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Hotfix DefaultDispenseItemBehavior#spawnItem
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3b94cc3546
Commit
b277feb448
@ -0,0 +1,39 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 6 Dec 2023 19:44:06 -0500
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Subject: [PATCH] Hotfix DefaultDispenseItemBehavior#spawnItem
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This method should generally be cleaned up entirely, but, lol.
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For now just readd the original vanilla method.
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diff --git a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
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index 379890ae05b2fb4bd81b2fa907413d3736ba1169..a553e8d4544567bcd0bcb354a35036b1f7954e6d 100644
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--- a/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
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+++ b/src/main/java/net/minecraft/core/dispenser/DefaultDispenseItemBehavior.java
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@@ -49,6 +49,25 @@ public class DefaultDispenseItemBehavior implements DispenseItemBehavior {
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return stack;
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}
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+ // Paper start - Readd original NMS method
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+ public static void spawnItem(Level world, ItemStack itemstack, int i, Direction enumdirection, Position iposition) {
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+ double d0 = iposition.x();
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+ double d1 = iposition.y();
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+ double d2 = iposition.z();
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+
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+ if (enumdirection.getAxis() == Direction.Axis.Y) {
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+ d1 -= 0.125D;
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+ } else {
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+ d1 -= 0.15625D;
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+ }
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+
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+ ItemEntity entityitem = new ItemEntity(world, d0, d1, d2, itemstack);
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+ double d3 = world.random.nextDouble() * 0.1D + 0.2D;
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+
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+ entityitem.setDeltaMovement(world.random.triangle((double) enumdirection.getStepX() * d3, 0.0172275D * (double) i), world.random.triangle(0.2D, 0.0172275D * (double) i), world.random.triangle((double) enumdirection.getStepZ() * d3, 0.0172275D * (double) i));
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+ world.addFreshEntity(entityitem);
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+ }
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+ // Paper end
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// CraftBukkit start - void -> boolean return, IPosition -> ISourceBlock last argument, dropper
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public static boolean spawnItem(Level world, ItemStack itemstack, int i, Direction enumdirection, BlockSource sourceblock, boolean dropper) {
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if (itemstack.isEmpty()) return true;
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