From ad95bf409540f39bf2a2788cee3c84856d2638fc Mon Sep 17 00:00:00 2001 From: EvilSeph Date: Fri, 10 Jun 2011 03:42:36 -0400 Subject: [PATCH] Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes. --- .../net/minecraft/server/NetworkManager.java | 33 +++++++++++-------- 1 file changed, 20 insertions(+), 13 deletions(-) diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java index b8b5f4b4c2..04300731d1 100644 --- a/src/main/java/net/minecraft/server/NetworkManager.java +++ b/src/main/java/net/minecraft/server/NetworkManager.java @@ -93,32 +93,39 @@ public class NetworkManager { try { Object object; - Packet packet = null; // CraftBukkit + Packet packet; int i; int[] aint; - // CraftBukkit start - thread safety and prioitizing packets in this.n (high prioirty queue) over those in this.o (low priority queue). - object = this.g; - synchronized (this.g) { - long time = System.currentTimeMillis(); - if (!this.n.isEmpty() && (this.f == 0 || time - ((Packet) this.n.get(0)).timestamp >= (long) this.f)) { + if (!this.n.isEmpty() && (this.f == 0 || System.currentTimeMillis() - ((Packet) this.n.get(0)).timestamp >= (long) this.f)) { + object = this.g; + synchronized (this.g) { packet = (Packet) this.n.remove(0); this.x -= packet.a() + 1; - } else if (this.y-- <= 0 && !this.o.isEmpty() && (this.f == 0 || time - ((Packet) this.o.get(0)).timestamp >= (long) this.f)) { - packet = (Packet) this.o.remove(0); - this.x -= packet.a() + 1; - this.y = 0; } - } - if (packet != null) { Packet.a(packet, this.output); aint = e; i = packet.b(); aint[i] += packet.a() + 1; flag = true; } - // CraftBukkit end + + // CraftBukkit - don't allow low priority packet to be sent unless it was placed in the queue before the first packet on the high priority queue + if ((flag || this.y-- <= 0) && !this.o.isEmpty() && (this.n.isEmpty() || ((Packet) this.n.get(0)).timestamp > ((Packet) this.o.get(0)).timestamp)) { + object = this.g; + synchronized (this.g) { + packet = (Packet) this.o.remove(0); + this.x -= packet.a() + 1; + } + + Packet.a(packet, this.output); + aint = e; + i = packet.b(); + aint[i] += packet.a() + 1; + this.y = 0; + flag = true; + } return flag; } catch (Exception exception) {