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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-21 05:50:05 +01:00
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1142 Commits

Autor SHA1 Nachricht Datum
H31IX
01fe76733f Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696 2012-06-13 22:21:35 -05:00
EvilSeph
b7827c4d22 Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751 2012-06-12 16:37:47 -04:00
Wesley Wolfe
0f23a4fe23 Synchronize handler lists 2012-06-11 01:00:35 -05:00
Travis Watkins
0942b1861b Handle rcon timeouts properly 2012-06-10 22:26:07 -05:00
feildmaster
d836e57871 Kill fireball if velocity isn't present. Fixes BUKKIT-1228 2012-06-09 04:35:55 -05:00
feildmaster
d5ba6c6644 Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228 2012-06-09 04:35:32 -05:00
EvilSeph
3df6608a72 Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570 2012-06-09 02:52:14 -04:00
Wesley Wolfe
873ce288c2 Fixed decompile for loop handling 2012-06-09 02:47:25 -04:00
EvilSeph
282fcb44ed Added RemoteControlSession for diff visibility. 2012-06-08 20:23:44 -04:00
Travis Watkins
77cc225b83 Don't try to parse directories if we don't have any. 2012-06-06 12:12:42 -05:00
Travis Watkins
6a37511144 Try to make parent directories for --log-pattern path. Fixes BUKKIT-680 2012-06-04 18:05:23 -05:00
Travis Watkins
e385ffaefc Call ignite event for fireball shot from dispenser. 2012-06-04 17:25:39 -05:00
feildmaster
d8199aaa39 Fix a NullPointerException. 2012-06-04 04:22:22 -05:00
feildmaster
e520032205 Further improving ItemStack handling 2012-06-03 05:30:22 -05:00
Travis Watkins
894ea06567 Reduce default size of path array. Addresses BUKKIT-1469.
The Path object creates an array of 1024 PathPoint objects as the backing
for a sorted queue but testing shows we tend to get only 80 or so entries
in the array at most. To save memory this changes the default size of the
array to 128. Changing it to 64 was considered but that triggered too many
resizes which is detremental to performance.
2012-05-31 19:55:28 -05:00
Travis Watkins
9e5d6699f5 Add Path.java from mc-dev for diff visibility 2012-05-31 19:54:31 -05:00
Charles Daffern
2f16b8ffa3 Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693 2012-05-23 21:53:02 -05:00
Charles Daffern
c07d4fffb0 Adding NetworkWriterThread for diff visibility 2012-05-23 21:53:01 -05:00
Charles Daffern
8be14b5bb3 Fix inaccurate head yaw. Fixes BUKKIT-1702 2012-05-23 21:52:59 -05:00
Travis Watkins
94e9543a14 Add fallback for when jline fails to initialize. Fixes BUKKIT-1675. 2012-05-23 15:32:33 -05:00
md_5
21327265f0 [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697 2012-05-23 04:10:49 -05:00
Travis Watkins
af89cc783f Don't cap food level at 20 when eating. Fixes BUKKIT-1667
The amount of food gained when eating is used for calculating the food
saturation value so capping it at 20 at this point causes us to get
incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to
not do so here.

Also readds a line from mc-dev that was mistakenly removed.
2012-05-17 21:17:23 -05:00
feildmaster
b6d611d9be Revert obsolete "fix" for Redstone Torches 2012-05-17 00:24:26 -04:00
feildmaster
41b2e89c70 Assert that the block is still present after placement. Fixes BUKKIT-1399 2012-05-17 00:24:10 -04:00
Travis Watkins
4c8f6f2caa Add option to strip color codes from server.log file 2012-05-16 13:21:23 -05:00
Travis Watkins
e91169ebad Add ConsoleLogFormatter for diff visibility 2012-05-15 23:29:39 -05:00
EdGruberman
31d488a386 Update to jline 2. Fixes BUKKIT-717
JLine 2 allows for better color matching in the console and support for
colors in console on Windows. Hopefully provides better performance as well.
2012-05-15 23:27:51 -05:00
Travis Watkins
cbd20ec9ea Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607 2012-05-09 01:40:19 -05:00
Travis Watkins
ef7e14f9ef Fire events for fireball item usage. Fixes BUKKIT-1566 2012-05-09 01:40:19 -05:00
Travis Watkins
bbc3d31be7 Add ItemFireball from mc-dev for diff visibility 2012-05-09 01:40:19 -05:00
Travis Watkins
53ed0dad48 Don't call event if getOwner is null. Fixes BUKKIT-1545 2012-04-25 22:43:15 -04:00
md_5
3e382034e9 Fix growing large tress near world height. Fixes BUKKIT-1072 2012-04-25 22:30:42 -04:00
Travis Watkins
0153fe1f33 Check if packet is null before checking priority. Fixes BUKKIT-1579 2012-04-25 10:34:53 -05:00
Travis Watkins
40be9c8403 Optimized a little too much. Update goals every tick again to avoid AI oddness. 2012-04-24 23:20:29 -04:00
Travis Watkins
8f1fc96da0 Fixed per-world spawn limits. I have no idea how we missed this. 2012-04-24 22:28:26 -04:00
Travis Watkins
73ae279e8d Update players when potion effects are moved from them. Fixes BUKKIT-789 2012-04-24 21:58:35 -04:00
Travis Watkins
e98cfbd992 Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659 2012-04-24 21:58:24 -04:00
Travis Watkins
e3363db0a9 Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32 2012-04-24 21:58:12 -04:00
feildmaster
0220c1ff74 Remove legacy Chunk cache. Fixes BUKKIT-1400 2012-04-24 15:06:11 -05:00
feildmaster
119b5d18a5 Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and Fixes BUKKIT-601. 2012-04-23 22:12:19 -05:00
Travis Watkins
edfc8ba92f Add per-world spawn limits with fallback to server-wide bukkit.yml settings.
Fixes BUKKIT-1565
2012-04-23 22:54:43 -04:00
Travis Watkins
b7376e0865 Avoid doing unnecessary range checks when we're looping from start to end.
Make EntityLiving call AI logic every tick again.
Rework PathfinderGoalSelector logic.

Adds UnsafeList for use in places where we use ArrayList and know we won't
get index out of range errors. Added usage to World's tickEntities, Chunk's
entitySlices to speed up searching for entities, and to PathfinderGoalSelector
to speed up dealing with AI goals.

Reworked logic in PathfinderGoalSelector with help from fullwall. This code
no longer uses an extra ArrayList for setting up goals and only updates which
goals should be run every other time it is called.

Removed only calling PathfinderGoalSelector every other tick from EntityLiving
as we now only setup new goals every other tick. This ensures existing goals
run every tick to properly update mob movement.
2012-04-23 21:52:08 -04:00
Travis Watkins
e8459c1ff6 Optimize AI and EntityLiving ticking
Reduce usage of getCubes as it is an expensive call.
Remove iterator usage and object creation from PathfinderGoalSelector
methods as these are called very often.
Update EntityLiving goal selectors less often as this is still quite an
expensive task.
2012-04-21 23:53:10 -04:00
Travis Watkins
343f39b2b3 Add PathfinderGoalSelector for diff visibility 2012-04-21 23:52:38 -04:00
EvilSeph
8f6fe0a643 Rework clipping logic again, now works as well as the original implementation 2012-04-21 00:45:30 -04:00
EvilSeph
3e15a6911f Added Packet24 for diff visibility. 2012-04-21 00:44:31 -04:00
Wesley Wolfe
e28ae3f2fe Reworking clipping logic; Fixes BUKKIT-1472 2012-04-15 18:29:02 -05:00
feildmaster
748ebae550 Properly call EntityDeathEvent for mobs. Fixes BUKKIT-1519 2012-04-15 09:16:43 -05:00
feildmaster
6307efd2d1 Set current recipe to null when a recipe isn't found. Fixes BUKKIT-1456 2012-04-15 01:53:18 -05:00
feildmaster
27a9b4c907 Filter entity spawning sanely. 2012-04-15 01:52:51 -05:00