Thinkofdeath
31f53fbbbe
Upstream merge
2014-01-31 20:42:29 +00:00
md_5
65a4f51285
Upstream merge
2014-01-15 20:28:26 +11:00
md_5
6a98142bd5
Fix patch tree.
2013-12-22 10:06:06 +11:00
md_5
704728d670
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
...
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5
3860a7b228
Bring bungee support back in line with what the protocol update had
2013-12-11 11:25:32 +11:00
md_5
74c808df0f
Upstream merge
2013-12-09 18:01:02 +11:00
md_5
538ddc9cc4
Upstream merge
2013-12-03 15:13:39 +11:00
md_5
cc7903bbf3
Upstream merge
2013-12-02 07:36:51 +11:00
md_5
80da3f0c9b
Stage 1
2013-12-01 14:40:53 +11:00
md_5
f775c4dbd1
Upstream Merge
2013-10-24 21:23:24 +11:00
md_5
7509839cdf
Update to CraftBukkit 1.6.4
2013-09-20 11:46:45 +10:00
md_5
381a40a50a
Upstream merge
2013-08-03 18:45:50 +10:00
md_5
2fff7d15c5
Sigh. Back to good old fashioned whatever we had before. Can anyone recommend some xray client I can actually use to test this stuff?
2013-07-28 21:47:45 +10:00
md_5
e881f8990f
Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report.
2013-07-13 11:37:21 +10:00
md_5
6b60db4272
Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
2013-07-11 11:31:30 +10:00
md_5
8674b1053d
Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this
2013-07-07 09:33:34 +10:00
md_5
5d790af909
Update to Minecraft 1.6.1 - Phase 1
2013-07-02 13:03:56 +10:00
md_5
26ed947128
Java 1.6 compile support
2013-06-25 18:12:27 +10:00
md_5
5b3bd96325
Properly re-register commands on reload
2013-06-22 14:07:01 +10:00
md_5
9c2abd8b65
The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow.
2013-06-21 19:17:26 +10:00
md_5
f6514125a3
Load from correct class
2013-06-21 19:10:58 +10:00
md_5
0962624397
Progress on actually getting stuff to load.
2013-06-21 19:08:32 +10:00
md_5
1e51504654
More static please
2013-06-21 18:57:20 +10:00
md_5
257cc9648d
Add ability to register commands
2013-06-21 18:21:29 +10:00
md_5
1d3a0f7488
Reload support for spigot.yml
2013-06-21 18:14:27 +10:00
md_5
e94f09ff80
Ping sending patch done
2013-06-21 17:41:26 +10:00
md_5
8cbfcf995d
Compiling up to patch 10
2013-06-21 17:00:01 +10:00
md_5
ba7c6ef6b0
Add more to the config
2013-06-20 18:16:28 +10:00
md_5
919070df83
Simplify
2013-06-20 17:36:06 +10:00
md_5
07b12237b5
Implement yaml load / save methods.
2013-06-20 17:31:40 +10:00
md_5
0c7072f790
Refresh the hashes of all our patches so they are nicely in sync after our new RB.
2013-06-16 21:45:21 +10:00
md_5
2747aa6e49
Fix loading of per world settings
2013-06-15 22:01:15 +10:00
md_5
c4a67b640b
Let the PAIN begin
2013-06-11 12:56:24 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
4b7af7558c
Re order
2013-05-14 12:11:20 +10:00
md_5
f2d34e09b4
Add base patch for Spigot config
2013-05-14 12:08:11 +10:00