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synchronisiert 2024-12-20 21:40:06 +01:00
Account for time drifting backwards on servers with the moved too quickly check changes.
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Ursprung
eac5b9623d
Commit
afb08bb0c5
@ -280,6 +280,9 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// CraftBukkit start - make the movement speed check behave properly under tick degradation.
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// CraftBukkit start - make the movement speed check behave properly under tick degradation.
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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int elapsedTicks = MinecraftServer.currentTick - this.lastTick;
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if (elapsedTicks < 0) { // We should account for time drifting backwards
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elapsedTicks = 1;
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}
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if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) {
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if (d8 > 100.0D * (elapsedTicks == 0 ? 1 : elapsedTicks)) {
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a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
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a.warning(this.player.name + " moved too quickly! Elapsed ticks: " + (elapsedTicks == 0 ? 1 : elapsedTicks) + ", Distance change: " + d8);
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this.disconnect("You moved too quickly :( (Hacking?)");
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this.disconnect("You moved too quickly :( (Hacking?)");
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