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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Commit graph

2243 Commits

Autor SHA1 Nachricht Datum
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves 2016-04-13 21:12:57 -07:00
Zach Brown
9de6a01c18 Revert "Z plays with the scripts and GPG some more"
This reverts commit 834b29c2dc.
2016-04-13 22:39:54 -05:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations 2016-04-13 22:21:42 -05:00
Zach Brown
834b29c2dc
Z plays with the scripts and GPG some more 2016-04-13 22:20:23 -05:00
Zach Brown
0084b02703
Re-add Configurable Player Collision
Nothing to see here, move along
2016-04-13 16:12:44 -05:00
Jedediah Smith
7ab9a51731 Fix some players not being kicked on shutdown
Closes GH-8
2016-04-13 16:04:21 -05:00
Jedediah Smith
15cdfc7472 Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 16:03:49 -05:00
Aikar
4ee5d3eb31 Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Aikar
d98f9cc5ae Don't tick Skulls - unused code - Fixes #202 2016-04-13 00:32:05 -04:00
Aikar
e177666bfb Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Zach Brown
a406f34921
Only allow non-zero value maxDistances for BlockIterators
Prevents them from iterating infinitely and hanging the server
2016-04-12 23:10:04 -05:00
Aikar
3f68b7f930 Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"

And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
189235906d
Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown
ef3f6a481a
Update upstreams 2016-04-11 10:30:12 -05:00
Aikar
a0d38c0b55 update MCUtil.cmpFromMessage to use proper JSON 2016-04-11 01:06:28 -04:00
Aikar
8f89e0f84c SPIGOT-1903: Update PlayerConnection on world change - Fixes #120 2016-04-10 22:36:56 -04:00
Aikar
d8321084f8 upstream 2016-04-10 19:58:05 -04:00
Zach Brown
a3358b1915
Ugly workaround for SPIGOT-1915 & GH-114
Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
6fc0a013a5
Apply the Ensure inv drag is in bounds patch properly
Closes GH-174
2016-04-09 21:33:29 -05:00
Aikar
38b8a26236 Provide ability to wrap test server command for willies... 2016-04-09 21:46:09 -04:00
Zach Brown
04064bc956
Update upstream CB 2016-04-09 20:44:54 -05:00
Aikar
7079bd6244 Add testserver command - quickly start a test server
This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
e50e705520
Update .travis.yml while we're here
Just in case we ever need it again
*cough* or they loosen up their restrictions on system use *cough*
2016-04-09 14:01:01 -05:00
Zach Brown
a97fe29d9d
Can't expect others to follow formatting if I don't 2016-04-09 13:54:47 -05:00
Zach Brown
0de12fa3ec
Update B/CB 2016-04-09 13:51:47 -05:00
Zach Brown
4ed5672cd9
Backport a memory cleanup change from 16w14a 2016-04-09 13:50:56 -05:00
Zach Brown
38d2939ff1
Update upstreams and rebuild 2016-04-08 17:24:26 -05:00
Zach Brown
44a1d43781
Simplify vanilla scoreboard nickname coloring patch
Closes GH-195
2016-04-07 17:31:09 -05:00
Zach Brown
baa0270275
Move comment to its proper location 2016-04-07 01:39:54 -05:00
Zach Brown
348e6968c3
Disable, Enable GPG signs as needed Pre, Post git am
Disable GPG signing before AM, slows things down and doesn't play nicely.
There is also zero rational or logical reason to do so for these sub-repo AMs.
It's re-enabled (if needed) immediately after, pass or fail.

Given GitHub's recent push for GPG signing, and our own testing, this is not
only helpful, but necessary.
2016-04-07 01:36:23 -05:00
Zach Brown
1f67eb7450
Update upstream B/CB/Spigot 2016-04-07 00:32:10 -05:00
Zach Brown
6b75dac6f4
Add basic support for using vanilla style, world-based, scoreboard name coloring
Closes GH-188
2016-04-06 01:10:26 -05:00
Zach Brown
6dae26cf14 Use 'Paper' for our config file in timings 2016-04-05 23:27:53 -05:00
Aikar
11d1937145 Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar
539e1e024c Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
cdd926c1e9 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar
8e68f444f1 Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Kyle Wood
d020e6e645 Update CONTRIBUTING.md for the new build system 2016-04-05 12:34:56 -05:00
Zach Brown
daab2c8a77 Upstream merge 2016-04-05 11:42:40 -05:00
Aikar
98ea811d9b Update Timings to use Region based chunk reporting
This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.

This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
Zach Brown
bce92696c6 Update upstream and rebuild 2016-04-04 09:53:03 -05:00
Aikar
94fd16aa4a fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Zach
1b3ca5485c Merge pull request #185 from kashike/feautre/shell
Add support for multiple shell types
2016-04-03 21:53:08 -05:00
DemonWav
afc619e188 Fix paper build tool to work with zsh. 2016-04-03 19:52:20 -07:00
kashike
13ca1593c5 Add support for multiple shell types. Fixes #184
Also add "rb" as an alias to rebuildPatches
2016-04-03 21:36:41 -05:00
Aikar
62071aad36 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar
e00a06201b Fix makemcdevsrc script 2016-04-03 17:59:29 -04:00
Aikar
d46dec88b4 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
e11a8f0bd5 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar
47221671ba Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00