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synchronisiert 2024-11-16 13:00:06 +01:00
Fix PlayerBucketEmptyEvent handling. Fixes BUKKIT-2002 and fixes BUKKIT-1997
The method this.a(world, d0, d1, d2, i, j, k) is responsible for actually placing the lava or water source block in the world. The event is currently called after this method, thus canceling the event will cause the player to keep their water/lava bucket but the water/lava will still appear where they attempted to place it. In addition, the check for whether a player has creative inventory is short circuiting before the event fires, so the event will not be called for these players. This moves the event call and cancelled check above these two calls to ensure it always fires and the results of it are honored. Closes GH-835.
Dieser Commit ist enthalten in:
Ursprung
02d6703da7
Commit
f90bd7e7cc
@ -135,18 +135,16 @@ public class ItemBucket extends Item {
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return itemstack;
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return itemstack;
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}
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}
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if (this.a(world, d0, d1, d2, i, j, k) && !entityhuman.abilities.canInstantlyBuild) {
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// CraftBukkit start
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// CraftBukkit start
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PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, clickedX, clickedY, clickedZ, movingobjectposition.face, itemstack);
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PlayerBucketEmptyEvent event = CraftEventFactory.callPlayerBucketEmptyEvent(entityhuman, clickedX, clickedY, clickedZ, movingobjectposition.face, itemstack);
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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return itemstack;
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return itemstack;
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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// CraftBukkit TODO: look for all the stuff that disappeared here, and make sure this is still where it should be
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// CraftBukkit start
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if (this.a(world, d0, d1, d2, i, j, k) && !entityhuman.abilities.canInstantlyBuild) {
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return CraftItemStack.createNMSItemStack(event.getItemStack());
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return CraftItemStack.createNMSItemStack(event.getItemStack()); // CraftBukkit
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// CraftBukkit end
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}
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}
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}
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}
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} else if (this.a == 0 && movingobjectposition.entity instanceof EntityCow) {
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} else if (this.a == 0 && movingobjectposition.entity instanceof EntityCow) {
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