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[ci skip] Update CONTRIBUTING.md for config changes (#7977)
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@ -309,56 +309,55 @@ what fits best in your situation.
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## Configuration files
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## Configuration files
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To use a configurable value in your patch, add a new entry in either the
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To use a configurable value in your patch, add a new field in either the
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`PaperConfig` or `PaperWorldConfig` classes. Use `PaperConfig` if a value
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`GlobalConfiguration` or `WorldConfiguration` classes (inside the
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`io.papermc.paper.configuration` package). Use `GlobalConfiguration` if a value
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must remain the same throughout all worlds, or the latter if it can change
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must remain the same throughout all worlds, or the latter if it can change
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between worlds. World-specific configuration options are preferred whenever
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between worlds. World-specific configuration options are preferred whenever
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possible.
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possible.
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### PaperConfig example
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### Example
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This is adding a new miscellaneous setting that doesn't seem to fit in other categories.
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Try to check and see if an existing category (inner class) exists that matches
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whatever configuration option you are adding.
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```java
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```java
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public static boolean saveEmptyScoreboardTeams = false;
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public class GlobalConfiguration {
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private static void saveEmptyScoreboardTeams() {
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// other sections
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// This is called automatically!
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public class Misc extends ConfigurationPart {
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// The name also doesn't matter.
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// other settings
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saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
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public boolean lagCompensateBlockBreaking = true;
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public boolean useDimensionTypeForCustomSpawners = false;
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public int maxNumOfPlayers = 20; // This is the new setting
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}
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}
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}
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```
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```
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You set the type of the setting as the field type, and the default value is the
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initial field value. The name of the setting defaults to the snake-case of the
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field name, so in this case it would be `misc.max-num-of-players`. You can use
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the `@Setting` annotation to override that, but generally just try to set the
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field name to what you want the setting to be called.
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Notice that the field is always public, but the setter is always private. This
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#### Accessing the value
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is important to the way the configuration generation system works. To access
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If you added a new global config value, you can access it in the code just by
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this value, reference it as you would any other static value:
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doing
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```java
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```java
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if (!PaperConfig.saveEmptyScoreboardTeams) {
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int maxPlayers = GlobalConfiguration.get().misc.maxNumOfPlayers;
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```
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Generally for global config values you will use the fully qualified class name,
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`io.papermc.paper.configuration.GlobalConfiguration` since it's not imported in
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most places.
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---
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If you are adding a new world config value, you must have access to an instance
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of the `net.minecraft.world.level.Level` which you can then access the config by doing
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```java
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int maxPlayers = level.paperConfig().misc.maxNumOfPlayers;
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```
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```
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It is often preferred that you use the fully qualified name for the
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#### Committing changes
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configuration class when accessing it, like so:
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All changes to the `GlobalConfiguration` and `WorldConfiguration` files
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`com.destroystokyo.paper.PaperConfig.valueHere`.
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should be done in the commit that created them. So do an interactive rebase
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If this is not done, a developer for Paper might fix that for you before
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or fixup to apply just those changes to that commit, then add a new commit
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merging, but it's always nice if you make it a habit where you only need 1-2
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that includes the logic that uses that option in the server somewhere.
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lines changed.
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### PaperWorldConfig example
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```java
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public boolean useInhabitedTime = true;
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private void useInhabitedTime() {
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// This is called automatically!
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// The name also doesn't matter.
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useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true);
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}
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```
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Again, notice that the field is always public, but the setter is always private.
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To access this value, you'll need an instance of the `net.minecraft.world.level.Level`
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object:
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```java
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return this.level.paperConfig.useInhabitedTime ? this.inhabitedTime : 0;
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```
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## Testing API changes
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## Testing API changes
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