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Rename optimize isOutsideRange patch
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@ -1,7 +1,7 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 5 May 2020 20:40:53 -0700
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Subject: [PATCH] Optimize isOutsideRange to use distance maps
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Subject: [PATCH] Optimize anyPlayerCloseEnoughForSpawning to use distance maps
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Use a distance map to find the players in range quickly
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@ -37,7 +37,7 @@ index 51175994b37e966af8983df1f15a0fc5a638a0b5..347cf5d00d986ae8ad60af7f6eabde9f
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516f51f830d 100644
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index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..344d18b91a9a5d1c0d55d3a0a12073246de24046 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -176,21 +176,40 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@ -181,7 +181,7 @@ index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516
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- if (event == null || event.isCancelled()) return false;
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- blockRange = (double) ((event.getSpawnRadius() << 4) * (event.getSpawnRadius() << 4));
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (this.playerIsCloseEnoughForSpawning(player, chunkcoordintpair, player.lastEntitySpawnRadiusSquared)) {
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < player.lastEntitySpawnRadiusSquared) {
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+ return true; // in range
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}
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- // Paper end
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@ -198,7 +198,7 @@ index 7f4b68199b0cd8adb09ef09539b43e62885e19c5..4aad2cee76f4368f607475425c5bf516
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+ continue;
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+ }
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+ // don't check spectator and whatnot, already handled by mob spawn map update
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+ if (this.playerIsCloseEnoughForSpawning(player, chunkcoordintpair, range)) {
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+ if (euclideanDistanceSquared(chunkcoordintpair, player) < range) {
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+ return true; // in range
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+ }
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+ }
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1
todo.txt
1
todo.txt
@ -6,6 +6,7 @@ Improve Server Thread Pool and Thread Priorities: mojang added a max thread coun
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Use Vanilla Minecart Speeds: is this needed?
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Handle Oversized Tile Entities: make sure impl is correct
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0467-Optimize-WorldBorder-collision-checks-and-air check first hunk that has been removed
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Double check if seed based feature search is still needed, since Vanilla is fast as fuck, boiiiii
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Not sure where this needs to go, if anywhere
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diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
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