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Properly handle async calls to restart the server
GH-681
Dieser Commit ist enthalten in:
Ursprung
6c3faf6aa3
Commit
b0d78d461b
@ -0,0 +1,105 @@
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From 707945410e0af095ceb20fde3ce0eaf085c36c8c Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Fri, 12 May 2017 23:34:11 -0500
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Subject: [PATCH] Properly handle async calls to restart the server
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diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
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index 49768734d..2361f96d0 100644
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--- a/src/main/java/org/spigotmc/RestartCommand.java
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+++ b/src/main/java/org/spigotmc/RestartCommand.java
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@@ -52,36 +52,7 @@ public class RestartCommand extends Command
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// Disable Watchdog
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WatchdogThread.doStop();
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- // Kick all players
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- for ( EntityPlayer p : (List< EntityPlayer>) MinecraftServer.getServer().getPlayerList().players )
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- {
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- p.playerConnection.disconnect(SpigotConfig.restartMessage);
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- }
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- // Give the socket a chance to send the packets
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- try
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- {
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- Thread.sleep( 100 );
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- } catch ( InterruptedException ex )
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- {
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- }
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- // Close the socket so we can rebind with the new process
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- MinecraftServer.getServer().getServerConnection().b();
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-
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- // Give time for it to kick in
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- try
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- {
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- Thread.sleep( 100 );
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- } catch ( InterruptedException ex )
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- {
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- }
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-
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- // Actually shutdown
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- try
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- {
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- MinecraftServer.getServer().stop();
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- } catch ( Throwable t )
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- {
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- }
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+ shutdownServer(); // Paper - Moved to function that will handle sync and async
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// This will be done AFTER the server has completely halted
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Thread shutdownHook = new Thread()
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@@ -129,4 +100,53 @@ public class RestartCommand extends Command
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ex.printStackTrace();
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}
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}
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+
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+ // Paper start - sync copied from above with minor changes, async added
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+ private static void shutdownServer()
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+ {
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+ if (MinecraftServer.getServer().isMainThread())
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+ {
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+ // Kick all players
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+ for ( EntityPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
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+ {
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+ p.playerConnection.disconnect(SpigotConfig.restartMessage);
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+ }
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+ // Give the socket a chance to send the packets
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+ try
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+ {
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+ Thread.sleep( 100 );
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+ } catch ( InterruptedException ex )
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+ {
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+ }
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+
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+ closeSocket();
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+
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+ // Actually shutdown
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+ try
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+ {
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+ MinecraftServer.getServer().stop();
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+ } catch ( Throwable t )
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+ {
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+ }
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+ } else
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+ {
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+ closeSocket();
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+ MinecraftServer.getServer().safeShutdown();
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+ }
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+ }
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+
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+ // Paper - Split from moved code
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+ private static void closeSocket() {
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+ // Close the socket so we can rebind with the new process
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+ MinecraftServer.getServer().getServerConnection().b();
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+
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+ // Give time for it to kick in
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+ try
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+ {
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+ Thread.sleep( 100 );
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+ } catch ( InterruptedException ex )
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+ {
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+ }
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+ }
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+ // Paper end
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}
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--
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2.13.0.windows.1
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