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synchronisiert 2024-12-18 12:30:06 +01:00
Fix creative ArrayIndexOutOfBoundsException. Fixes BUKKIT-4305
When a Player drops an ItemStack while in creative mode by placing it outside of their inventory window, the slot number in the packet is -1. The check that was added to avoid throwing InventoryCreativeEvent excessively didn't take this into account, and would cause an ArrayIndexOutOfBoundsException to be thrown when attempting to get the slot specified by the packet. This change shorts the invocation of player.defaultContainer.getSlot( packet107setcreativeslot.b) to only occur if the slot id is within the range of the Inventory. This prevents attempting to get the slot from a location that is actually outside of the Inventory.
Dieser Commit ist enthalten in:
Ursprung
991218a339
Commit
bf4796d39e
@ -1459,10 +1459,7 @@ public class PlayerConnection extends Connection {
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boolean flag3 = itemstack == null || itemstack.getData() >= 0 && itemstack.getData() >= 0 && itemstack.count <= 64 && itemstack.count > 0;
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// CraftBukkit start - Call click event
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if (flag1 || flag) { // Insist on valid slot
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ItemStack existingItem = this.player.defaultContainer.getSlot(packet107setcreativeslot.slot).getItem();
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// Client assumes that the server forgets the contents of the inventory. It doesn't.
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if (!ItemStack.matches(existingItem, packet107setcreativeslot.b)) {
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if (flag || (flag1 && !ItemStack.matches(this.player.defaultContainer.getSlot(packet107setcreativeslot.slot).getItem(), packet107setcreativeslot.b))) { // Insist on valid slot
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org.bukkit.entity.HumanEntity player = this.player.getBukkitEntity();
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InventoryView inventory = new CraftInventoryView(player, player.getInventory(), this.player.defaultContainer);
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@ -1499,7 +1496,6 @@ public class PlayerConnection extends Connection {
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return;
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}
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}
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}
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// CraftBukkit end
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if (flag1 && flag2 && flag3) {
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