system to empty, as there's simply
too much trash that could prevent them from executing during
the chunk source tick (i.e "time left in tick" logic).
Needs one for ItemStack and Entity. It looks like I missed
the entity one because Mojang defined it as being simple,
which it certainly isn't (they "missed" it too).
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
4ed5af5e SPIGOT-6956: Reduce differences caused by setKeepSpawnInMemory(false)
21fe78aa SPIGOT-6957: Bad default value for WorldCreator#generatorSettings
ce373be6 PR-1022: Fix get HighestBlockAt in chunk snapshot
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e25c6a75 PR-638: Add CreativeCategory API for Materials
CraftBukkit Changes:
86292d3e0 PR-876: Add CreativeCategory API for Materials
Fixes infinite loading screens for dead players due to async chunk loading and player chunk loading patches and prevents players from missing messages and similar if chunk loading is slow
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
6e755020a SPIGOT-6952: Tag#isTagged throws NullPointerException in 1.18.2