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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 20:40:08 +01:00
Fixed invisibility after cross-world teleportation
Dieser Commit ist enthalten in:
Ursprung
590b3874a8
Commit
dcabbda57c
@ -5,7 +5,7 @@ public class InventoryPlayer implements IInventory {
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public ItemStack[] a = new ItemStack[36];
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public ItemStack[] b = new ItemStack[4];
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public int c = 0;
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private EntityHuman e;
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public EntityHuman e; // Craftbukkit - public
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private ItemStack f;
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public boolean d = false;
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@ -33,7 +33,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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public NetworkManager b;
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public boolean c = false;
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private MinecraftServer d;
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private EntityPlayer e;
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public EntityPlayer e; // Craftbukkit - public
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private int f = 0;
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private double g;
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private double h;
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@ -116,28 +116,37 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public void teleportTo(Location location) {
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boolean worldChange = location.getWorld() != getWorld();
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WorldServer oldWorld = ((CraftWorld)getWorld()).getHandle();
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WorldServer newWorld = ((CraftWorld)location.getWorld()).getHandle();
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ServerConfigurationManager manager = server.getHandle();
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if (worldChange) {
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if (oldWorld != newWorld) {
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manager.c.k.a(entity);
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manager.c.k.b(entity);
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manager.d.b(entity);
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entity.world.e(entity);
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manager.b.remove(entity);
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oldWorld.e(entity);
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entity.world = ((CraftWorld)location.getWorld()).getHandle();
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EntityPlayer newEntity = new EntityPlayer(manager.c, newWorld, entity.name, new ItemInWorldManager(newWorld));
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entity.c = new ItemInWorldManager(((CraftWorld)location.getWorld()).getHandle());
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entity.c.a = entity;
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newEntity.id = entity.id;
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newEntity.a = entity.a;
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newEntity.health = entity.health;
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newEntity.fireTicks = entity.fireTicks;
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newWorld.A.d((int) location.getBlockX() >> 4, (int) location.getBlockZ() >> 4);
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((WorldServer)entity.world).A.d((int) entity.locX >> 4, (int) entity.locZ >> 4);
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}
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newEntity.a.a(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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manager.d.a(newEntity);
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newWorld.a(newEntity);
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manager.b.add(newEntity);
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newEntity.l();
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entity.a.a(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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if (worldChange) {
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manager.d.a(entity);
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entity.world.a(entity);
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entity.a.e = newEntity;
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newEntity.inventory = entity.inventory;
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newEntity.inventory.e = newEntity;
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entity = newEntity;
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} else {
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entity.a.a(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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}
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}
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}
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