Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
SPIGOT-915: Remove the getEntities filter
Didn't fix the issue like i'd hoped and broke a few plugins in the process. Ideally though plugins shouldn't be using it for large ranges because it is inefficient
Dieser Commit ist enthalten in:
Ursprung
e91aed81b3
Commit
e3b5669be1
@ -533,21 +533,7 @@
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return false;
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} else {
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int i = 0;
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@@ -2024,6 +2296,13 @@
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int k = MathHelper.floor((axisalignedbb.c - 2.0D) / 16.0D);
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int l = MathHelper.floor((axisalignedbb.f + 2.0D) / 16.0D);
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+ // CraftBukkit start - filter out large ranges
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+ if (j - i > 10 || l - k > 10) {
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+ getServer().getLogger().log(java.util.logging.Level.WARNING, "Filtered out large getEntities call {0},{1} {2},{3}", new Object[]{i, j, k, j});
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+ return arraylist;
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+ }
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+ // CraftBukkit end
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+
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for (int i1 = i; i1 <= j; ++i1) {
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for (int j1 = k; j1 <= l; ++j1) {
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if (this.isChunkLoaded(i1, j1, true)) {
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@@ -2042,7 +2321,7 @@
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@@ -2042,7 +2314,7 @@
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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@ -556,7 +542,7 @@
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arraylist.add(entity);
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}
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}
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@@ -2057,7 +2336,7 @@
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@@ -2057,7 +2329,7 @@
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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@ -565,7 +551,7 @@
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arraylist.add(entity);
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}
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}
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@@ -2105,7 +2384,7 @@
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@@ -2105,7 +2377,7 @@
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}
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}
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@ -574,7 +560,7 @@
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}
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public Entity a(int i) {
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@@ -2125,8 +2404,17 @@
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@@ -2125,8 +2397,17 @@
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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@ -594,7 +580,7 @@
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++i;
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}
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}
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@@ -2135,12 +2423,18 @@
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@@ -2135,12 +2416,18 @@
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}
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public void b(Collection<Entity> collection) {
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@ -614,7 +600,7 @@
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this.a(entity);
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}
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@@ -2154,7 +2448,13 @@
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@@ -2154,7 +2441,13 @@
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Block block1 = this.getType(blockposition).getBlock();
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AxisAlignedBB axisalignedbb = flag ? null : block.a(this, blockposition, block.getBlockData());
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@ -629,7 +615,7 @@
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}
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public int F() {
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@@ -2253,6 +2553,11 @@
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@@ -2253,6 +2546,11 @@
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for (int i = 0; i < this.players.size(); ++i) {
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EntityHuman entityhuman1 = (EntityHuman) this.players.get(i);
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@ -641,7 +627,7 @@
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if (IEntitySelector.d.apply(entityhuman1)) {
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double d5 = entityhuman1.e(d0, d1, d2);
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@@ -2369,6 +2674,16 @@
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@@ -2369,6 +2667,16 @@
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public void everyoneSleeping() {}
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@ -658,7 +644,7 @@
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public float h(float f) {
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return (this.q + (this.r - this.q) * f) * this.j(f);
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}
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@@ -2592,6 +2907,6 @@
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@@ -2592,6 +2900,6 @@
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int l = j * 16 + 8 - blockposition.getZ();
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short short0 = 128;
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