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1174 Commits

Autor SHA1 Nachricht Datum
md_5
07794300d0 [Bleeding] Fire inventory close event. Fixes BUKKIT-2036 2012-08-03 02:41:48 -05:00
Mike Primm
fe8fc6b90e Process entity ticks on worlds without players. Fixes BUKKIT-2031
Both the CB 1.3.1 code, and vanilla 1.3.1 code, have modified the
behavior of entity tick processing in a way that can lead to disabling
of entity cleanup. Specifically, the tickEntities() call in n.m.s.World,
which processes both the entity cleanup (removing from the world entity
list) and tile entity tick processing (furnaces and such) does not get
called by n.m.s.MinecraftServer's q() method (which drives tick
processing calls in general) when no players are on the given world.
This causes a serious memory leak when automation processes, like dynmap
mapping, load and unload chunks - as entities on unloaded chunks are
only cleaned up during entity tick processing. It also will cause issues
with any mods that use persistent chunk loading (that is, keeping chunks
loaded so that tile entities will continue being processed), since such
processing will no longer function without at least one player on the
given world.

In any case, the tickEntities() call should be called in the same
fashion as under 1.2.x (each tick, independent of player population, as
opposed to being suspended indefinitely when no players are on the given
world). The specific memory leak observed, with removing the unloaded
entites from the world, requires this call be made regularly (or, at
least, whenever the entity unload queue (world.g) is not empty.

Closes GH-832
2012-08-03 01:19:10 -05:00
Travis Watkins
f5794937a9 Print short message on exception to avoid spamming console. Fixes BUKKIT-2018 2012-08-03 01:04:16 -05:00
Travis Watkins
dcf83bc1b5 Restore configurable connection throttle. 2012-08-03 01:04:10 -05:00
Travis Watkins
e156354a60 Add DedicatedServerConnectionThread from mc-dev for diff visibility. 2012-08-03 00:48:07 -05:00
EvilSeph
d5fea5fd0d Fixed translation issue breaking custom world generation. Fixes BUKKIT-1975 2012-08-02 23:47:41 -04:00
Travis Watkins
8dc52123bf Fix dispenser event handling 2012-08-02 17:55:13 -05:00
feildmaster
d18972eca2 Fix Nether and The End having the same world names. 2012-08-02 11:02:14 -05:00
feildmaster
402b177be4 Add missing callWorldInitEvent on startup. 2012-08-02 10:14:01 -05:00
feildmaster
a43d621c01 Update CraftBukkit to Minecraft 1.3.1 2012-08-02 04:58:50 -05:00
Wesley Wolfe
a4d7691299 Detect and disconnect 1.3 clients properly. Fixes BUKKIT-1952 2012-07-26 01:17:09 -05:00
Wesley Wolfe
b00de5f176 Cleaned up CraftBukkit comments in NMS.
Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
2012-07-23 23:55:31 -05:00
Steve Anton
8b9aad8c2b Add remaining missing setLastDamageCause's 2012-07-14 17:57:31 -05:00
feildmaster
79189c1c13 Add missing setLastDamageCause. Thanks MonsieurApple 2012-07-13 22:57:42 -05:00
feildmaster
cf9544c1d9 Reuse ItemInWorldManager, and stop applying ability changes. Fixes BUKKIT-1811 2012-07-09 18:07:53 -05:00
Mike Primm
08740d7f91 [Bleeding] Include chunk biome data for refresh chunk. Fixes BUKKIT-1166 2012-07-08 19:11:51 -05:00
feildmaster
00efc8c464 Apply setLastDamageCause after processing events and the event has not been canceled. Fixes BUKKIT-1881
This allows previous causes to be available during the event, as well as making the damage cause a valid one. If EntityDamageEvent is canceled, then it's not the last DamageCause.

Also prevents setting DamageCause involuntarily through construction.
2012-07-02 22:22:03 -05:00
H31IX
6093bcc445 Fix client crash on InventoryClick cancel. Fixes BUKKIT-1841 2012-06-28 19:34:51 -05:00
Travis Watkins
a21f038fc3 Mark entities as invalid when they get despawned. Addresses BUKKIT-810 2012-06-28 19:34:31 -05:00
Wesley Wolfe
f5b6abfae1 Fix double overflow/underflow calculations with explosions. Fixes BUKKIT-1865 2012-06-27 21:17:20 -05:00
Travis Watkins
78acee359e Use LinkedHashSet to make redstone update order consistent. Fixes BUKKIT-1850 2012-06-23 10:47:38 -05:00
feildmaster
568fae2e86 Trigger EntityBlockChangeEvent for Silverfish. Adds BUKKIT-1560 and BUKKIT-1593 2012-06-23 06:42:08 -05:00
feildmaster
23d5922bbf Added EntitySilverfish for diff visibility 2012-06-23 06:42:06 -05:00
Travis Ralston
9f37f70527 Fire PlayerItemBreakEvent. Addresses BUKKIT-1600 2012-06-21 01:10:30 -05:00
H31IX
0095add08c Add query-plugins setting. Addresses BUKKIT-1781 2012-06-20 12:40:12 -05:00
Wesley Wolfe
6bbae461d5 Fix Heisenplayers 2012-06-17 01:25:01 -05:00
Jeff Wardian
ae94a3308d Preserve whitelist ordering. Addresses BUKKIT-1805 2012-06-14 23:33:13 -05:00
obnoxint
e35f6f2526 Fire NotePlayEvent. Fixes BUKKIT-1779 2012-06-14 20:58:57 -05:00
obnoxint
72d64b516c Add TileEntityNote from mc-dev for diff visibility. 2012-06-14 20:58:57 -05:00
Wesley Wolfe
9002690651 Implement asynchronous pre-login event; Addresses BUKKIT-1213 2012-06-13 23:00:46 -05:00
Wesley Wolfe
ed6d4c7759 Support asynchronous events; Addresses BUKKIT-1212 2012-06-13 23:00:46 -05:00
Jake King
f58e514192 Don't send kick message if the message is empty. Fixes BUKKIT-1789 2012-06-13 22:21:40 -05:00
H31IX
01fe76733f Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696 2012-06-13 22:21:35 -05:00
EvilSeph
b7827c4d22 Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751 2012-06-12 16:37:47 -04:00
Wesley Wolfe
0f23a4fe23 Synchronize handler lists 2012-06-11 01:00:35 -05:00
Travis Watkins
0942b1861b Handle rcon timeouts properly 2012-06-10 22:26:07 -05:00
feildmaster
d836e57871 Kill fireball if velocity isn't present. Fixes BUKKIT-1228 2012-06-09 04:35:55 -05:00
feildmaster
d5ba6c6644 Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228 2012-06-09 04:35:32 -05:00
EvilSeph
3df6608a72 Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570 2012-06-09 02:52:14 -04:00
Wesley Wolfe
873ce288c2 Fixed decompile for loop handling 2012-06-09 02:47:25 -04:00
EvilSeph
282fcb44ed Added RemoteControlSession for diff visibility. 2012-06-08 20:23:44 -04:00
Travis Watkins
77cc225b83 Don't try to parse directories if we don't have any. 2012-06-06 12:12:42 -05:00
Travis Watkins
6a37511144 Try to make parent directories for --log-pattern path. Fixes BUKKIT-680 2012-06-04 18:05:23 -05:00
Travis Watkins
e385ffaefc Call ignite event for fireball shot from dispenser. 2012-06-04 17:25:39 -05:00
feildmaster
d8199aaa39 Fix a NullPointerException. 2012-06-04 04:22:22 -05:00
feildmaster
e520032205 Further improving ItemStack handling 2012-06-03 05:30:22 -05:00
Travis Watkins
894ea06567 Reduce default size of path array. Addresses BUKKIT-1469.
The Path object creates an array of 1024 PathPoint objects as the backing
for a sorted queue but testing shows we tend to get only 80 or so entries
in the array at most. To save memory this changes the default size of the
array to 128. Changing it to 64 was considered but that triggered too many
resizes which is detremental to performance.
2012-05-31 19:55:28 -05:00
Travis Watkins
9e5d6699f5 Add Path.java from mc-dev for diff visibility 2012-05-31 19:54:31 -05:00
Charles Daffern
2f16b8ffa3 Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693 2012-05-23 21:53:02 -05:00
Charles Daffern
c07d4fffb0 Adding NetworkWriterThread for diff visibility 2012-05-23 21:53:01 -05:00