This patch aims to ensure that MCP World#getNearestAttackablePlayer
will not trigger chunk loads due to PathfinderGoalNearestAttackableTarget
performing a ray trace operation by pre-checking the maximum limit;
Given that the implementation shows that the limit should only ever
decrease when set, allowing us to skip further checks earlier on
when looking for an attackable entity
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9a793cce Remove no longer applicable caveats to setPlayerListName
7137829e SPIGOT-4496: Undeprecate MapView.getId and make int
de33ade0 Remove some draft API designations
a35fa838 SPIGOT-4472: Add Consumer scheduler methods
CraftBukkit Changes:
8cd538e6 SPIGOT-4498: Crash on startup
b4ee04ba SPIGOT-4496: Undeprecate MapView.getId and make int
ec937d0e SPIGOT-4472: Add Consumer scheduler methods
Spigot Changes:
a1f2566f Use monotonic time for watchdog
bc4adcbf SPIGOT-4498: Crash on startup
bb387e6c Rebuild patches
Now properly serializes and deserializes, is factored into hashcodes and
equality checks, etc
Deprecates the old Material based system and replaces it with a new one
based around NamespacedKeys and NamespacedTags. This allows the API to
extend beyond vanilla and Material enum based properties to datapack
based tags and elements.
Fixes GH-1635
Entities must be dismounted before teleportation in order to avoid
multiple issues in the server with regards to teleportation, shamefully,
too many plugins rely on the events firing, which means that not firing
these events caues more issues than it solves;
In order to counteract this, Entity dismount/exit vehicle events have
been modified to supress cancellation (and has a method to allow plugins
to check if this has been set), noting that cancellation will be silently
surpressed given that plugins are not expecting this event to not be cancellable.
This is a far from ideal scenario, however: given the current state of this
event and other alternatives causing issues elsewhere, I believe that
this is going to be the best soultion all around.
Improvements/suggestions welcome!
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
3aee9dbd Add Material BlockData to JavaDocs
--- work/Bukkit
Submodule work/Bukkit 1627782b..67e91ef7:
> Fix some incorrectly handled JavaDoc
> SPIGOT-4478: Update PlayerLoginEvent docs
> Add API to manipulate boss bar of entities and those created by commands
--- work/CraftBukkit
Submodule work/CraftBukkit ca22de36..3a911828:
> SPIGOT-4477: Arrows only firing direction of boat
> SPIGOT-4478: NPE during PlayerLoginEvent recipe manipulation
> Add API to manipulate boss bar of entities and those created by commands
--- work/Spigot
Submodule work/Spigot 2474d93d..947a8e7f:
> Rebuild patches
This change closes the plugin via the plugin manager, which disables
the plugin, as intended, but also cleans up after the plugin, preventing
any further errors or issues caused by tasks scheduled by the plugin before
it failed.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
9d0221aa API to get client side view distance.
9be7f0ea SPIGOT-4395: Additions to PlayerBedEnterEvent.
01e534c6 Minor cosmetic cleanups to imports etc
CraftBukkit Changes:
96c461b3 API to get client side view distance.
e2785f4e Remove note about development build
a8000588 SPIGOT-4395: Additions to PlayerBedEnterEvent.
Spigot Changes:
117d4f7e Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
162807b3 Remove some draft API designations
1) Get rid of string interning. can be heavy, has been seen to cause issues for some users
2) Use ConcurrentHashMap instead of a SynchronizedMap
3) Stop use of MRUMapCache which is not thread safe for Group lookups
4) Stop using IdentityHashMap which has performance issues in Java 8
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.
This adds a plethora of useful Tags to let you identify common grouping
of materials. This should complete all of the categories that mojang
did not provide official tags for plus some more.
These are not "registered" tags. They are not usable in any form of
command system that might support tags.
These are provided as a Paper maintained list of items so that plugins
do not have to worry about maintaining all these tags themselves.
This API can technically be copy and pasted into a plugin, and plugins
can add additional Tags's if they wish too to their plugin by
instantiating a MaterialSetTag.
These deps were marked as provided, not compile, so they were never
exposed to plugins anyways as we THOUGHT we had done, oops.
Well plugins can still add fastutil to their build and use the
deps as provided by minecraft.
This ensures -api side does not use a deprecated API as fastutil 8
removed the deprecated methods.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
867794b2 Make setPersistent also control player saving
CraftBukkit Changes:
02518f92 Make setPersistent also control player saving
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
c71bb9ca Add PlayerRecipeDiscoverEvent and methods to (un/)discover recipes
CraftBukkit Changes:
7a2f4867 Implement PlayerRecipeDiscoverEvent and methods to (un/)discover recipes
In Java 11 the internal reflection method used to determine the calling
class in the legacy and deprecated Timings API, that no one should be
using anymore, was removed.
This means plugins that try and use it will all fail to enable and we
can't compile the server with JDK 11.
The solution to the removal of this internal reflection class is
to just use reflection to call it if its available and fall back to
the unnamed handler system if it isnt.
Update to the newer API if you use Timings already...
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
39ce5d3a SPIGOT-4399: ItemMeta.equals broken with AttributeModifiers
CraftBukkit Changes:
1cf8b5dc SPIGOT-4400: Populators running on existing chunks
116cb9a1 SPIGOT-4399: Add attribute modifier equality test
5ee1c18a SPIGOT-4398: Set ASM7_EXPERIMENTAL flag
Upstream has released updates that appears to apply and compile correctly.
This update has been tested to ensure that World Conversion still occurs correctly.
Bukkit Changes:
0812ce2c SPIGOT-4397: isChunkGenerated API
CraftBukkit Changes:
4824655c SPIGOT-4398: Upgrade to ASM 6.2.1 for better Java 11 support
eea43870 MC-134115: Fix issues converting tile entities
1a7f2d10 SPIGOT-4397: isChunkGenerated API
40aed54d SPIGOT-4396: Improve vehicle movement
Spigot Changes:
f6a273b1 Rebuild patches
Apparently a zero max health attribute is perfectly fine in vanilla and
our own revive handling code appears to handle the case fine, even when
EntityDeathEvent is cancelled. So we should allow it to avoid issues
when these mobs are killed.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b9620fd9 API to generate filled explorer maps
CraftBukkit Changes:
c1ecaa2f API to generate filled explorer maps
This adds a new Future based, Consumer<Chunk> based, and ability
to control whether or not to generate to the Async Chunk API.
Until Async Chunks merges, these API's are still synchronous, but
this commit will allow plugins to start using the API's in use
with the Async Chunks beta.