diff --git a/src/main/java/net/minecraft/server/EntityEnderDragon.java b/src/main/java/net/minecraft/server/EntityEnderDragon.java new file mode 100644 index 0000000000..522cf30a58 --- /dev/null +++ b/src/main/java/net/minecraft/server/EntityEnderDragon.java @@ -0,0 +1,590 @@ +package net.minecraft.server; + +import java.util.Iterator; +import java.util.List; + +public class EntityEnderDragon extends EntityComplex { + + public double a; + public double b; + public double c; + public double[][] d = new double[64][3]; + public int e = -1; + public EntityComplexPart[] f; + public EntityComplexPart g; + public EntityComplexPart h; + public EntityComplexPart i; + public EntityComplexPart j; + public EntityComplexPart k; + public EntityComplexPart l; + public EntityComplexPart m; + public float n = 0.0F; + public float o = 0.0F; + public boolean p = false; + public boolean q = false; + private Entity u; + public int r = 0; + public EntityEnderCrystal s = null; + + public EntityEnderDragon(World world) { + super(world); + this.f = new EntityComplexPart[] { this.g = new EntityComplexPart(this, "head", 6.0F, 6.0F), this.h = new EntityComplexPart(this, "body", 8.0F, 8.0F), this.i = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.j = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.k = new EntityComplexPart(this, "tail", 4.0F, 4.0F), this.l = new EntityComplexPart(this, "wing", 4.0F, 4.0F), this.m = new EntityComplexPart(this, "wing", 4.0F, 4.0F)}; + this.t = 200; + this.setHealth(this.t); + this.texture = "/mob/enderdragon/ender.png"; + this.b(16.0F, 8.0F); + this.bN = true; + this.fireProof = true; + this.b = 100.0D; + this.ca = true; + } + + protected void b() { + super.b(); + this.datawatcher.a(16, new Integer(this.t)); + } + + public double[] a(int i, float f) { + if (this.health <= 0) { + f = 0.0F; + } + + f = 1.0F - f; + int j = this.e - i * 1 & 63; + int k = this.e - i * 1 - 1 & 63; + double[] adouble = new double[3]; + double d0 = this.d[j][0]; + + double d1; + + for (d1 = this.d[k][0] - d0; d1 < -180.0D; d1 += 360.0D) { + ; + } + + while (d1 >= 180.0D) { + d1 -= 360.0D; + } + + adouble[0] = d0 + d1 * (double) f; + d0 = this.d[j][1]; + d1 = this.d[k][1] - d0; + adouble[1] = d0 + d1 * (double) f; + adouble[2] = this.d[j][2] + (this.d[k][2] - this.d[j][2]) * (double) f; + return adouble; + } + + public void d() { + this.n = this.o; + if (!this.world.isStatic) { + this.datawatcher.watch(16, Integer.valueOf(this.health)); + } + + float f; + float f1; + float d05; + + if (this.health <= 0) { + f = (this.random.nextFloat() - 0.5F) * 8.0F; + d05 = (this.random.nextFloat() - 0.5F) * 4.0F; + f1 = (this.random.nextFloat() - 0.5F) * 8.0F; + this.world.a("largeexplode", this.locX + (double) f, this.locY + 2.0D + (double) d05, this.locZ + (double) f1, 0.0D, 0.0D, 0.0D); + } else { + this.w(); + f = 0.2F / (MathHelper.a(this.motX * this.motX + this.motZ * this.motZ) * 10.0F + 1.0F); + f *= (float) Math.pow(2.0D, this.motY); + if (this.q) { + this.o += f * 0.5F; + } else { + this.o += f; + } + + while (this.yaw >= 180.0F) { + this.yaw -= 360.0F; + } + + while (this.yaw < -180.0F) { + this.yaw += 360.0F; + } + + if (this.e < 0) { + for (int i = 0; i < this.d.length; ++i) { + this.d[i][0] = (double) this.yaw; + this.d[i][1] = this.locY; + } + } + + if (++this.e == this.d.length) { + this.e = 0; + } + + this.d[this.e][0] = (double) this.yaw; + this.d[this.e][1] = this.locY; + double d0; + double d1; + double d2; + double d3; + float f3; + + if (this.world.isStatic) { + if (this.aK > 0) { + d0 = this.locX + (this.aL - this.locX) / (double) this.aK; + d1 = this.locY + (this.aM - this.locY) / (double) this.aK; + d2 = this.locZ + (this.aN - this.locZ) / (double) this.aK; + + for (d3 = this.aO - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) { + ; + } + + while (d3 >= 180.0D) { + d3 -= 360.0D; + } + + this.yaw = (float) ((double) this.yaw + d3 / (double) this.aK); + this.pitch = (float) ((double) this.pitch + (this.aP - (double) this.pitch) / (double) this.aK); + --this.aK; + this.setPosition(d0, d1, d2); + this.c(this.yaw, this.pitch); + } + } else { + d0 = this.a - this.locX; + d1 = this.b - this.locY; + d2 = this.c - this.locZ; + d3 = d0 * d0 + d1 * d1 + d2 * d2; + if (this.u != null) { + this.a = this.u.locX; + this.c = this.u.locZ; + double d4 = this.a - this.locX; + double d5 = this.c - this.locZ; + double d6 = Math.sqrt(d4 * d4 + d5 * d5); + double d7 = 0.4000000059604645D + d6 / 80.0D - 1.0D; + + if (d7 > 10.0D) { + d7 = 10.0D; + } + + this.b = this.u.boundingBox.b + d7; + } else { + this.a += this.random.nextGaussian() * 2.0D; + this.c += this.random.nextGaussian() * 2.0D; + } + + if (this.p || d3 < 100.0D || d3 > 22500.0D || this.positionChanged || this.bw) { + this.A(); + } + + d1 /= (double) MathHelper.a(d0 * d0 + d2 * d2); + f3 = 0.6F; + if (d1 < (double) (-f3)) { + d1 = (double) (-f3); + } + + if (d1 > (double) f3) { + d1 = (double) f3; + } + + for (this.motY += d1 * 0.10000000149011612D; this.yaw < -180.0F; this.yaw += 360.0F) { + ; + } + + while (this.yaw >= 180.0F) { + this.yaw -= 360.0F; + } + + double d8 = 180.0D - Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D; + + double d9; + + for (d9 = d8 - (double) this.yaw; d9 < -180.0D; d9 += 360.0D) { + ; + } + + while (d9 >= 180.0D) { + d9 -= 360.0D; + } + + if (d9 > 50.0D) { + d9 = 50.0D; + } + + if (d9 < -50.0D) { + d9 = -50.0D; + } + + Vec3D vec3d = Vec3D.create(this.a - this.locX, this.b - this.locY, this.c - this.locZ).b(); + Vec3D vec3d1 = Vec3D.create((double) MathHelper.sin(this.yaw * 3.1415927F / 180.0F), this.motY, (double) (-MathHelper.cos(this.yaw * 3.1415927F / 180.0F))).b(); + float f4 = (float) (vec3d1.a(vec3d) + 0.5D) / 1.5F; + + if (f4 < 0.0F) { + f4 = 0.0F; + } + + this.aV *= 0.8F; + float f5 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ) * 1.0F + 1.0F; + double d10 = Math.sqrt(this.motX * this.motX + this.motZ * this.motZ) * 1.0D + 1.0D; + + if (d10 > 40.0D) { + d10 = 40.0D; + } + + this.aV = (float) ((double) this.aV + d9 * (0.699999988079071D / d10 / (double) f5)); + this.yaw += this.aV * 0.1F; + float f6 = (float) (2.0D / (d10 + 1.0D)); + float f7 = 0.06F; + + this.a(0.0F, -1.0F, f7 * (f4 * f6 + (1.0F - f6))); + if (this.q) { + this.move(this.motX * 0.800000011920929D, this.motY * 0.800000011920929D, this.motZ * 0.800000011920929D); + } else { + this.move(this.motX, this.motY, this.motZ); + } + + Vec3D vec3d2 = Vec3D.create(this.motX, this.motY, this.motZ).b(); + float f8 = (float) (vec3d2.a(vec3d1) + 1.0D) / 2.0F; + + f8 = 0.8F + 0.15F * f8; + this.motX *= (double) f8; + this.motZ *= (double) f8; + this.motY *= 0.9100000262260437D; + } + + this.V = this.yaw; + this.g.width = this.g.length = 3.0F; + this.i.width = this.i.length = 2.0F; + this.j.width = this.j.length = 2.0F; + this.k.width = this.k.length = 2.0F; + this.h.length = 3.0F; + this.h.width = 5.0F; + this.l.length = 2.0F; + this.l.width = 4.0F; + this.m.length = 3.0F; + this.m.width = 4.0F; + d05 = (float) (this.a(5, 1.0F)[1] - this.a(10, 1.0F)[1]) * 10.0F / 180.0F * 3.1415927F; + f1 = MathHelper.cos(d05); + float f9 = -MathHelper.sin(d05); + float f10 = this.yaw * 3.1415927F / 180.0F; + float f11 = MathHelper.sin(f10); + float f12 = MathHelper.cos(f10); + + this.h.w_(); + this.h.setPositionRotation(this.locX + (double) (f11 * 0.5F), this.locY, this.locZ - (double) (f12 * 0.5F), 0.0F, 0.0F); + this.l.w_(); + this.l.setPositionRotation(this.locX + (double) (f12 * 4.5F), this.locY + 2.0D, this.locZ + (double) (f11 * 4.5F), 0.0F, 0.0F); + this.m.w_(); + this.m.setPositionRotation(this.locX - (double) (f12 * 4.5F), this.locY + 2.0D, this.locZ - (double) (f11 * 4.5F), 0.0F, 0.0F); + if (!this.world.isStatic) { + this.y(); + } + + if (!this.world.isStatic && this.as == 0) { + this.a(this.world.b((Entity) this, this.l.boundingBox.b(4.0D, 2.0D, 4.0D).d(0.0D, -2.0D, 0.0D))); + this.a(this.world.b((Entity) this, this.m.boundingBox.b(4.0D, 2.0D, 4.0D).d(0.0D, -2.0D, 0.0D))); + this.b(this.world.b((Entity) this, this.g.boundingBox.b(1.0D, 1.0D, 1.0D))); + } + + double[] adouble = this.a(5, 1.0F); + double[] adouble1 = this.a(0, 1.0F); + + f3 = MathHelper.sin(this.yaw * 3.1415927F / 180.0F - this.aV * 0.01F); + float f13 = MathHelper.cos(this.yaw * 3.1415927F / 180.0F - this.aV * 0.01F); + + this.g.w_(); + this.g.setPositionRotation(this.locX + (double) (f3 * 5.5F * f1), this.locY + (adouble1[1] - adouble[1]) * 1.0D + (double) (f9 * 5.5F), this.locZ - (double) (f13 * 5.5F * f1), 0.0F, 0.0F); + + for (int j = 0; j < 3; ++j) { + EntityComplexPart entitycomplexpart = null; + + if (j == 0) { + entitycomplexpart = this.i; + } + + if (j == 1) { + entitycomplexpart = this.j; + } + + if (j == 2) { + entitycomplexpart = this.k; + } + + double[] adouble2 = this.a(12 + j * 2, 1.0F); + float f14 = this.yaw * 3.1415927F / 180.0F + this.a(adouble2[0] - adouble[0]) * 3.1415927F / 180.0F * 1.0F; + float f15 = MathHelper.sin(f14); + float f16 = MathHelper.cos(f14); + float f17 = 1.5F; + float f18 = (float) (j + 1) * 2.0F; + + entitycomplexpart.w_(); + entitycomplexpart.setPositionRotation(this.locX - (double) ((f11 * f17 + f15 * f18) * f1), this.locY + (adouble2[1] - adouble[1]) * 1.0D - (double) ((f18 + f17) * f9) + 1.5D, this.locZ + (double) ((f12 * f17 + f16 * f18) * f1), 0.0F, 0.0F); + } + + if (!this.world.isStatic) { + this.q = this.a(this.g.boundingBox) | this.a(this.h.boundingBox); + } + } + } + + private void w() { + if (this.s != null) { + if (this.s.dead) { + if (!this.world.isStatic) { + this.a(this.g, DamageSource.EXPLOSION, 10); + } + + this.s = null; + } else if (this.ticksLived % 10 == 0 && this.health < this.t) { + ++this.health; + } + } + + if (this.random.nextInt(10) == 0) { + float f = 32.0F; + List list = this.world.a(EntityEnderCrystal.class, this.boundingBox.b((double) f, (double) f, (double) f)); + EntityEnderCrystal entityendercrystal = null; + double d0 = Double.MAX_VALUE; + Iterator iterator = list.iterator(); + + while (iterator.hasNext()) { + Entity entity = (Entity) iterator.next(); + double d1 = entity.i(this); + + if (d1 < d0) { + d0 = d1; + entityendercrystal = (EntityEnderCrystal) entity; + } + } + + this.s = entityendercrystal; + } + } + + private void y() { + if (this.ticksLived % 20 == 0) { + Vec3D vec3d = this.d(1.0F); + double d0 = 0.0D; + double d1 = -1.0D; + double d2 = 0.0D; + } + } + + private void a(List list) { + double d0 = (this.h.boundingBox.a + this.h.boundingBox.d) / 2.0D; + double d1 = (this.h.boundingBox.c + this.h.boundingBox.f) / 2.0D; + Iterator iterator = list.iterator(); + + while (iterator.hasNext()) { + Entity entity = (Entity) iterator.next(); + + if (entity instanceof EntityLiving) { + double d2 = entity.locX - d0; + double d3 = entity.locZ - d1; + double d4 = d2 * d2 + d3 * d3; + + entity.b_(d2 / d4 * 4.0D, 0.20000000298023224D, d3 / d4 * 4.0D); + } + } + } + + private void b(List list) { + for (int i = 0; i < list.size(); ++i) { + Entity entity = (Entity) list.get(i); + + if (entity instanceof EntityLiving) { + entity.damageEntity(DamageSource.mobAttack(this), 10); + } + } + } + + private void A() { + this.p = false; + if (this.random.nextInt(2) == 0 && this.world.players.size() > 0) { + this.u = (Entity) this.world.players.get(this.random.nextInt(this.world.players.size())); + } else { + boolean flag = false; + + do { + this.a = 0.0D; + this.b = (double) (70.0F + this.random.nextFloat() * 50.0F); + this.c = 0.0D; + this.a += (double) (this.random.nextFloat() * 120.0F - 60.0F); + this.c += (double) (this.random.nextFloat() * 120.0F - 60.0F); + double d0 = this.locX - this.a; + double d1 = this.locY - this.b; + double d2 = this.locZ - this.c; + + flag = d0 * d0 + d1 * d1 + d2 * d2 > 100.0D; + } while (!flag); + + this.u = null; + } + } + + private float a(double d0) { + while (d0 >= 180.0D) { + d0 -= 360.0D; + } + + while (d0 < -180.0D) { + d0 += 360.0D; + } + + return (float) d0; + } + + private boolean a(AxisAlignedBB axisalignedbb) { + int i = MathHelper.floor(axisalignedbb.a); + int j = MathHelper.floor(axisalignedbb.b); + int k = MathHelper.floor(axisalignedbb.c); + int l = MathHelper.floor(axisalignedbb.d); + int i1 = MathHelper.floor(axisalignedbb.e); + int j1 = MathHelper.floor(axisalignedbb.f); + boolean flag = false; + boolean flag1 = false; + + for (int k1 = i; k1 <= l; ++k1) { + for (int l1 = j; l1 <= i1; ++l1) { + for (int i2 = k; i2 <= j1; ++i2) { + int j2 = this.world.getTypeId(k1, l1, i2); + + if (j2 != 0) { + if (j2 != Block.OBSIDIAN.id && j2 != Block.WHITESTONE.id && j2 != Block.BEDROCK.id) { + flag1 = true; + this.world.setTypeId(k1, l1, i2, 0); + } else { + flag = true; + } + } + } + } + } + + if (flag1) { + double d0 = axisalignedbb.a + (axisalignedbb.d - axisalignedbb.a) * (double) this.random.nextFloat(); + double d1 = axisalignedbb.b + (axisalignedbb.e - axisalignedbb.b) * (double) this.random.nextFloat(); + double d2 = axisalignedbb.c + (axisalignedbb.f - axisalignedbb.c) * (double) this.random.nextFloat(); + + this.world.a("largeexplode", d0, d1, d2, 0.0D, 0.0D, 0.0D); + } + + return flag; + } + + public boolean a(EntityComplexPart entitycomplexpart, DamageSource damagesource, int i) { + if (entitycomplexpart != this.g) { + i = i / 4 + 1; + } + + float f = this.yaw * 3.1415927F / 180.0F; + float f1 = MathHelper.sin(f); + float f2 = MathHelper.cos(f); + + this.a = this.locX + (double) (f1 * 5.0F) + (double) ((this.random.nextFloat() - 0.5F) * 2.0F); + this.b = this.locY + (double) (this.random.nextFloat() * 3.0F) + 1.0D; + this.c = this.locZ - (double) (f2 * 5.0F) + (double) ((this.random.nextFloat() - 0.5F) * 2.0F); + this.u = null; + if (damagesource.g() instanceof EntityHuman || damagesource == DamageSource.EXPLOSION) { + this.e(damagesource, i); + } + + return true; + } + + protected void ag() { + ++this.r; + if (this.r >= 180 && this.r <= 200) { + float f = (this.random.nextFloat() - 0.5F) * 8.0F; + float f1 = (this.random.nextFloat() - 0.5F) * 4.0F; + float f2 = (this.random.nextFloat() - 0.5F) * 8.0F; + + this.world.a("hugeexplosion", this.locX + (double) f, this.locY + 2.0D + (double) f1, this.locZ + (double) f2, 0.0D, 0.0D, 0.0D); + } + + int i; + int j; + + if (!this.world.isStatic && this.r > 150 && this.r % 5 == 0) { + i = 1000; + + while (i > 0) { + j = EntityExperienceOrb.b(i); + i -= j; + this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j)); + } + } + + this.move(0.0D, 0.10000000149011612D, 0.0D); + this.V = this.yaw += 20.0F; + if (this.r == 200) { + i = 10000; + + while (i > 0) { + j = EntityExperienceOrb.b(i); + i -= j; + this.world.addEntity(new EntityExperienceOrb(this.world, this.locX, this.locY, this.locZ, j)); + } + + j = 5 + this.random.nextInt(2) * 2 - 1; + int k = 5 + this.random.nextInt(2) * 2 - 1; + + if (this.random.nextInt(2) == 0) { + boolean flag = false; + } else { + boolean flag1 = false; + } + + this.a(MathHelper.floor(this.locX), MathHelper.floor(this.locZ)); + this.an(); + this.die(); + } + } + + private void a(int i, int j) { + int k = this.world.height / 2; + + BlockEnderPortal.a = true; + byte b0 = 4; + + for (int l = k - 1; l <= k + 32; ++l) { + for (int i1 = i - b0; i1 <= i + b0; ++i1) { + for (int j1 = j - b0; j1 <= j + b0; ++j1) { + double d0 = (double) (i1 - i); + double d1 = (double) (j1 - j); + double d2 = (double) MathHelper.a(d0 * d0 + d1 * d1); + + if (d2 <= (double) b0 - 0.5D) { + if (l < k) { + if (d2 <= (double) (b0 - 1) - 0.5D) { + this.world.setTypeId(i1, l, j1, Block.BEDROCK.id); + } + } else if (l > k) { + this.world.setTypeId(i1, l, j1, 0); + } else if (d2 > (double) (b0 - 1) - 0.5D) { + this.world.setTypeId(i1, l, j1, Block.BEDROCK.id); + } else { + this.world.setTypeId(i1, l, j1, Block.ENDER_PORTAL.id); + } + } + } + } + } + + this.world.setTypeId(i, k + 0, j, Block.BEDROCK.id); + this.world.setTypeId(i, k + 1, j, Block.BEDROCK.id); + this.world.setTypeId(i, k + 2, j, Block.BEDROCK.id); + this.world.setTypeId(i - 1, k + 2, j, Block.TORCH.id); + this.world.setTypeId(i + 1, k + 2, j, Block.TORCH.id); + this.world.setTypeId(i, k + 2, j - 1, Block.TORCH.id); + this.world.setTypeId(i, k + 2, j + 1, Block.TORCH.id); + this.world.setTypeId(i, k + 3, j, Block.BEDROCK.id); + this.world.setTypeId(i, k + 4, j, Block.DRAGON_EGG.id); + BlockEnderPortal.a = false; + } + + protected void ak() {} + + public Entity[] aG() { + return this.f; + } + + public boolean e_() { + return false; + } +}