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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 04:20:08 +01:00
Update Optimise collision checking in player move packet handling
Dieser Commit ist enthalten in:
Ursprung
78faaa4f8e
Commit
c3ff7e0ff7
@ -6,10 +6,10 @@ Subject: [PATCH] Optimise collision checking in player move packet handling
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Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656c6b02beb 100644
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index f4f075c678f30d375d15041860fcc5543eedc7fe..eb7ac0b2a774dc7348eb2a94cc6c61792b47dd1d 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -582,12 +582,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -581,12 +581,13 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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return;
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}
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@ -24,7 +24,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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double d11 = d7;
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d6 = d3 - entity.getX();
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@@ -601,16 +602,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -600,16 +601,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag1 = false;
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if (d10 > org.spigotmc.SpigotConfig.movedWronglyThreshold) { // Spigot
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@ -52,7 +52,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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entity.absMoveTo(d0, d1, d2, f, f1);
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this.player.absMoveTo(d0, d1, d2, this.player.getYRot(), this.player.getXRot()); // CraftBukkit
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this.connection.send(new ClientboundMoveVehiclePacket(entity));
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@@ -696,7 +704,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -695,7 +703,32 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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private boolean noBlocksAround(Entity entity) {
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@ -86,7 +86,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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}
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@Override
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@@ -1233,7 +1266,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1237,7 +1270,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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if (this.awaitingPositionFromClient != null) {
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@ -95,7 +95,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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this.awaitingTeleportTime = this.tickCount;
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this.teleport(this.awaitingPositionFromClient.x, this.awaitingPositionFromClient.y, this.awaitingPositionFromClient.z, this.player.getYRot(), this.player.getXRot());
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}
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@@ -1327,7 +1360,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1331,7 +1364,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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}
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@ -104,15 +104,15 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
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d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
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@@ -1366,6 +1399,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1370,6 +1403,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
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+ boolean didCollide = toX != this.player.getX() || toY != this.player.getY() || toZ != this.player.getZ(); // Paper - needed here as the difference in Y can be reset - also note: this is only a guess at whether collisions took place, floating point errors can make this true when it shouldn't be...
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this.player.setOnGround(packet.isOnGround()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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// Paper start - prevent position desync
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if (this.awaitingPositionFromClient != null) {
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@@ -1385,12 +1419,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1389,12 +1423,23 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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boolean flag1 = false;
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if (!this.player.isChangingDimension() && d11 > org.spigotmc.SpigotConfig.movedWronglyThreshold && !this.player.isSleeping() && !this.player.gameMode.isCreative() && this.player.gameMode.getGameModeForPlayer() != GameType.SPECTATOR) { // Spigot
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@ -122,7 +122,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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}
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this.player.absMoveTo(d0, d1, d2, f, f1);
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- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew((LevelReader) worldserver, axisalignedbb))) {
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- if (!this.player.noPhysics && !this.player.isSleeping() && (flag1 && worldserver.noCollision(this.player, axisalignedbb) || this.isPlayerCollidingWithAnythingNew(worldserver, axisalignedbb))) {
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+ // Paper start - optimise out extra getCubes
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+ // Original for reference:
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+ // boolean teleportBack = flag1 && worldserver.getCubes(this.player, axisalignedbb) || (didCollide && this.a((IWorldReader) worldserver, axisalignedbb));
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@ -138,7 +138,7 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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this.teleport(d3, d4, d5, f, f1);
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} else {
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// CraftBukkit start - fire PlayerMoveEvent
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@@ -1477,6 +1522,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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@@ -1481,6 +1526,27 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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}
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}
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@ -164,5 +164,5 @@ index efa7c4b1e8c2e4297f89eb62aab76c43d2947e16..5d7c47b0a302f7db95a0b2bb811c5656
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+ // Paper end - optimise out extra getCubes
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+
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private boolean isPlayerCollidingWithAnythingNew(LevelReader world, AABB box) {
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Stream<VoxelShape> stream = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D), (entity) -> {
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return true;
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Iterable<VoxelShape> iterable = world.getCollisions(this.player, this.player.getBoundingBox().deflate(9.999999747378752E-6D));
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VoxelShape voxelshape = Shapes.create(box.deflate(9.999999747378752E-6D));
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