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Be less strict with vanilla teleport command limits
Just limit to the same valid location check as BaseBlockPosition, no reason to restrict to the world border. Ref: GH-3165
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Ursprung
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@ -1,19 +1,21 @@
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From b05693d1f838ea0610b915f48954530dca2943ff Mon Sep 17 00:00:00 2001
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From edcf740d8e3d2b296015f13626dabff83cde74f0 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Thu, 16 Apr 2020 20:07:29 -0500
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Subject: [PATCH] Restrict vanilla teleport command to worldborder
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Subject: [PATCH] Restrict vanilla teleport command to valid locations
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Fixes GH-3165
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diff --git a/src/main/java/net/minecraft/server/CommandTeleport.java b/src/main/java/net/minecraft/server/CommandTeleport.java
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index 3060b4f68..df2711978 100644
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index 3060b4f68..79016b587 100644
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--- a/src/main/java/net/minecraft/server/CommandTeleport.java
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+++ b/src/main/java/net/minecraft/server/CommandTeleport.java
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@@ -116,6 +116,11 @@ public class CommandTeleport {
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@@ -116,6 +116,12 @@ public class CommandTeleport {
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}
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private static void a(CommandListenerWrapper commandlistenerwrapper, Entity entity, WorldServer worldserver, double d0, double d1, double d2, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set, float f, float f1, @Nullable CommandTeleport.a commandteleport_a) {
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+ // Paper start - Don't allow teleport command to go outside the world border
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+ if (!worldserver.getWorldBorder().isInBounds(new BlockPosition(d0, d1, d2))) {
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+ // Paper start - Don't allow teleport command to invalid locations
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+ if (d0 <= -30000000 || d2 <= -30000000 || d0 > 30000000 || d2 > 30000000) { // Copy/pasta from BaseBlockPosition#isValidLocation
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+ org.bukkit.Bukkit.getLogger().warning("Refused to teleport " + entity.getName() + " to " + d0 + ", " + d1 + ", " + d2);
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+ return;
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+ }
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+ // Paper end
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@ -21,5 +23,5 @@ index 3060b4f68..df2711978 100644
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(d0, d1, d2));
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--
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2.26.1.windows.1
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2.26.0
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