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synchronisiert 2024-11-17 05:20:05 +01:00
Fix snowball not recognizing int damage values properly from Craftbukkit -- Thanks Sleaker
Dieser Commit ist enthalten in:
Ursprung
60a2d12250
Commit
bcdad9f837
@ -24,7 +24,7 @@ public class EntitySnowball extends EntityProjectile {
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protected void a(MovingObjectPosition movingobjectposition) {
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protected void a(MovingObjectPosition movingobjectposition) {
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if (movingobjectposition.entity != null) {
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if (movingobjectposition.entity != null) {
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byte b0 = 0;
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int b0 = 0; //Craftbukkit - byte -> int
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if (movingobjectposition.entity instanceof EntityBlaze) {
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if (movingobjectposition.entity instanceof EntityBlaze) {
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b0 = 3;
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b0 = 3;
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@ -41,7 +41,7 @@ public class EntitySnowball extends EntityProjectile {
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, b0);
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, b0);
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Bukkit.getPluginManager().callEvent(event);
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Bukkit.getPluginManager().callEvent(event);
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
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b0 = (byte) event.getDamage();
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b0 = event.getDamage();
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if (event.isCancelled()) {
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if (event.isCancelled()) {
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stick = !projectile.doesBounce();
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stick = !projectile.doesBounce();
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