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Account for time drifting backwards on servers with the moved too quickly check changes.

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EvilSeph 2011-05-19 00:45:42 -04:00
Ursprung eac5b9623d
Commit afb08bb0c5

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@ -280,6 +280,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
// CraftBukkit start - make the movement speed check behave properly under tick degradation.
int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
if (elapsedTicks < 0) { // We should account for time drifting backwards
elapsedTicks = 1;
}
if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) {
a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
this.disconnect("You moved too quickly :( (Hacking?)");