Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-16 04:50:05 +01:00
Remove player from destroy queue when they go visible. Fixes BUKKIT-2071
If a plugin calls player.hidePlayer(other); then player.showPlayer(other); in the same tick the other player will be added to the entity destroy queue then a spawn packet will be sent. On the next tick the queue will be processed and a destroy packet will be sent that renders the other player invisible. To correct this we ensure the destroy queue is in sync with use of the vanish API.
Dieser Commit ist enthalten in:
Ursprung
244a39d209
Commit
b5580b6d95
@ -631,6 +631,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
|
||||
EntityTracker tracker = ((WorldServer) entity.world).tracker;
|
||||
EntityPlayer other = ((CraftPlayer) player).getHandle();
|
||||
EntityTrackerEntry entry = (EntityTrackerEntry) tracker.trackedEntities.get(other.id);
|
||||
getHandle().g.remove(Integer.valueOf(other.id)); // Should be called destroyQueue
|
||||
if (entry != null && !entry.trackedPlayers.contains(getHandle())) {
|
||||
entry.updatePlayer(getHandle());
|
||||
}
|
||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren