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README.md updates
* Add description of how to apply patches to CraftBukkit. * Extract PR guidelines into CONTRIBUTING.md * Add index for easier navigation.
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Creating a Pull Request
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-----------------------
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##### Pull Request Title Example
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The first line in a Pull Request(PR) message is an imperative statement briefly explaining what the PR is achieving.
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If the PR fixes a bug, or implements a new feature as requested from the [JIRA](http://hub.spigotmc.org/jira/), then it should reference that ticket.
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This is accomplished by simply type SPIGOT-####, where #### is the ticket number. (i.e. SPIGOT-3510).
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You can reference multiple tickets in a single commit message; for example: "SPIGOT-1, SPIGOT-2" without the quotes.
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__For Example:__
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* SPIGOT-3510: Velocity broken for certain entities
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* MC-111753, SPIGOT-2971: Brewing stand not reloading
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As you can see, Minecraft tickets can be referenced by including the appropriate ticket number (i.e. MC-111753)
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##### Pull Request Message Expectations
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The body of a PR needs to describe how the ticket was resolved, or if there was no ticket, describe the problem itself.
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If a PR is for both Bukkit and CraftBukkit it should include a link to the appropriate PR. [Read this to learn how to link to a PR.](https://confluence.atlassian.com/bitbucketserver053/markdown-syntax-guide-938022413.html?utm_campaign=in-app-help&utm_medium=in-app-help&utm_source=stash#Markdownsyntaxguide-Linkingtopullrequests)
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##### Submitting the Changes
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* Push your changes to a topic branch in your fork of the repository.
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* Submit a pull request to the relevant repository in the Spigot organization.
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* Make sure your pull request meets our [code requirements.](README.md)
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* If you are fixing a JIRA ticket, be sure to update the ticket with a link to the pull request.
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* Ensure all changes (including in patches) have our Minimal Diff Policy in mind.
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##### Pull Request Feedback
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Spigot has a lot of Pull Requests open. Some of these are old and no longer maintained. As a general rule, we do not delete PRs because they are old or abandoned.
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You will eventually receive feedback on your Pull Requests. If the criticism is rough, do not take it personally. We have all started out, or just made bad PRs.
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Take the advice and use it to make yourself better. If you think someone is being malicious contact an [admin](https://www.spigotmc.org/XenStaff/#Administrator).
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Feedback goes both ways. If you believe a feature should be present then be prepared to argue your case.
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Per our Code Requirements, formatting issues are almost always required to be fixed before a PR is accepted.
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Although we have many discussions on Stash, there are also many discussions in the #spigot-dev channel of IRC.
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Join us there if you plan on contributing to Spigot!
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##### Tips to Get Your Pull Request Accepted
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Making sure to follow the conventions!
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* Your change should fit with Bukkit's goals.
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* Make sure you follow our conventions to the letter.
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* Check for formatting errors. They may be invisible, but [we notice.](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/pull-requests/298/diff)
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* Provide proper JavaDocs where appropriate.
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* JavaDocs should detail every limitation, caveat, and gotcha the code has.
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* Provide proper accompanying documentation where appropriate.
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* Test your code and provide adequate testing material and/or proof.
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* For example: adding an event? Test it with a plugin and provide us with the source.
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* Make sure you follow our conventions to the letter.
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__Note:__ The project is often on a code freeze leading up to the release of a Minecraft update in order to give the team a static code base to work with.
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93
README.md
93
README.md
@ -2,6 +2,19 @@ CraftBukkit
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======
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An implementation of the [Bukkit](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit) plugin API for [Minecraft](https://minecraft.net/) servers, currently maintained by [SpigotMC](http://www.spigotmc.org/).
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#### Index
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* [Bug Reporting](#bug-reporting)
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* [Compilation](#compilation)
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* [Contributing](#contributing)
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* [Code Requirements](#code-requirements)
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* [Applying Patches](#applying-patches)
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* [Making Changes to Minecraft](#making-changes-to-minecraft)
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* [Minimal Diff Policy](#minimal-diff-policy)
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* [CraftBukkit Comments](#craftbukkit-comments)
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* [Creating Pull Requests](#creating-pull-requests)
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* [Useful Resources](#useful-resources)
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Bug Reporting
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-------------
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The development team is very open to both bug and feature requests / suggestions. You can submit these on the [JIRA Issue Tracker](http://hub.spigotmc.org/jira/).
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@ -58,25 +71,17 @@ will help to ensure the PR can be easily maintained over time and encourage the
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* __Absolutely no wildcard imports.__
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* If you only use an import once, don't import it. Use the fully qualified name.
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For example:
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```java
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import java.io.ByteArrayInputStream;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.UnsupportedEncodingException;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftInventoryView;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.craftbukkit.util.LazyPlayerSet;
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```
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Any questions about these requirements can be asked in #spigot-dev in IRC.
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Applying Patches
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----------------
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Any time new patches are created and/or updated in CraftBukkit, you need to apply them to your development environment.
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1. Pull changes from CraftBukkit repo.
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2. Run the `applyPatches.sh` script in the CraftBukkit directory.
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- This script requires a decompile directory from BuildTools. (e.g. <BuildTools Directory>/work/decompile-XXXXXX)
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3. Your development environment is now up to date with the latest CraftBukkit patches!
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Making Changes to Minecraft
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---------------------------
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Importing new NMS classes to CraftBukkit is actually very simple.
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@ -106,8 +111,10 @@ __*Key Points*__:
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* __Never__ rename an existing field or method. If you want something renamed, include a ```PAIL rename``` comment
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* Converting a method/class from one access level to another (i.e. private to public) is fine as long as that method is not overridden in subclasses.
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* If a method is overridden in its' subclasses, create a new method that calls that method instead (along with appropriate CraftBukkit comments).
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* If you can use a field to accomplish something, use that over creating a new method.
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**Minimal Diff Policy**
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Minimal Diff Policy
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-------------------
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The Minimal Diff Policy is key to any changes made within Minecraft classes. When people think of the phrase "minimal diffs", they often take it
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to the extreme - they go completely out of their way to abstract the changes they are trying to make away from editing Minecraft's classes as much as possible.
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@ -265,53 +272,9 @@ Otherwise, if the change is obvious, such as firing an event, then you can simpl
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__Imports in Minecraft Classes__
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* Do not remove unused imports if they are not marked by CraftBukkit comments.
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Creating a Pull Request
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-----------------------
|
||||
|
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##### Pull Request Title Example
|
||||
|
||||
The first line in a Pull Request(PR) message is an imperative statement briefly explaining what the PR is achieving.
|
||||
If the PR fixes a bug, or implements a new feature as requested from the [JIRA](http://hub.spigotmc.org/jira/), then it should reference that ticket.
|
||||
This is accomplished by simply type SPIGOT-####, where #### is the ticket number. (i.e. SPIGOT-3510).
|
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You can reference multiple tickets in a single commit message; for example: "SPIGOT-1, SPIGOT-2" without closing punctuation.
|
||||
|
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__For Example:__
|
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* SPIGOT-3510: Velocity broken for certain entities
|
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* MC-111753, SPIGOT-2971: Brewing stand not reloading
|
||||
|
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As you can see, Minecraft tickets can be referenced by including the appropriate ticket number (i.e. MC-111753)
|
||||
|
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##### Pull Request Message Expectations
|
||||
|
||||
The body of a PR needs to describe how the ticket was resolved, or if there was no ticket, describe the problem itself.
|
||||
If a PR is for both Bukkit and CraftBukkit it should include a link to the appropriate PR. [Read this to learn how to link to a PR.](https://confluence.atlassian.com/bitbucketserver053/markdown-syntax-guide-938022413.html?utm_campaign=in-app-help&utm_medium=in-app-help&utm_source=stash#Markdownsyntaxguide-Linkingtopullrequests)
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##### Submitting the Changes
|
||||
|
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* Push your changes to a topic branch in your fork of the repository.
|
||||
* Submit a pull request to the relevant repository in the Spigot organization.
|
||||
* Make sure your pull request meets our [code requirements.](#code-requirements)
|
||||
* If you are fixing a JIRA ticket, be sure to update the ticket with a link to the pull request.
|
||||
* Ensure all changes (including in patches) have our Minimal Diff Policy in mind.
|
||||
|
||||
|
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##### Tips to Get Your Pull Request Accepted
|
||||
|
||||
Making sure to follow the conventions!
|
||||
|
||||
* Your change should fit with Bukkit's goals.
|
||||
* Make sure you follow our conventions to the letter.
|
||||
* Check for formatting errors. They may be invisible, but [we notice.](https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/pull-requests/298/diff)
|
||||
* Provide proper JavaDocs where appropriate.
|
||||
* JavaDocs should detail every limitation, caveat, and gotcha the code has.
|
||||
* Provide proper accompanying documentation where appropriate.
|
||||
* Test your code and provide material.
|
||||
* For example: adding an event? Test it with a plugin and provide us with the source.
|
||||
* Make sure you follow our conventions to the letter.
|
||||
|
||||
__Note:__ The project is on a code freeze leading up to the release of a Minecraft update in order to give the team a static code base to work with.
|
||||
Creating Pull Requests
|
||||
----------------------
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To learn what Spigot expects of a Pull Request please view the [Contributing guidelines](CONTRIBUTING.md)
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Useful Resources
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||||
----------------
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||||
|
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