Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
5b289e69 SPIGOT-5778: Added World.getGameTime method
CraftBukkit Changes:
d97d91871 SPIGOT-6347: Nether Portals Default to Nether, even in Nether
8aa6a953f SPIGOT-5778: Added World.getGameTime method
Spigot Changes:
73fb6094 #107: Add async catching to chunk entity add/remove
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
315b69c1 SPIGOT-6349: Material#MOSSY_COBBLESTONE incorrectly claims it is a MultipleFacing block
CraftBukkit Changes:
a82b21297 BUILDTOOLS-569: development maven profile fails build on windows
Spigot Changes:
cd23533a Rebuild patches
this is no longer attached to anything, and from a glance it looks like
the point at which this information is set has moved to a place which wouldn't
fall in line in a way that we could re-implement these without breaking vanilla
behaivior
Also, just noticed that we apparently need to give our own javadocs some love
at some point
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b94b766f Improve /version command
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
85b16b8a Update to Minecraft 1.16.5
CraftBukkit Changes:
f3f30947 Update to Minecraft 1.16.5
Spigot Changes:
018b9a0d Update to Minecraft 1.16.5
Remove duplicate JavaDocs - At some point upstream decided to fix some of their JD errors/warnings, so now we have duplicate tags, bringing new warnings.
Also add missing `@param` for ItemStack.deserializeBytes
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return
Adds API for buildable, replaceable, burnable too.