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Add raw sound string playSound method. Adds BUKKIT-2443

A method has been added to Player which allows the server to send a sound string to the client. Assuming the client has the specified sound, it will be played. This is needed by the implementation of the /playsound command.
Dieser Commit ist enthalten in:
h31ix 2013-07-19 15:21:50 -04:00 committet von Wesley Wolfe
Ursprung c8b09db844
Commit f959530f6b

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@ -259,13 +259,17 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
} }
public void playSound(Location loc, Sound sound, float volume, float pitch) { public void playSound(Location loc, Sound sound, float volume, float pitch) {
playSound(loc, CraftSound.getSound(sound), volume, pitch);
}
public void playSound(Location loc, String sound, float volume, float pitch) {
if (loc == null || sound == null || getHandle().playerConnection == null) return; if (loc == null || sound == null || getHandle().playerConnection == null) return;
double x = loc.getBlockX() + 0.5; double x = loc.getBlockX() + 0.5;
double y = loc.getBlockY() + 0.5; double y = loc.getBlockY() + 0.5;
double z = loc.getBlockZ() + 0.5; double z = loc.getBlockZ() + 0.5;
Packet62NamedSoundEffect packet = new Packet62NamedSoundEffect(CraftSound.getSound(sound), x, y, z, volume, pitch); Packet62NamedSoundEffect packet = new Packet62NamedSoundEffect(sound, x, y, z, volume, pitch);
getHandle().playerConnection.sendPacket(packet); getHandle().playerConnection.sendPacket(packet);
} }