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Avoid Lazy Initialization for Enum Fields (#9210)
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patches/server/0979-Avoid-Lazy-Initialization-for-Enum-Fields.patch
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40
patches/server/0979-Avoid-Lazy-Initialization-for-Enum-Fields.patch
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@ -0,0 +1,40 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 14 May 2023 00:47:28 -0400
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Subject: [PATCH] Avoid Lazy Initialization for Enum Fields
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This patch is meant to get rid of any instances of lazy initialization that Minecraft introduces for enums.
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This has the possibility to create race condition issues, and generally don't make sense to be lazily done anyways.
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diff --git a/src/main/java/com/mojang/math/OctahedralGroup.java b/src/main/java/com/mojang/math/OctahedralGroup.java
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index a5a889d40228a0d6c7259caf8cb2554588d9aaf9..bbd407ab618fc89a82a6724ba3503d8b4a397016 100644
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--- a/src/main/java/com/mojang/math/OctahedralGroup.java
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+++ b/src/main/java/com/mojang/math/OctahedralGroup.java
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@@ -111,6 +111,7 @@ public enum OctahedralGroup implements StringRepresentable {
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this.permutation = axisTransformation;
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this.transformation = (new Matrix3f()).scaling(flipX ? -1.0F : 1.0F, flipY ? -1.0F : 1.0F, flipZ ? -1.0F : 1.0F);
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this.transformation.mul(axisTransformation.transformation());
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+ this.initializeRotationDirections(); // Paper
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}
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private BooleanList packInversions() {
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@@ -139,7 +140,7 @@ public enum OctahedralGroup implements StringRepresentable {
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return this.name;
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}
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- public Direction rotate(Direction direction) {
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+ public void initializeRotationDirections() { // Paper
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if (this.rotatedDirections == null) {
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this.rotatedDirections = Maps.newEnumMap(Direction.class);
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Direction.Axis[] axiss = Direction.Axis.values();
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@@ -154,6 +155,10 @@ public enum OctahedralGroup implements StringRepresentable {
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}
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}
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+ // Paper start - Move lazy initialization to constructor
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+ }
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+ public Direction rotate(Direction direction) {
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+ // Paper end
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return this.rotatedDirections.get(direction);
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}
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