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synchronisiert 2024-11-16 04:50:05 +01:00
SPIGOT-5458: Riptide tridents don't lose durability
Dieser Commit ist enthalten in:
Ursprung
e43416a342
Commit
e631456c7d
@ -27,7 +27,7 @@
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if (k == 0) {
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EntityThrownTrident entitythrowntrident = new EntityThrownTrident(world, entityhuman, itemstack);
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@@ -48,7 +55,20 @@
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@@ -48,16 +55,40 @@
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entitythrowntrident.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
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}
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@ -49,7 +49,16 @@
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world.playSound((EntityHuman) null, (Entity) entitythrowntrident, SoundEffects.ITEM_TRIDENT_THROW, SoundCategory.PLAYERS, 1.0F, 1.0F);
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if (!entityhuman.abilities.canInstantlyBuild) {
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entityhuman.inventory.f(itemstack);
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@@ -58,6 +78,10 @@
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}
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}
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+ // CraftBukkit start - SPIGOT-5458 also need in this branch :(
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+ else {
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+ itemstack.damage(1, entityhuman, (entityhuman1) -> {
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+ entityhuman1.d(entityliving.getRaisedHand());
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+ });
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+ }
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+ // CraftBukkkit end
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}
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entityhuman.b(StatisticList.ITEM_USED.b(this));
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if (k > 0) {
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