Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 20:40:08 +01:00
Fix door physics and revert to pre 1.0 behavior
Dieser Commit ist enthalten in:
Ursprung
483a619e8a
Commit
b74a69041e
@ -142,8 +142,7 @@ public class BlockDoor extends Block {
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if (world.getTypeId(i, j - 1, k) != this.id) {
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world.setTypeId(i, j, k, 0);
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}
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if (l > 0 && l != this.id) {
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else if (l > 0 && l != this.id) { // CraftBukkit
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this.doPhysics(world, i, j - 1, k, l);
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}
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} else {
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@ -166,8 +165,8 @@ public class BlockDoor extends Block {
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if (!world.isStatic) {
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this.b(world, i, j, k, i1, 0);
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}
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} else if (l > 0 && l != this.id) {
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// CraftBukkit start
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// CraftBukkit start
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} else if (l > 0 && Block.byId[l].isPowerSource()) {
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.Block block = bworld.getBlockAt(i, j, k);
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org.bukkit.block.Block blockTop = bworld.getBlockAt(i, j + 1, k);
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@ -50,12 +50,12 @@ public class ItemDoor extends Item {
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}
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public static void a(World world, int i, int j, int k, int l, Block block) {
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// CraftBukkit Start
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// CraftBukkit start
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a(world, i, j, k, l, block, null);
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}
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public static boolean a(World world, int i, int j, int k, int l, Block block, EntityHuman entityhuman) {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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// CraftBukkit end
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byte b0 = 0;
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byte b1 = 0;
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@ -93,30 +93,22 @@ public class ItemDoor extends Item {
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}
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CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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world.suppressPhysics = true;
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world.setTypeIdAndData(i, j, k, block.id, l);
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world.suppressPhysics = false;
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world.applyPhysics(i, j, k, block.id);
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// CraftBukkit start
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if (entityhuman != null) {
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, block);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, i, j, k, block);
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if (event.isCancelled() || !event.canBuild()) {
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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return false;
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}
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}
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world.suppressPhysics = true;
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//CraftBukkit end
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world.setTypeIdAndData(i, j + 1, k, block.id, l + 8);
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world.suppressPhysics = false;
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// world.applyPhysics(i, j, k, block.id); // CraftBukkit - moved up
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world.applyPhysics(i, j, k, block.id);
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world.applyPhysics(i, j + 1, k, block.id);
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return true;
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// CraftBukkit end
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return true; // CraftBukkit
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}
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}
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