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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-16 04:50:05 +01:00

Changed base of the source file to be based off of grum/mc-dev:

net/minecraft/server/BlockFlowing.java
Dieser Commit ist enthalten in:
durron597 2011-01-01 18:14:26 -05:00
Ursprung ebc0eeec2d
Commit ce271f8abc

Datei anzeigen

@ -1,5 +1,6 @@
package net.minecraft.server; package net.minecraft.server;
import java.util.Random; import java.util.Random;
import org.bukkit.BlockFace; import org.bukkit.BlockFace;
@ -7,246 +8,273 @@ import org.bukkit.craftbukkit.CraftBlock;
import org.bukkit.event.Event.Type; import org.bukkit.event.Event.Type;
import org.bukkit.event.block.BlockFromToEvent; import org.bukkit.event.block.BlockFromToEvent;
public class BlockFlowing extends BlockFluids public class BlockFlowing extends BlockFluids {
{
protected BlockFlowing(int i1, Material material) int a;
{ boolean b[];
int c[];
protected BlockFlowing(int i1, Material material) {
super(i1, material); super(i1, material);
a = 0; a = 0;
b = new boolean[4]; b = new boolean[4];
c = new int[4]; c = new int[4];
} }
private void i(World world, int i1, int j1, int k1) private void i(World world, int i1, int j1, int k1) {
{
int l1 = world.b(i1, j1, k1); int l1 = world.b(i1, j1, k1);
world.a(i1, j1, k1, bh + 1, l1); world.a(i1, j1, k1, bh + 1, l1);
world.b(i1, j1, k1, i1, j1, k1); world.b(i1, j1, k1, i1, j1, k1);
world.g(i1, j1, k1); world.g(i1, j1, k1);
} }
public void a(World world, int i1, int j1, int k1, Random random) public void a(World world, int i1, int j1, int k1, Random random) {
{
int l1 = g(world, i1, j1, k1); int l1 = g(world, i1, j1, k1);
byte byte0 = 1; byte byte0 = 1;
if(bs == Material.g && !world.q.d)
if (bs == Material.g && !world.q.d) {
byte0 = 2; byte0 = 2;
}
boolean flag = true; boolean flag = true;
if(l1 > 0)
{ if (l1 > 0) {
int i2 = -100; int i2 = -100;
a = 0; a = 0;
i2 = e(world, i1 - 1, j1, k1, i2); i2 = e(world, i1 - 1, j1, k1, i2);
i2 = e(world, i1 + 1, j1, k1, i2); i2 = e(world, i1 + 1, j1, k1, i2);
i2 = e(world, i1, j1, k1 - 1, i2); i2 = e(world, i1, j1, k1 - 1, i2);
i2 = e(world, i1, j1, k1 + 1, i2); i2 = e(world, i1, j1, k1 + 1, i2);
int j2 = i2 + byte0; int j2 = i2 + byte0;
if(j2 >= 8 || i2 < 0)
if (j2 >= 8 || i2 < 0) {
j2 = -1; j2 = -1;
if(g(world, i1, j1 + 1, k1) >= 0)
{
int l2 = g(world, i1, j1 + 1, k1);
if(l2 >= 8)
j2 = l2;
else
j2 = l2 + 8;
} }
if(a >= 2 && bs == Material.f) if (g(world, i1, j1 + 1, k1) >= 0) {
if(world.d(i1, j1 - 1, k1)) int l2 = g(world, i1, j1 + 1, k1);
if (l2 >= 8) {
j2 = l2;
} else {
j2 = l2 + 8;
}
}
if (a >= 2 && bs == Material.f) {
if (world.d(i1, j1 - 1, k1)) {
j2 = 0; j2 = 0;
else } else if (world.c(i1, j1 - 1, k1) == bs && world.b(i1, j1, k1) == 0) {
if(world.c(i1, j1 - 1, k1) == bs && world.b(i1, j1, k1) == 0) j2 = 0;
j2 = 0; }
if(bs == Material.g && l1 < 8 && j2 < 8 && j2 > l1 && random.nextInt(4) != 0) }
{ if (bs == Material.g && l1 < 8 && j2 < 8 && j2 > l1 && random.nextInt(4) != 0) {
j2 = l1; j2 = l1;
flag = false; flag = false;
} }
if(j2 != l1) if (j2 != l1) {
{
l1 = j2; l1 = j2;
if(l1 < 0) if (l1 < 0) {
{
world.d(i1, j1, k1, 0); world.d(i1, j1, k1, 0);
} else } else {
{
world.b(i1, j1, k1, l1); world.b(i1, j1, k1, l1);
world.h(i1, j1, k1, bh); world.h(i1, j1, k1, bh);
world.g(i1, j1, k1, bh); world.g(i1, j1, k1, bh);
} }
} else } else if (flag) {
if(flag) i(world, i1, j1, k1);
i(world, i1, j1, k1); }
} else } else {
{
i(world, i1, j1, k1); i(world, i1, j1, k1);
} }
// Craftbukkit start // Craftbukkit start
CraftBlock source = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i1, j1, k1); CraftBlock source = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i1, j1, k1);
if (l(world, i1, j1 - 1, k1)) {
if(l(world, i1, j1 - 1, k1))
{
// Craftbucket send "down" to the server // Craftbucket send "down" to the server
BlockFromToEvent blockFlow = new BlockFromToEvent(Type.BLOCK_FLOW, source, BlockFace.Down); BlockFromToEvent blockFlow = new BlockFromToEvent(Type.BLOCK_FLOW, source, BlockFace.Down);
((WorldServer) world).getServer().getPluginManager().callEvent(blockFlow); ((WorldServer) world).getServer().getPluginManager().callEvent(blockFlow);
if (!blockFlow.isCancelled()) { if (!blockFlow.isCancelled()) {
if(l1 >= 8) if (l1 >= 8) {
world.b(i1, j1 - 1, k1, bh, l1); world.b(i1, j1 - 1, k1, bh, l1);
else } else {
world.b(i1, j1 - 1, k1, bh, l1 + 8); world.b(i1, j1 - 1, k1, bh, l1 + 8);
}
} else
if(l1 >= 0 && (l1 == 0 || k(world, i1, j1 - 1, k1)))
{
boolean aflag[] = j(world, i1, j1, k1);
int k2 = l1 + byte0;
if(l1 >= 8)
k2 = 1;
if(k2 >= 8)
return;
// Craftbukkit start
BlockFace[] faces = new BlockFace[]{ BlockFace.North, BlockFace.South, BlockFace.East, BlockFace.West };
for (BlockFace currentFace : faces) {
int index = 0;
if (aflag[index]) {
BlockFromToEvent event = new BlockFromToEvent(Type.BLOCK_FLOW, source, currentFace);
((WorldServer) world).getServer().getPluginManager().callEvent(event);
if (!event.isCancelled())
f(world, i1 + currentFace.getModX(), j1, k1 + currentFace.getModZ(), k2);
}
index++;
} }
// Craftbukkit stop
} }
} else if (l1 >= 0 && (l1 == 0 || k(world, i1, j1 - 1, k1))) {
boolean aflag[] = j(world, i1, j1, k1);
int k2 = l1 + byte0;
if (l1 >= 8) {
k2 = 1;
}
if (k2 >= 8) {
return;
}
// Craftbukkit all four cardinal directions. Do not change the order!
BlockFace[] faces = new BlockFace[]{ BlockFace.North, BlockFace.South, BlockFace.East, BlockFace.West };
for (BlockFace currentFace : faces) {
int index = 0;
if (aflag[index]) {
BlockFromToEvent event = new BlockFromToEvent(Type.BLOCK_FLOW, source, currentFace);
((WorldServer) world).getServer().getPluginManager().callEvent(event);
if (!event.isCancelled())
f(world, i1 + currentFace.getModX(), j1, k1 + currentFace.getModZ(), k2);
}
index++;
}
}
// Craftbukkit stop
} }
private void f(World world, int i1, int j1, int k1, int l1) private void f(World world, int i1, int j1, int k1, int l1) {
{ if (l(world, i1, j1, k1)) {
if(l(world, i1, j1, k1))
{
int i2 = world.a(i1, j1, k1); int i2 = world.a(i1, j1, k1);
if(i2 > 0)
if(bs == Material.g) if (i2 > 0) {
if (bs == Material.g) {
h(world, i1, j1, k1); h(world, i1, j1, k1);
else } else {
Block.m[i2].a_(world, i1, j1, k1, world.b(i1, j1, k1)); Block.m[i2].a_(world, i1, j1, k1, world.b(i1, j1, k1));
}
}
world.b(i1, j1, k1, bh, l1); world.b(i1, j1, k1, bh, l1);
} }
} }
private int a(World world, int i1, int j1, int k1, int l1, int i2) private int a(World world, int i1, int j1, int k1, int l1, int i2) {
{
int j2 = 1000; int j2 = 1000;
for(int k2 = 0; k2 < 4; k2++)
{ for (int k2 = 0; k2 < 4; k2++) {
if(k2 == 0 && i2 == 1 || k2 == 1 && i2 == 0 || k2 == 2 && i2 == 3 || k2 == 3 && i2 == 2) if (k2 == 0 && i2 == 1 || k2 == 1 && i2 == 0 || k2 == 2 && i2 == 3 || k2 == 3 && i2 == 2) {
continue; continue;
}
int l2 = i1; int l2 = i1;
int i3 = j1; int i3 = j1;
int j3 = k1; int j3 = k1;
if(k2 == 0)
if (k2 == 0) {
l2--; l2--;
if(k2 == 1) }
if (k2 == 1) {
l2++; l2++;
if(k2 == 2) }
if (k2 == 2) {
j3--; j3--;
if(k2 == 3) }
if (k2 == 3) {
j3++; j3++;
if(k(world, l2, i3, j3) || world.c(l2, i3, j3) == bs && world.b(l2, i3, j3) == 0) }
if (k(world, l2, i3, j3) || world.c(l2, i3, j3) == bs && world.b(l2, i3, j3) == 0) {
continue; continue;
if(!k(world, l2, i3 - 1, j3)) }
if (!k(world, l2, i3 - 1, j3)) {
return l1; return l1;
if(l1 >= 4) }
if (l1 >= 4) {
continue; continue;
}
int k3 = a(world, l2, i3, j3, l1 + 1, k2); int k3 = a(world, l2, i3, j3, l1 + 1, k2);
if(k3 < j2)
if (k3 < j2) {
j2 = k3; j2 = k3;
}
} }
return j2; return j2;
} }
private boolean[] j(World world, int i1, int j1, int k1) private boolean[] j(World world, int i1, int j1, int k1) {
{ for (int l1 = 0; l1 < 4; l1++) {
for(int l1 = 0; l1 < 4; l1++)
{
c[l1] = 1000; c[l1] = 1000;
int j2 = i1; int j2 = i1;
int i3 = j1; int i3 = j1;
int j3 = k1; int j3 = k1;
if(l1 == 0)
if (l1 == 0) {
j2--; j2--;
if(l1 == 1) }
if (l1 == 1) {
j2++; j2++;
if(l1 == 2) }
if (l1 == 2) {
j3--; j3--;
if(l1 == 3) }
if (l1 == 3) {
j3++; j3++;
if(k(world, j2, i3, j3) || world.c(j2, i3, j3) == bs && world.b(j2, i3, j3) == 0) }
if (k(world, j2, i3, j3) || world.c(j2, i3, j3) == bs && world.b(j2, i3, j3) == 0) {
continue; continue;
if(!k(world, j2, i3 - 1, j3)) }
if (!k(world, j2, i3 - 1, j3)) {
c[l1] = 0; c[l1] = 0;
else } else {
c[l1] = a(world, j2, i3, j3, 1, l1); c[l1] = a(world, j2, i3, j3, 1, l1);
}
} }
int i2 = c[0]; int i2 = c[0];
for(int k2 = 1; k2 < 4; k2++)
if(c[k2] < i2)
i2 = c[k2];
for(int l2 = 0; l2 < 4; l2++) for (int k2 = 1; k2 < 4; k2++) {
if (c[k2] < i2) {
i2 = c[k2];
}
}
for (int l2 = 0; l2 < 4; l2++) {
b[l2] = c[l2] == i2; b[l2] = c[l2] == i2;
}
return b; return b;
} }
private boolean k(World world, int i1, int j1, int k1) private boolean k(World world, int i1, int j1, int k1) {
{
int l1 = world.a(i1, j1, k1); int l1 = world.a(i1, j1, k1);
if(l1 == Block.aE.bh || l1 == Block.aL.bh || l1 == Block.aD.bh || l1 == Block.aF.bh || l1 == Block.aX.bh)
if (l1 == Block.aE.bh || l1 == Block.aL.bh || l1 == Block.aD.bh || l1 == Block.aF.bh || l1 == Block.aX.bh) {
return true; return true;
if(l1 == 0) }
if (l1 == 0) {
return false; return false;
}
Material material = Block.m[l1].bs; Material material = Block.m[l1].bs;
return material.a(); return material.a();
} }
protected int e(World world, int i1, int j1, int k1, int l1) protected int e(World world, int i1, int j1, int k1, int l1) {
{
int i2 = g(world, i1, j1, k1); int i2 = g(world, i1, j1, k1);
if(i2 < 0)
if (i2 < 0) {
return l1; return l1;
if(i2 == 0) }
if (i2 == 0) {
a++; a++;
if(i2 >= 8) }
if (i2 >= 8) {
i2 = 0; i2 = 0;
}
return l1 >= 0 && i2 >= l1 ? l1 : i2; return l1 >= 0 && i2 >= l1 ? l1 : i2;
} }
private boolean l(World world, int i1, int j1, int k1) private boolean l(World world, int i1, int j1, int k1) {
{
Material material = world.c(i1, j1, k1); Material material = world.c(i1, j1, k1);
if(material == bs)
if (material == bs) {
return false; return false;
if(material == Material.g) }
if (material == Material.g) {
return false; return false;
else } else {
return !k(world, i1, j1, k1); return !k(world, i1, j1, k1);
}
} }
public void e(World world, int i1, int j1, int k1) public void e(World world, int i1, int j1, int k1) {
{
super.e(world, i1, j1, k1); super.e(world, i1, j1, k1);
if(world.a(i1, j1, k1) == bh) if (world.a(i1, j1, k1) == bh) {
world.h(i1, j1, k1, bh); world.h(i1, j1, k1, bh);
}
} }
int a;
boolean b[];
int c[];
} }